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Posts posted by Delorean88MP
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hi BTTFModMachine
I have seen before the car. but Peter did not make it. was the doing came from russia
HERE: DELETE -
nice work peter.
Thank you for downloading.
I try your game -
okay. good idea
thank you for asking -
nice work.
Sorry. what is with 2 bananas?
I like Peter's gamesEDIT: LOL bananas AGAIN.....
bananas = D.E.L.O.K.I.T.T
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nice work.
http://www.libertycity.ru/uploads/download/gtavc_newcharacters/fulls/1317498449_image_26680.jpg
I can see him. it´s a bit the same as GTA3 -
Thanks BTTFModMachine
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hi Bttf99.
try you can read?
here: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=3941
you can try to find on google?- 2
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@BTTFModMachine
you can read on PM
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nothing to ask in 5 hours
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hi all.
can you help me make time train with animation?
you can try look at my code?
sorry for my bad code// This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- thread 'TIMETRAIN' :TIMETRAIN_19 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @TIMETRAIN_19 0AB4: 0@ = var 8 if not Car.Wrecked(0@) wait 0 else_jump @TIMETRAIN_19 if Car.Model(0@) == #BUS else_jump @TIMETRAIN_19 0AB4: 30@ = var 0 if 30@ == 0 else_jump @TIMETRAIN_19 Model.Load(18643) Model.Load(18644) Model.Load(18645) Model.Load(18646) Model.Load(18647) Model.Load(18648) Model.Load(18649) Model.Load(18650) Model.Load(18651) Model.Load(18652) Model.Load(18653) Model.Load(18654) Model.Load(18655) Model.Load(18656) Model.Load(18657) Model.Load(18658) Model.Load(18659) Model.Load(18660) Model.Load(18661) Model.Load(18662) Model.Load(18663) Model.Load(18664) Model.Load(18665) Model.Load(18666) Model.Load(18667) 038B: load_requested_models jump @TIMETRAIN_244 :TIMETRAIN_244 Model.Available(18643) Model.Available(18644) Model.Available(18645) Model.Available(18646) Model.Available(18647) Model.Available(18648) Model.Available(18649) Model.Available(18650) Model.Available(18651) Model.Available(18652) Model.Available(18653) Model.Available(18654) Model.Available(18655) Model.Available(18656) Model.Available(18657) Model.Available(18658) Model.Available(18659) Model.Available(18660) Model.Available(18661) Model.Available(18662) Model.Available(18663) Model.Available(18664) Model.Available(18665) Model.Available(18666) Model.Available(18667) else_jump @TIMETRAIN_244 if 1@ = Object.Create(18643, 0.0, 0.0, 0.0) 0681: attach_object 1@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 2@ = Object.Create(18644, 0.0, 0.0, 0.0) 0681: attach_object 2@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 3@ = Object.Create(18645, 0.0, 0.0, 0.0) 0681: attach_object 3@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 4@ = Object.Create(18646, 0.0, 0.0, 0.0) 0681: attach_object 4@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 5@ = Object.Create(18647, 0.0, 0.0, 0.0) 0681: attach_object 5@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 6@ = Object.Create(18648, 0.0, 0.0, 0.0) 0681: attach_object 6@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 7@ = Object.Create(18649, 0.0, 0.0, 0.0) 0681: attach_object 7@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 8@ = Object.Create(18650, 0.0, 0.0, 0.0) 0681: attach_object 8@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 9@ = Object.Create(18651, 0.0, 0.0, 0.0) 0681: attach_object 9@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 10@ = Object.Create(18652, 0.0, 0.0, 0.0) 0681: attach_object 10@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 11@ = Object.Create(18653, 0.0, 0.0, 0.0) 0681: attach_object 11@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 12@ = Object.Create(18654, 0.0, 0.0, 0.0) 0681: attach_object 12@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 13@ = Object.Create(18655, 0.0, 0.0, 0.0) 0681: attach_object 13@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 14@ = Object.Create(18656, 0.0, 0.0, 0.0) 0681: attach_object 14@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 15@ = Object.Create(18657, 0.0, 0.0, 0.0) 0681: attach_object 15@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 16@ = Object.Create(18658, 0.0, 0.0, 0.0) 0681: attach_object 16@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 17@ = Object.Create(18659, 0.0, 0.0, 0.0) 0681: attach_object 17@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 18@ = Object.Create(18660, 0.0, 0.0, 0.0) 0681: attach_object 18@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 19@ = Object.Create(18661, 0.0, 0.0, 0.0) 0681: attach_object 19@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 20@ = Object.Create(18662, 0.0, 0.0, 0.0) 0681: attach_object 20@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 21@ = Object.Create(18663, 0.0, 0.0, 0.0) 0681: attach_object 21@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 22@ = Object.Create(18664, 0.0, 0.0, 0.0) 0681: attach_object 22@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 23@ = Object.Create(18665, 0.0, 0.0, 0.0) 0681: attach_object 23@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 24@ = Object.Create(18666, 0.0, 0.0, 0.0) 0681: attach_object 24@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 25@ = Object.Create(18667, 0.0, 0.0, 0.0) 0681: attach_object 25@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 :TIMETRAIN_1905 wait 10 if Player.Defined($PLAYER_CHAR) else_jump @TIMETRAIN_2030 if not Car.Wrecked(0@) else_jump @TIMETRAIN_2030 0AB4: 30@ = var 2 if 30@ == 0 else_jump @TIMETRAIN_2030 0AB4: 30@ = var 0 if 30@ == 0 else_jump @TIMETRAIN_2030 if 32@ >= 50 else_jump @TIMETRAIN_1905 32@ = 0 :TIMETRAIN_2030 0A92: create_custom_thread "TIMET.CS" 0A93: end_custom_thread
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@BTTFModMachine
it was not my code. it was peter other code
it's ok. -
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hi all.
I've been doing on doctor who.
can you help me? how do tardis travel time.
you can see the code? how can delete the SPARROW?
(my code is no problem)
:TELEPORT_26
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @TELEPORT_26
Car.DoorStatus(10@) = 1
if
Actor.DrivingVehicleType($PLAYER_ACTOR, #SPARROW)
else_jump @TELEPORT_26
Model.Load(#SPARROW)
Model.Load(#BAGBOXA)
Model.Load(#BAGBOXB)
038B: load_requested_models
jump @TELEPORT_96
:TELEPORT_96
Model.Available(#SPARROW)
Model.Available(#BAGBOXA)
Model.Available(#BAGBOXB)
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, BaseballBat, 1E38)
10@ = Actor.CurrentCar($PLAYER_ACTOR)
Car.DoorStatus(10@) = 2
if
0AB0: key_pressed 107
else_jump @TELEPORT_994
jump @TELEPORT_160
:TELEPORT_160
4@ = Actor.Angle($PLAYER_ACTOR)
0AB6: store_target_marker_coords_to 0@ 1@ 2@ // IF and SET
30@ = Audiostream.Load("CLEO\AUDIO\DTW\TAKE_OFF.MP3")
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
Audiostream.PerformAction(30@, PLAY)
wait 750
Car.RemoveReferences(469) == (SPARROW)
wait 750
7@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)
wait 750
Car.Destroy(7@)
8@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)
wait 750
Car.Destroy(8@)
9@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)
wait 750
Car.Destroy(9@)
10@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)
wait 750
Car.Destroy(10@)
11@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)
wait 750
Car.Destroy(11@)
12@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)
Car.Destroy(12@)
wait 1000
0169: set_fade_color_RGB 0 0 0
fade 0 500
wait 500
Player.CanMove($PLAYER_CHAR) = False
select_interior 0
04FA: reset_sky_colors_with_fade 0
057E: set_radar_grey 0
04E4: refresh_game_renderer_at 0@ 1@
Camera.SetAtPos(0@, 1@, -100.0)
if
Player.Defined($PLAYER_CHAR)
else_jump @TELEPORT_573
0860: link_actor $PLAYER_ACTOR to_interior 0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, -100.0)
Actor.Angle($PLAYER_ACTOR) = 4@
Player.WantedLevel($PLAYER_CHAR) = 0
00BF: 27@ = current_time_hours, 26@ = current_time_minutes
0209: 25@ = random_int_in_ranges 6 12
005A: 27@ += 25@ // (int)
00C0: set_current_time_hours_to 27@ minutes_to 26@
:TELEPORT_573
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @TELEPORT_573
fade 1 1000
wait 600
Audiostream.Release(30@)
wait 500
32@ = Audiostream.Load("CLEO\AUDIO\DTW\LANDING.MP3")
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
Audiostream.PerformAction(32@, PLAY)
wait 750
7@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)
wait 750
Car.Destroy(7@)
8@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)
wait 750
Car.Destroy(8@)
9@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)
wait 750
Car.Destroy(9@)
10@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)
wait 750
Car.Destroy(10@)
11@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)
wait 750
Car.Destroy(11@)
12@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)
wait 750
6@ = Car.Create(#SPARROW, 3@, 4@, 5@)
Car.SetImmunities(6@, 1, 1, 1, 1, 1)
0683: attach_car 12@ to_car 6@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0
wait 1000
Car.Destroy(12@)
wait 500
Audiostream.Release(32@)
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@peter
it's ok. You may copy my delorean88mp code.
(Remember green.wormhole to regwormhole). -
nice movie. I know well.
it is do not make your clock tower?
it came from Russia. here: http://gtagamer.org/load/gta_sa/maps/mod_gta_sa_hill_valley_v_1_0/4-1-0-2138
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can not send to you now. because I need to make more things from hill valley.
Remember: you must open 3ds max. imports on gta sa (dff.files and col.files).
Kam's Max Scripts. can use the Send from gta sa. (here: http://www.gtagarage.com/mods/show.php?id=9172)
DFF SA import: house 3d model.
COL SA import: wall and floor 3d model. (SA = Col3)
TXD open: gta vc to gta sa photo. (here http://www.gtagarage.com/mods/show.php?id=8320)
you can ask me more. if you have problems games.
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nice work!
thanks for downloading -
Thank you very much for your reply. If you can send me the script I would be very gratefull. Thank you very much.
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Hey clever work.
how do you make the Uokka hover with Delorean wheels. can you tell me?- 1
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hello.
it came from the movie called "A Million Ways To Die In The West".
why is Doc Brown standing on a delorean from 1880?
have a look at:
http://cs540101.vk.me/c620616/v620616286/5e0c/WSGAQNVwb28.jpg
https://www.youtube.com/watch?v=HYjdAFuvfcU (Skip 0:25)
and find doc brown: http://www.imdb.com/title/tt2557490/fullcredits?ref_=tt_cl_sm # castit is difficult finding Doc Brown on the internet.
Do you have any more questions?
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nice work.
you make on the wheel it's a bit wrong.
can you make on the engine?
here pictures:
http://www.backtothefuture.com/tyfoon/site/fckeditor/image/winfield5.jpg
Sorry for bad English.
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hi all. can try looking at youtube. it was time travel on the map.
here: https://www.youtube.com/watch?v=lvH3rtFMa9o- 2
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@BTTFModMachine
On red scanner came from the old DeLorean here: http://www.moddb.com/games/grand-theft-auto-san-andreas/addons/bananas-in-sa
Open in 3ds max (2010-2014). Copy on the scanner to Crysis DeLorean.
Sorry bad english. And hard ask- 1
K.A.T.T Mod update thread
in Other GTA Mods
Posted · Report reply
if it is have problems car. you can take the new DFF files?