:
Destination Time
:
Present Time
:
Last Time Departed

RobertBlox

Advanced Members
  • Content Count

    363
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by RobertBlox

  1. Perfect, thanks! Of course, that parking brake light and that door ajar light aren't on while your driving through. I'll still be posting better photos of my DMC-12 model soon. I can make a custom version that matches your car if you want, Mike. EDIT: No problem, Microman!
  2. [Refer to my little EDIT on my previous post before reading this one ] I can send you my textures of the 95 MPH speedo with the film-accurate mileage that I made! I can also give you the rest of the dash labels, if needed.
  3. "Wait a minute, Doc. If I drive straight toward that screen I'm going to crash into those indians!" ------ By the way, I just realized this. You (Microman) posted the BTTF 3 DeLorean on September 4th, and it was September 5th that Marty traveled to in the film in the drive-in scene! EDIT: The MPH and RPM fonts seem to look a little off because they're stretched slightly. Just decrease they're width a little. Also Mike, if possible could you post some pictures of the DeLorean lit up at night (interior) and during the day? I just want to make sure I did everything correctly on my model. I'll post some clearer photos of it on my DMC-12 topic within the half-hour.
  4. Thanks! If your interested, the VC map I'm using in the video is from Vice City Rage Beta 3. It's not as good as Beta 2 in terms of some textures and coding, but it's not bad!
  5. Awesome! I have to model my own hoodbox soon, because that's just outstanding! Too bad school is just around the corner. EDIT: I see one problem with your dashboard though. Your low beam and high beam indicators are in the wrong spots. The blue high beam light goes on the left and the green low beam light goes on the right.
  6. Looks great, Microman! Have you seen my truck topic btw? I fulfilled a request you made a long time ago.
  7. Hi there RazorX, Welcome to the Hill Valley forums! From the pictures, it seems you've done a very nice job with your .scm edits; however, as BTTFModMachine stated, you cannot post download links to modded files from BTTF: HV without permission from Mike or their corresponding mod team member. One suggestion I have for you is when posting code for people to implement, you should write where they should place it within the main. For example, you should say "to add the custom teleports, place in on line 118" or "to add custom teleports, place the code after the 'Mission 0' section in the scm." This will help give those who are modifying the scm a sense of where everything goes in order to make it work right. ------ So again, welcome to the forums and nice work so far! - RobertBlox
  8. I replied back with your request. In relation to this topic, if I can get permission from k1092000 to release his truck with my mods for IV, then I will. If anyone ever sees him online, let me know or send him a message asking him to check this topic on my behalf.
  9. That you are right about, but the convenience is nice! EDIT: [sorry for bumping this topic, I never replied prior]
  10. Oooh, well that's pretty cool!
  11. Here's a little update on Sersorroza's mod. He just uploaded the preview video for it, which will be released very soon! You can also tell in this that he is using an extra part with a lightemissive texture for the coil glows. The reason why they look better than usual is because he has a modified Visualsettings.dat and or .xls file(s) that increase the intensity of lit objects. [P.S. I know this should technically be a "merged post," but since this topic differs from the one in my previous comment, I believe it should be separate. ]
  12. Well, it would have been helpful if it was posted as an official update in the Video gallery, the shoutbox, and/or in a topic when it was brand new. After all, it's not like most of us are involved in the progress of these projects.
  13. Just as a side note, I found out about this while searching up DeLorean reference pics. I came across a thumbnail of this image, which was apparently on a news site. It seems that a lot of people are hyped up about this mod ever since Seedyrom posted his "showcase" with everyone else's work, and are spreading bttf92's preview across the net on gaming sites.
  14. I would think that the easiest way for the frost effects would be (again) to create a custom "ice" map texture in place of the dirt map texture, and map the car to that instead. Then, store the "ice" map inside the .wtd so it is local to the car only. After time travel, you can set the dirt level to "4" and decrease it to "3," "2," "1," and then back to clean. The only other thing you would need to add is a little section of code that keeps the car clean every so often so it doesn't look frosted when it gets dirty.
  15. Nice to see you here, bttf92! I figured you'd know about the extra parts already. Yeah, they don't have the same glowing effect of the coronas; however, this other modder who has made a very similar mod to yours used that instead: http://www.youtube.com/watch?v=rdJN1At0pKg Of course, it's not as good in some ways, such as the GUIs, but I believe it is comparable in many aspects. Here is another demonstration he posted: http://www.youtube.com/watch?v=eivTRx6cFM8 If you noticed, he also added a "frost" effect to his cars. Were you able to do this? I would suspect it would have to do with the dirt mapping texture. Instead of the car using the regular dirt map, it would use a custom "ice" map in the .wtd. EDIT: For those interested in this while we wait for the release of BTTF IV, Sersorroza (the modder) says that he will release his version very soon!
  16. I recently found a preview video which bttf92 uploaded a month ago on youtube. Below is his preview for the BTTF: HV mod for GTA IV: Nice work to all who have been involved in the process of creating this!
  17. Thanks! ------- By the way, if you read this, Microman, you may notice that I fulfilled a request you made in 2009 about Marty's pickup. You said: "I think the Headlights needs to be bigger ... " http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=1365 The ironic thing is, I thought the same.
  18. The showcase video for this mod is now available! I will consider publicly releasing this mod if proper permissions are granted!
  19. And if we ever need to call in an investigator in, we have the perfect Hawaiian detective! http://www.youtube.com/watch?v=9GINpn8fonA
  20. Same here, his DeLorean is awesome. I've wanted to convert it for a long time...
  21. Well, if the car was totaled, the VIN is irrelevant. There are entire DMC forums where people share their VIN numbers, too. The last 5 digits aren't really useful to anyone without the rest of the info.
  22. If I recall correctly from another topic, it was a car wreck.
  23. Beautiful work, Microman! It's been a while since I've seen a hood box that good looking! It would be nice if I could make parts like those for my DeLorean.