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BTTFModMachine

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Everything posted by BTTFModMachine

  1. Happy Birthday to Mini-Me!
  2. You probably didn't set the installer file in compatibility mode for Windows XP and/or to run as administrator. You probably won't get any type of archive for the extracted files because this is an installer made with NSIS (Nullsoft Scriptable Installer). The installer uses a compression format that cannot be extracted in other ways than running the installer.
  3. No, the wheels are normal sized. I just tweaked the handling so that the wheels got thicker. Seems a little too thick, huh?
  4. BIG bump. New update to the Crysis BTTF2 delorean. Screenshots posted. Special thanks goes out to Microman. See the first post: http://www.bttfhillv...?showtopic=4072
  5. Nope, that destination time has been set since January of this year.
  6. Okay. A couple of things: The only full Hill Valley city for GTAVC made by the mod team on this site was in the 0.2e R1 release. However, some people said it had bugs, so they replaced it with just the courthouse square in 0.2e R2. You can find R1 in the downloads section of this forum: http://www.bttfhillvalley.co.uk/forum/index.php?app=downloads&showfile=35 Any other full Hill Valley city anywhere on the web was made by a third party user, like thisdp. It would not be available on this site. You can try and find the mod elsewhere. Just out of curiosity, which video are you talking about? I haven't touched VC in over three years.
  7. Do some system checks: Check 1: Go to the desktop (not the metro start screen) Make sure you are always running GTA SA as administrator. If not, check your virtualstore folder. C:\Users\YOURUSERNAME\AppData\Local\VirtualStore\Program Files (x86)\PathtoGTASA To access the AppData folder, show all hidden files and folders. If your PathtoGTASA folder exists, delete it, then uninstall and reinstall GTA SA (making sure you run the installer as administrator as well). You may be forced to exit the autorun installer from the disk and run the setup.exe as administrator. Check 2: Make sure DEP (data execution prevention) is turned off. Quote Please do these system checks and then reinstall the game making sure that you fix the problems stated above. Then, reply back to this topic.
  8. Yes. The ASI and INI go in the root of the game. Make sure you have an up to date ASI loader.
  9. Hey everyone, it's been a while since I've created a topic. This topic is for the programmers out there or the Mod Team. ThirteenAG has released an Open Source Limit Adjuster/Purger for GTA III, VC, and SA. It compiles into a Visual Studio 2010 or 2013 project. I've been working with it to create custom builds for my mods. Here is how it works: Each limit has its own designated .cpp file. If you want to remove a certain limit from the adjuster or add your own, just remove or create a new .cpp file. All the .cpp files are compiled with the main dll cpp file as an ASI. The numeric limits are contained in an ini file. You can add in more limits as you wish. A great number of the limits in his current release are unlimited. Link to source code: http://github.com/ThirteenAG/limit_adjuster_gta3vcsa I would like to see this limit adjuster being implemented in the next BTTF SA mod releases instead of SALA. It works fine with the current BTTF SA mod source code. Until Next Time, -BTTFModMachine
  10. This is the first time I've seen this thread, but do some system checks: Check 1: Go to the desktop (not the metro start screen) Make sure you are always running GTA SA as administrator. If not, check your virtualstore folder. C:\Users\YOURUSERNAME\AppData\Local\VirtualStore\Program Files (x86)\PathtoGTASA To access the AppData folder, show all hidden files and folders. If your PathtoGTASA folder exists, delete it, then uninstall and reinstall GTA SA (making sure you run the installer as administrator as well). You may be forced to exit the autorun installer from the disk and run the setup.exe as administrator. Check 2: Make sure DEP (data execution prevention) is turned off. Please do these system checks before making any changes to your current GTA SA installation. Good luck.
  11. Welcome to the BTTF: HV forums! Check out the sub-forums as well. There are mods made by other members here. I would suggest looking in the Back to the Future discusson forum, the GTA: Hill Valley forum, and the Other GTA Mods forum.
  12. That never worked for me, so I can't help you there. Sorry.
  13. The instructions are in the readme file included with Bluespace88's original simulator. I put a link to it in my topic.
  14. See this topic for the updated timecircuit simulator: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4049 Most of the time, if you see a video use some awesome-looking cutscene time travel teleportation, it is actually some very humble video editing. That's what I did. I don't have a cutscene teleport script. I'll let you in on a secret: that lightning scene was another video editing trick of mine. I don't have a working lightning script for uokka's hover mod, so I edited in some blue flashes and sound effects. Another reason why that sequence was done from inside the car. It really looks fake to me.
  15. The source code 1105 is available on this site (in the downloads section), but as I mentioned earlier: That first video is super old. It uses a different coding technique than the one I used. Notice in that second video that the delorean teleports after cutscene time traveling, not before. The download links for my teleport script are in the description of this video: http://youtu.be/EzViyBhO414
  16. Okay. A few things. Please stop multiple posting. You can edit your posts. The lightning scene works on Delorean88MP's and Programist's mods. The stock source code 1105 does not have that feature. You cannot teleport from one map to another. You can only teleport within one game, unless you find a way to combine the maps together. @BTTF3_DeloKITT: xD
  17. Happy birthday to PozitiVBttF!
  18. It's not magic, it's SCIENCE!!! Oh, great. I feel like Bill Nye now... Anyway, that's a great device to own.
  19. I see... It may just be a texture problem. Try looking at the delorean_hull_other texture.
  20. No. I mean that the taillights of the crysis delorean are white. The corona is the right color, but the actual taillights are white like the reverse light. You probably aren't using IMVehFT or IVLM, but they should be the right color on the model texture itself.
  21. Nice update! One question: what is going on with the taillights of the crysis delorean? Is it a model issue?
  22. Yeah, I'll get right on that. The only problem with the time increasing wanted level script is that the wanted level is not "normalized" on all islands. I go from SF to LA and the wanted level lowers automatically. I have to find a way to change that. If anyone can help me out with that, I would appreciate it. I would be posting this mod on GTAForums for questions, but mods from NFS games are considered "illegal" there. I can only post general coding questions there, and most of the time I don't get helpful responses. The only person that really helped me out a lot was ZAZ (Maybe you've heard of him). Also, my topics seem to be forgotten after one day on GTAForums.
  23. Hey, new mod update video! See first post!
  24. Nice mod! Did you include a gta3.img in the package? I'm guessing that is what makes the package file size so large.