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Microman

Mod Team
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Everything posted by Microman

  1. I did these two drawings one year ago, I wanted your opinion on my work : DeLorean Interior : I think that I added something that is normally not in the DeLorean just under the Plutonium jauge, I'm not sure. Flying DeLorean in 2015 : The wheels are wrong, I'm trying to fix this problem. I hope that you'll like these drawings
  2. A lot of people made this DeLorean if I remember ... I don't have a complete list of the contributors, sorry
  3. Yes I can't tell with this picture if this is a problem with the textures or with the lighting ... I think that's both because when I tried to import this models in 3dsmax , I had two brick textures for the clock tower, one for the top of the wall and one for the bottom ...
  4. Sprint+Crouch to open the doors of the train (I don't remember but I think that this is the good controls) , it's in the Read Me man :/ Thanks for the Train
  5. Hey trance, nice work with the lighting ! But you should work on the clock tower , the model is strange during the day , but during the night it's ok
  6. 493 japanese ladies with 493 different suits X-D
  7. Well we can see that you never go on French forums or even on some forums where everyone is a pain in the neck ( I'm not gonna say something else ) but yeah I'm agree the models are awesome
  8. That's strange I think but the suits are good , that's interesting X-) EDIT: Zapdos , Articuno and Moltres are awesome ( it was long to search the english names of these three pokemons sorry, in French their names are Electhor, Artikodin and Sulfura )
  9. The render is just absolutly AWESOME !! But please don't make the colors changeable or some bullsh*t like the DeLo.K.I.T.T. will reappear :/ All the things on the hood of the BTTF3 DeLorean is just perfect, I also like the shadows on the DeLorean, it's very cool !
  10. Thanks, but I don't know if the glasses are going to be transparent, it depends if I can find pictures of the interior of the train... And no, the logo was yellow, the locomotive was repainted and restored so many details aren't the same like the little hammer under the c**kpit, we can see on this picture that the hammer is red but in fact it was brown. X-)( On the pictures of the model it looks white but it's because the render of the textures is not good, so it's yellow on my pics. ) There's a lot of details that changed, like the little ELB logo on the front of the locomotive. I'll have to use Carlos85G's model to make the interior I think ... I can't find any pictures of the interior ! EDIT : The box was added when the tender was destroyed :/ That's why they only show the locomotive, I only found one picture with the complete train in the background...
  11. Not yet, I'm sorry. :/ I still have to fix some textures but I finished the biggest part of the work I think
  12. I finished my exams and I also finished the textures of the locomotive : I'm working on the tender.
  13. Sorry for the double post : What do you think of the textures for the moment ? EDIT: I don't know what happened on the texture of the chimney but I fixed it
  14. Off-Topic : I'm sorry, man but you can't tell that a game sucks just because of the MP ... I know that it's boring to install GTA IV, but the game itself rocks ( I mean the story and the gameplay ). You can't judge a game just because of it's install or of it's Multiplayer mode because the MP mode in that kind of game is just an "extra" feature... Back to the topic : The trailer is coming out in 6 hours and I'll be doing my exams ... My reaction :
  15. X-D. Too bad that we can't do a destruction like this one each time that the DeLorean explodes in GTA ... I think that it's impossible to do so many damaged parts.
  16. I checked and it's ok, the wheels can rotate. I still have to do the interior but I don't find any pics so after my exams I will do some details (under the train or for the hover conversion)
  17. X-D Yeah I think that I see how you did. It means that the BTTF DeLoreans won't have breakable parts ?
  18. O_o Holy sh*t ! I didn't know that it was possible to export so many faces in GTA VC o_o I'm not surprised to see that the biggest number of faces is on the BTTF 1 DeLorean. Thanks a lot for the quick answer
  19. I have a question concerning the DeLoreans ... Can you tell me the poly count, please?
  20. I think that it's way too high poly to be in a GTA game ... But now that you ask me this question an other time I think that it could work if I do many models like the BTTF HV team did for the VC model Some progress on the tender : EDIT : Number of faces : 552.374
  21. I'll have the time to finish it soon, I'm busy because I have some exams this week é_è
  22. Yeah DK asked me but I already have the StarGate mod to finish. Sometimes, just for fun, I'm making some maps or objects from BTTF like the time changing Hill Valley. Maybe after the release of the StarGate mod I'll be able to make some models for you I think
  23. I don't know... And I don't want to know X-DD I'll try to attach all the entities but I don't know if my computer will be powerful enough Yeah , I know X-) It's the "Hello Kitty Time Train"
  24. Carlos did an awesome work with the Time Train, I really like his work but I noticed that some (tiny) details are not accurate. (As I said I'm trying to make every single details so there are some details on my model that are useless for games like GTA VC or SA. ) I also have as rule "Never use an other model as reference" X-) The last time I did that I had to make a new model of the Pegasus StarGate for my mod. Some progress on the tender ,I also added little details on the locomotive :
  25. Thanks, the textures will be hard to do. By the way if someone have big nice pictures of the tender, I'm interested