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Delorean88MP

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Posts posted by Delorean88MP


  1. hi all.

    can you help me make time train with animation?

    you can try look at my code?

    sorry for my bad code :mellow:

    // This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
    {$CLEO .cs}
    
    //-------------MAIN---------------
    thread 'TIMETRAIN' 
    
    :TIMETRAIN_19
    wait 0 
    if 
       Player.Defined($PLAYER_CHAR)
    else_jump @TIMETRAIN_19 
    0AB4: 0@ = var 8 
    if 
       not Car.Wrecked(0@)
    wait 0 
    else_jump @TIMETRAIN_19 
    if 
       Car.Model(0@) == #BUS
    else_jump @TIMETRAIN_19 
    0AB4: 30@ = var 0 
    if 
      30@ == 0 
    else_jump @TIMETRAIN_19 
    Model.Load(18643)
    Model.Load(18644)
    Model.Load(18645)
    Model.Load(18646)
    Model.Load(18647)
    Model.Load(18648)
    Model.Load(18649)
    Model.Load(18650)
    Model.Load(18651)
    Model.Load(18652)
    Model.Load(18653)
    Model.Load(18654)
    Model.Load(18655)
    Model.Load(18656)
    Model.Load(18657)
    Model.Load(18658)
    Model.Load(18659)
    Model.Load(18660)
    Model.Load(18661)
    Model.Load(18662)
    Model.Load(18663)
    Model.Load(18664)
    Model.Load(18665)
    Model.Load(18666)
    Model.Load(18667)
    038B: load_requested_models 
    jump @TIMETRAIN_244 
    
    :TIMETRAIN_244
       Model.Available(18643)
       Model.Available(18644)
       Model.Available(18645)
       Model.Available(18646)
       Model.Available(18647)
       Model.Available(18648)
       Model.Available(18649)
       Model.Available(18650)
       Model.Available(18651)
       Model.Available(18652)
       Model.Available(18653)
       Model.Available(18654)
       Model.Available(18655)
       Model.Available(18656)
       Model.Available(18657)
       Model.Available(18658)
       Model.Available(18659)
       Model.Available(18660)
       Model.Available(18661)
       Model.Available(18662)
       Model.Available(18663)
       Model.Available(18664)
       Model.Available(18665)
       Model.Available(18666)
       Model.Available(18667)
    else_jump @TIMETRAIN_244 
    if 
    1@ = Object.Create(18643, 0.0, 0.0, 0.0)
    0681: attach_object 1@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    2@ = Object.Create(18644, 0.0, 0.0, 0.0)
    0681: attach_object 2@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    3@ = Object.Create(18645, 0.0, 0.0, 0.0)
    0681: attach_object 3@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    4@ = Object.Create(18646, 0.0, 0.0, 0.0)
    0681: attach_object 4@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    5@ = Object.Create(18647, 0.0, 0.0, 0.0)
    0681: attach_object 5@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    6@ = Object.Create(18648, 0.0, 0.0, 0.0)
    0681: attach_object 6@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    7@ = Object.Create(18649, 0.0, 0.0, 0.0)
    0681: attach_object 7@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    8@ = Object.Create(18650, 0.0, 0.0, 0.0)
    0681: attach_object 8@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    9@ = Object.Create(18651, 0.0, 0.0, 0.0)
    0681: attach_object 9@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    10@ = Object.Create(18652, 0.0, 0.0, 0.0)
    0681: attach_object 10@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    11@ = Object.Create(18653, 0.0, 0.0, 0.0)
    0681: attach_object 11@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    12@ = Object.Create(18654, 0.0, 0.0, 0.0)
    0681: attach_object 12@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    13@ = Object.Create(18655, 0.0, 0.0, 0.0)
    0681: attach_object 13@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    14@ = Object.Create(18656, 0.0, 0.0, 0.0)
    0681: attach_object 14@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    15@ = Object.Create(18657, 0.0, 0.0, 0.0)
    0681: attach_object 15@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    16@ = Object.Create(18658, 0.0, 0.0, 0.0)
    0681: attach_object 16@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    17@ = Object.Create(18659, 0.0, 0.0, 0.0)
    0681: attach_object 17@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    18@ = Object.Create(18660, 0.0, 0.0, 0.0)
    0681: attach_object 18@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    19@ = Object.Create(18661, 0.0, 0.0, 0.0)
    0681: attach_object 19@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    20@ = Object.Create(18662, 0.0, 0.0, 0.0)
    0681: attach_object 20@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    21@ = Object.Create(18663, 0.0, 0.0, 0.0)
    0681: attach_object 21@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    22@ = Object.Create(18664, 0.0, 0.0, 0.0)
    0681: attach_object 22@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    23@ = Object.Create(18665, 0.0, 0.0, 0.0)
    0681: attach_object 23@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    24@ = Object.Create(18666, 0.0, 0.0, 0.0)
    0681: attach_object 24@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    25@ = Object.Create(18667, 0.0, 0.0, 0.0)
    0681: attach_object 25@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
    
    :TIMETRAIN_1905
    wait 10 
    if 
       Player.Defined($PLAYER_CHAR)
    else_jump @TIMETRAIN_2030 
    if 
       not Car.Wrecked(0@)
    else_jump @TIMETRAIN_2030 
    0AB4: 30@ = var 2 
    if 
      30@ == 0 
    else_jump @TIMETRAIN_2030 
    0AB4: 30@ = var 0 
    if 
      30@ == 0 
    else_jump @TIMETRAIN_2030 
    if 
      32@ >= 50 
    else_jump @TIMETRAIN_1905 
    32@ = 0  
    
    :TIMETRAIN_2030
    0A92: create_custom_thread "TIMET.CS"  
    0A93: end_custom_thread 
    
    

  2. hi all.

    I've been doing on doctor who.

    can you help me? how do tardis travel time.

    you can see the code? how can delete the SPARROW?

    (my code is no problem)

    :TELEPORT_26

    wait 0

    if

    Player.Defined($PLAYER_CHAR)

    else_jump @TELEPORT_26

    Car.DoorStatus(10@) = 1

    if

    Actor.DrivingVehicleType($PLAYER_ACTOR, #SPARROW)

    else_jump @TELEPORT_26

    Model.Load(#SPARROW)

    Model.Load(#BAGBOXA)

    Model.Load(#BAGBOXB)

    038B: load_requested_models

    jump @TELEPORT_96

    :TELEPORT_96

    Model.Available(#SPARROW)

    Model.Available(#BAGBOXA)

    Model.Available(#BAGBOXB)

    Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, BaseballBat, 1E38)

    10@ = Actor.CurrentCar($PLAYER_ACTOR)

    Car.DoorStatus(10@) = 2

    if

    0AB0: key_pressed 107

    else_jump @TELEPORT_994

    jump @TELEPORT_160

    :TELEPORT_160

    4@ = Actor.Angle($PLAYER_ACTOR)

    0AB6: store_target_marker_coords_to 0@ 1@ 2@ // IF and SET

    30@ = Audiostream.Load("CLEO\AUDIO\DTW\TAKE_OFF.MP3")

    04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0

    Audiostream.PerformAction(30@, PLAY)

    wait 750

    Car.RemoveReferences(469) == (SPARROW)

    wait 750

    7@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)

    wait 750

    Car.Destroy(7@)

    8@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)

    wait 750

    Car.Destroy(8@)

    9@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)

    wait 750

    Car.Destroy(9@)

    10@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)

    wait 750

    Car.Destroy(10@)

    11@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)

    wait 750

    Car.Destroy(11@)

    12@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)

    Car.Destroy(12@)

    wait 1000

    0169: set_fade_color_RGB 0 0 0

    fade 0 500

    wait 500

    Player.CanMove($PLAYER_CHAR) = False

    select_interior 0

    04FA: reset_sky_colors_with_fade 0

    057E: set_radar_grey 0

    04E4: refresh_game_renderer_at 0@ 1@

    Camera.SetAtPos(0@, 1@, -100.0)

    if

    Player.Defined($PLAYER_CHAR)

    else_jump @TELEPORT_573

    0860: link_actor $PLAYER_ACTOR to_interior 0

    Actor.PutAt($PLAYER_ACTOR, 0@, 1@, -100.0)

    Actor.Angle($PLAYER_ACTOR) = 4@

    Player.WantedLevel($PLAYER_CHAR) = 0

    00BF: 27@ = current_time_hours, 26@ = current_time_minutes

    0209: 25@ = random_int_in_ranges 6 12

    005A: 27@ += 25@ // (int)

    00C0: set_current_time_hours_to 27@ minutes_to 26@

    :TELEPORT_573

    wait 0

    if

    Player.Defined($PLAYER_CHAR)

    else_jump @TELEPORT_573

    fade 1 1000

    wait 600

    Audiostream.Release(30@)

    wait 500

    32@ = Audiostream.Load("CLEO\AUDIO\DTW\LANDING.MP3")

    04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0

    Audiostream.PerformAction(32@, PLAY)

    wait 750

    7@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)

    wait 750

    Car.Destroy(7@)

    8@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)

    wait 750

    Car.Destroy(8@)

    9@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)

    wait 750

    Car.Destroy(9@)

    10@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)

    wait 750

    Car.Destroy(10@)

    11@ = Car.Create(#BAGBOXB, 3@, 4@, 5@)

    wait 750

    Car.Destroy(11@)

    12@ = Car.Create(#BAGBOXA, 3@, 4@, 5@)

    wait 750

    6@ = Car.Create(#SPARROW, 3@, 4@, 5@)

    Car.SetImmunities(6@, 1, 1, 1, 1, 1)

    0683: attach_car 12@ to_car 6@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0

    wait 1000

    Car.Destroy(12@)

    wait 500

    Audiostream.Release(32@)

    • Like 1

  3. can not send to you now. because I need to make more things from hill valley.

    Remember: you must open 3ds max. imports on gta sa (dff.files and col.files).

    Kam's Max Scripts. can use the Send from gta sa. (here: http://www.gtagarage.com/mods/show.php?id=9172)

    DFF SA import: house 3d model.

    COL SA import: wall and floor 3d model. (SA = Col3)

    TXD open: gta vc to gta sa photo. (here http://www.gtagarage.com/mods/show.php?id=8320)

    you can ask me more. if you have problems games.


  4. hello.

    it came from the movie called "A Million Ways To Die In The West".

    why is Doc Brown standing on a delorean from 1880?

    have a look at:
    http://cs540101.vk.me/c620616/v620616286/5e0c/WSGAQNVwb28.jpg
    https://www.youtube.com/watch?v=HYjdAFuvfcU (Skip 0:25)
    and find doc brown: http://www.imdb.com/title/tt2557490/fullcredits?ref_=tt_cl_sm # cast

    it is difficult finding Doc Brown on the internet.

    Do you have any more questions?

    • Like 2