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zero

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Everything posted by zero

  1. and the winner is 88milesperhour! congrats
  2. the rebel need to be hided , this base is a little more showy but until the V4 the rebel will not be remade
  3. you can already save with using F8 button ^^ and i fix the save bug but normally you can save and load in the v1 too and free planet will remove by free stargate that you can place where you want
  4. is video and the download link will come when the sheep is coming from the sky
  5. in coding process i almost finish but we need micro's pc for finish it
  6. no don't delete it it's so funny
  7. for the hyperspace window read the previous post XD the animation windows is on HQ we can't do better for it or maybe you can help if you have a super big computer with enought ressource to add more better texture in the txd ^^ and if we pushing the limit of the engine the most of peaple can't run it on our pc that the reason we don't push it.
  8. for the hyperspace windows maybe they could be like that but the only particle which can help me it's the blueexplosion and the implosion particle of blue. for the planet we can't make it bigger XD and for the horizon we could made it if only things on sa is the stargate because a horizon like that use pretty much 60 picture so we need 60 model for a anim like that ^^
  9. the model is good but the head is a little weird
  10. yes my master thanks for the information
  11. i will change it if i release it but for me i keep that handling ^^
  12. the only problem is the particule for the chevron is not building like your's particule,i need to erase it on coding for stopping particule and if i remove the reference the particule stay.
  13. the only vehicule that it spawn it's the regular delorean ^^, for the engine sound i'm not sure because it's very big to export it and for the handling it's not from the source , it's from my old minimod because the handling on the source is too slow for me XD
  14. ali just go away and make a time machine , go to the future and play with the mod if you are very hurry ( i think is hurry) to play with the mod. we already use a kind of hybrid of smoke particule and corona , for the path i i can't do it and micro too so i don't think that will be available . for atlantis it will not be an addon because is a minimod , a separate things for a separate galaxy ^^.
  15. it's not ripping i don't make two time the same error ^^ however for release it i need my new pc for that i will see after.
  16. In instant the train disapear and the delorean stay on the rail like that in instant ^^
  17. after one week with friend , because i still not have a pc for modding we put some new stuff on the mod before waiting a new version of the SA version.
  18. difficult to answer to all tyhat question XD first if you go into the planet you will put go to the map (for exemple if you go to earth, the ship will be put to the earth map ) for the moment the inside on the ship are empty for a good reason , path of the ped i don't think we can make a kawoosh like garry's mod because SA engine is very limited the minimod and the mod will be not in the same mod , due to the story of the both mod , the first mod take place before anubis destroy abydos (middle of season 6 of SG1) and the minimod have no link with the main mod , because they take place on the attack of the wraith (end of season 1 begining of season 2) and for flying atlantis i think we can do it i think but for the shield it will be very difficult due to the size of the city. and for the list of the V2 we have pretty much : Event Horizon animation Puddle Jumper (open and close) StarGate Command (SGC) Prometheus Hat'ak Goa'Uld StaffWeapons F302 Râ's ship Prometheus' weapon system "Free" DHD (You can type the adress you want on the keyboard ,the gate can now fail ) Space and HyperSpace ( including the Earth and San Andreas , as planets ) InGate animation Requiem Of San Andreas V2 Abydos V2 Hat'ak's interior Prometheus warehouse F302 Airport Puddle Jumper Drones SG1-team and General Hammond Non-Canon Hero and his two brothers The emperor ( father of the hero ) Râ player model Jaffas Primas
  19. already try and they can't really work due to the invisible object , they make a strange object at the place of the object if we use dexx tools , and the light chevron are already attach to the gate.
  20. i dont think that could be done by micro or me but maybe with an animator that could be done , but we don't have
  21. http://www.mediafire.com/?ddqcocwehmy try with this new one
  22. i think the mistake is not on the fxp but in the salimit i will send a link with the correct sa limit , and sorry for this disagreement but without pc for test i have some difficulty to made a good one XD http://www.mediafire.com/?muz4hwndihi this is the new salimits, tell me if they work correctly please