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Sonic - the Hedgehog

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    9
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About Sonic - the Hedgehog

  • Rank
    Physicist
  • Birthday 12/02/1993

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  • Website URL
    http://it-is-Daniels-Site.piczo.com/
  • ICQ
    457638495

Profile Information

  • Gender
    Male
  • Location
    Grünstadt

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  1. hey guys, sry that i have to disturb you, but i get the error unhandled exception and i dont know what ive done wrong =( -->everything was fine, but then when i want to start a new game it crashes on the half of the loading-screen...i hope you can help me thx
  2. hey guys, sry that iam disturbing you...but the TimeTravelling doesnt work --> i did all, what the readme says, but when iam pressing F5 no Car will spawned...it seems that the mod isnt installed...pleas help me^^ i googled al lot for it, with no result sry for my, very bad english
  3. apropos hyperspace: i press "Fire" but nothing happens... tried it with deathglider, the hatak and the alkesh ->and i also cant get into the promotheus, press "Action" and again nothing happens... i really love this mod, but these problems annoying me a little bit^^
  4. Thx mini-me, the "wall texture" is from the internet, but the design windows and the gate is made by me... all is made with white paper, glue and my design printed on the paper the delorean was made by me (cutting of the paper, sticking etc), but there was an introduction on paperinside.com
  5. Hello world iam starting to build the whole hill valley city out of paper it is really hard, because i havnt got any help Here is my First Vid of the finished Courthouse:
  6. I doubt you like Sonic more then me... I work with SEGA. my username on youtube is SonicArtist3000

  7. I vote MIni-me, ---> gave good answers, good coder and.... my native language is his ones, too
  8. and where is the sound for the driving delorean?
  9. @Zero: under the mountain? can you go in there? or its just put in it---> not finished?
  10. ahh..okay... hmm...i've got another question--->in the guide for the stargate mod, is an map in there... but the map says, that of top this big mountain (i dont know how he called) is the ring transporter an an stargate---> i was there but there isnt an stargate or ring transporter...
  11. hey guys, i wanna now, if you can tell me how i can put the stargate in front of cjs first house? like in one of these testvideos?
  12. Hello again... the timetrain goes perfectly thx to all who helped me^^ but theres another problem: ive installed ultimate vice city with the 2.1 patch and then the normal hillvalley mod and then the new addon from mike "2emap,cars,water"...but the game dont work!! when i want to start the "unhandled exception" come, when the loadingscreen is in the middle. here the dev.console log: Shutdown Texture pools 800x600x32 refresh 60 Initialise Texture pools Available video memory 179060672 Initialising CParticleMgr... Initialising CParticle... CParticle ready sizeof SimpleModelStore 476004 sizeof TimeModelStore 30804 sizeof WeaponModelStore 2668 sizeof ClumpModelStore 244 sizeof VehicleModelStore 40924 sizeof PedModelStore 9364 sizeof 2deffectsModelStore 62924 Loading object types from DATA\DEFAULT.IDE ... Loading texture dictionary file MODELS\GENERIC\WHEELS.TXD Loading texture dictionary file MODELS\GENERIC.TXD Loading model file MODELS\GENERIC\AIR_VLO.DFF Loading model file MODELS\GENERIC\WHEELS.DFF Loading model file MODELS\GENERIC\NOWHEEL.DFF Loading collision file MODELS\COLL\VEHICLES.COL colmodel bump_front_hi_ok can't find a modelinfo colmodel cougar can't find a modelinfo colmodel toyz can't find a modelinfo Loading collision file MODELS\COLL\WEAPONS.COL Loading object types from DATA\MAPS\generic.IDE ... Loading object types from DATA\MAPS\littleha\littleha.IDE ... Loading object types from DATA\MAPS\downtown\downtown.IDE ... Loading object types from DATA\MAPS\downtows\downtows.IDE ... Loading object types from DATA\MAPS\docks\docks.IDE ... Loading object types from DATA\MAPS\washintn\washintn.IDE ... Loading object types from DATA\MAPS\washints\washints.IDE ... LODbuildws44 was draw last LODbuildws45 was draw last LODbuildws2329 was draw last lodbuildws2326 was draw last Loading object types from DATA\MAPS\oceandrv\oceandrv.IDE ... lodalleys3b_01_nt was draw last lodalleys3_01_dy was draw last lodalleys3b_01_dy was draw last Loading object types from DATA\MAPS\oceandn\oceandn.IDE ... lodhotel_windows was draw last lodchariot_lghts01 was draw last lodchariot_lghts02 was draw last Loading object types from DATA\MAPS\golf\golf.IDE ... Loading object types from DATA\MAPS\bridge\bridge.IDE ... Loading object types from DATA\MAPS\starisl\starisl.IDE ... Loading object types from DATA\MAPS\nbeachbt\nbeachbt.IDE ... LOD_pizzaplace was draw last Loading object types from DATA\MAPS\nbeachw\nbeachw.IDE ... LODldingsite2 was draw last Loading object types from DATA\MAPS\nbeach\nbeach.IDE ... Loading object types from DATA\MAPS\bank\bank.IDE ... Loading object types from DATA\MAPS\mall\mall.IDE ... Loading object types from DATA\MAPS\yacht\yacht.IDE ... Loading object types from DATA\MAPS\cisland\cisland.IDE ... Loading object types from DATA\MAPS\club\club.IDE ... Loading object types from DATA\MAPS\hotel\hotel.IDE ... Loading object types from DATA\MAPS\lawyers\lawyers.IDE ... Loading object types from DATA\MAPS\stripclb\stripclb.IDE ... Loading object types from DATA\MAPS\airport\airport.IDE ... LODtower was draw last LODsmallhangars1_01 was draw last Loading object types from DATA\MAPS\airportN\airportN.IDE ... Loading object types from DATA\MAPS\haiti\haiti.IDE ... LODgstoreext was draw last LODboxgirdbridge was draw last Loading object types from DATA\MAPS\haitin\haitin.IDE ... Loading object types from DATA\MAPS\delorean\delorean.IDE ... Loading object types from DATA\MAPS\downpast\downpast.IDE ... Loading object types from DATA\MAPS\concerth\concerth.IDE ... Loading object types from DATA\MAPS\mansion\mansion.IDE ... Loading object types from DATA\MAPS\islandsf\islandsf.IDE ... Loading object types from DATA\MAPS\stadint\stadint.IDE ... Loading collision file MODELS\COLL\GENERIC.COL Loading collision file DATA\MAPS\delorean\delorean.COL colmodel hv_streetsect can't find a modelinfo Loading collision file DATA\MAPS\downpast\downpast.COL CObjectData: Cannot find object yt_main_body CObjectData: Cannot find object yt_main_body2 CObjectData: Cannot find object big_poly_tings CObjectData: Cannot find object big_poly_tings_b CObjectData: Cannot find object yt_doors14 CObjectData: Cannot find object yt_tmp_boat CObjectData: Cannot find object yt_gangplnk_tmp CObjectData: Cannot find object lodmain_body CObjectData: Cannot find object yacht_chunk_kb CObjectData: Cannot find object nbspraydoor CObjectData: Cannot find object strpbckdrclsd CObjectData: Cannot find object nbdcoshpwin CObjectData: Cannot find object nbdcoshpwin2 CObjectData: Cannot find object nbdcoshpwin3 CObjectData: Cannot find object lh_showdoor02 camera.dff appears more than once in MODELS\GTA3.DIR Pga.dff appears more than once in MODELS\GTA3.DIR Pgb.dff appears more than once in MODELS\GTA3.DIR camera.txd appears more than once in MODELS\GTA3.DIR chef.txd appears more than once in MODELS\GTA3.DIR Pga.txd appears more than once in MODELS\GTA3.DIR Pgb.txd appears more than once in MODELS\GTA3.DIR metal.txd appears more than once in MODELS\GTA3.DIR Generic.txd appears more than once in MODELS\GTA3.DIR airstuff2.txd appears more than once in MODELS\GTA3.DIR[/codebox] thx to all, who will help me^^
  13. Why dont work my animation wheel code? When i go in my delkitt, and press num4 the game crash!! :START_716 if 00DE: player $PLAYER_CHAR driving_vehicle_type #ZEBRA else_jump @START_742 jump @START_1106 :START_742 if 00DE: player $PLAYER_CHAR driving_vehicle_type #SEASPAR else_jump @START_768 jump @START_1151 :START_1106 10@ = 177 // integer values 040D: unload_wav 2 $LANDING = 0 // integer values gosub @START_1302 03CF: load_wav 'BURG_07' as 2 jump @START_1788 :START_1151 10@ = 188 // integer values 040D: unload_wav 2 $LANDING = 1 // integer values gosub @START_1302 03CF: load_wav 'BURG_08' as 2 jump @START_1788 [/codebox] Please help me