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RobertBlox

Advanced Members
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    363
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Everything posted by RobertBlox

  1. It seems our very own Luke Brynycz is selling his DeLorean in the U.K.!... ... But it's extremely pricey! http://www.ebay.co.uk/itm/Delorean-Time-Machine-/131007612099?pt=Automobiles_UK&hash=item1e80a984c3
  2. You're not making any sense. If you thought he was referring to your second DeLorean, then why would he ask about the interior and transmission of your first one? If VIN 2217 is indeed your first car, then supply the VIN of your second. This is your one and only chance to redeem yourself.
  3. By the way, what exactly did you create in this?... This script is hosted at GTAXScripting, and the phone mod isn't yours either. http://gtaxscripting.blogspot.com.br/2013/07/gta-v-style-in-gta-iv.html
  4. Interesting... Where can you look up the data on each car, Mike? He clearly said the last 5, and I even posted a picture. EDIT: If you don't have a DeLorean, admit it already. You're only hurting your reputation by continuously claiming ownership of "imaginary" objects.
  5. That sounds better. No one picked up on my sarcasm. lol
  6. Thank you. I'm very happy to have it functioning, so I am moving on now to try to get it working 100%
  7. 9291, huh? Nice number! I like the pattern in it.
  8. UPDATE: Working hover conversion made! I am currently adapting my DeLorean to work with Sersorroza's BTTF IV scripts. The car pretty much works 90% now, I just need to fix some texture bugs. I must also thank Sersorroza for helping me set the nodes to get the wheels to rotate on 90 degree angles.
  9. I like the idea, as I've wanted to do the same only with cars and peds; however... As Mike asked, we're waiting for the VIN numbers.
  10. Very nice! The DeLorean looks like it has parts from the BTTF: HV car.
  11. As Mike said, all you need to do is type 5 digits: If you need a visual representation, this is all we want to know:
  12. And run this site. I also wouldn't mind seeing a shiny DeLorean any day. lol
  13. For future reference, post short questions such as this one in the shoutbox, or search more closely before asking.
  14. You do know Steven, the longer you take to post photos of your car or the VIN numbers here, the less credible you become.
  15. I know, right? When I get the chance, I'm going to modify my models to work with this mod.
  16. DOWNLOAD: http://www.gta4-mods.com/script/back-to-the-grand-theft-auto-ultimate-mod-10-f24029
  17. Update to the GE ad with audio edits by Andrew Wells of TMR! [see first post ]
  18. If you recall, Microman said that his car is too high poly and has far too many textures to be converted for GTA. Therefore, he hasn't made it for GTA, sorry.
  19. Yes.. You'll have to mod it in again yourself, though.
  20. That seems to be a common problem with importing VC models and modifying them. Most of the time, it tends to mess up which textures are assigned to which polygons; however, the texture mapping is still good!... You just need to change which texture it's referencing. On a side note, sorry if you felt that no one was looking at your mods. I'm beginning to get pretty busy again, and I commonly will just look at a topic when I am. Nice work though! I am really liking your progress.
  21. Nice work, The Doctor! I especially like the ribbon cable for some reason.
  22. Cool, can't wait to see how the build turns out when you do. It's a shame what happens to some fans when they know they can make money off of a product, a few just go and offend their competitors.
  23. I also spotted this "Buy it Now" item on ebay for $850 (with shipping) for Bob's Proton pack kit: http://www.ebay.com/itm/Ghostbusters-Proton-Pack-Ultimate-DIY-Kit-with-WAND-Kit-Metal-Parts-and-more-/200942484113?pt=LH_DefaultDomain_0&hash=item2ec91afa91