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bluespace88

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Posts posted by bluespace88


  1. Its the internet kids that make me avoid the internet, lol. Yeah, I probably overreacted last night, and I don't really hate him. But I don't want to talk to him if he's going to be like that and annoys me like that, he's staying on my ignore list Not that it really matters since I don't talk much anyway.

    Anyways back on topic, but I have nothing to add yet, lol.

    EDIT: Spoke too soon. Biff's been revealed even though I wasn't looking for bttf stuff. Go destructoid xD

    189248-hd.jpg

    http://www.destructoid.com/telltale-reveal...re-189248.phtml

    What makes me sad is that Tom Wilson isn't voicing Biff though.


  2. And here's a thing that bugs me with your posts. You seem to direct your "use your imagination" solely on me. I see no reference to anyone else. So I'll say this.

    Don't assume stuff about me and stop forcing your opinions on me and misinterpreting my post and posting a counterpoint that has nothing to do with my original point, and then backing up your counterpoint with more misinterpretation of my words, because thats annoying >_<

    Here, let me reword my original post.

    I'm fine without driving. I think it would be nice to have a bttf game that isn't so focused on just the free-roam genre like the mod is, and instead have a focus something else.

    I hate you btw, so I'm not talking to you again. Reply back if you want, I ain't reading it.


  3. Not really, because I never said anything about the mod and freedom, so I'm confused on what you are trying argue here.

    Maybe if I said

    I'm fine without driving. I like the linear nature of the telltale games rather than the freedom of the mod, as it gives you a goal to aim for

    Then that would make sense, since I'm suggesting that I like a linear game without freedom. But I didn't. I just said, its nice to have something thats focused on a different aspect rather than being the same thing as the mod, because it just gives it more variety to choose from. Sure, its linear, but so is a book, and this is like an interactive book, so its a medium between a book and a game. Well, I guess, more like between a tv show and a game.

    So, its an ok point on its own, has some flaws in it, but its not a good counter-argument against my post, as it misses the point of that post completely and about the only thing it has in common is the word "story" which doesn't even have anything to do with freedom directly.


  4. I don't play anymore. Free roam's put me off. As has the arcade physics. The only thing that interests me is getting stuff to work, but thats about it. I no longer play it because its almost the same thing every time, and has no appeal other than free-roam time travel that doesn't really depict time traveling all that well. At least environment-wise.


  5. I do like that George McFly makes an appearance.

    Also, seeing the interior of the garage from a different angle was interesting. But why does doc have his model of Hill Valley when that wasn't in 1985 and only 1955. And don't tell me he saved it because it would have been a waste of much needed space to do his experiments.

    Two Words: Ripple Effect.

    And an example: Twin Pines->Lone Pine

    And don't you remember how much of a mess the Garage was in the first place anyway? There wasn't that much space already.


  6. I disagree that the mod is better in everything. The mod is still buggy as hell, effects aren't as close as telltale's are, they actually have characters that look like the real characters, they use current directx technology instead of the ancient dx8.0, they have a story that is not pulled from the movie.

    But, we do have the train, the free-roam (which sadly I'm sick of), the many deloreans from the movies, libyans and the lightning strike run, programmable time circuits, and others.

    However having said that, there is no comparison between the two because what we are doing and what they are doing are completely different. The only common thing is that we both have bttf as our source. The mod satisfies those of us who like to have fun in a free-roam environment with deloreans and do whatever we want, whether its picking up hookers, running over cops, or just driving around. The game satisfies those who prefer adventure, story, and characters over the gta-ish free-roam environment.


  7. Because American license plates are made of aluminum.

    Raw Materials

    The raw materials used to make license plates include sheets of aluminum, preprinted and colored reflective and adhesive sheeting, and paint. The aluminum blanks are usually precut to size by metal manufacturers and supplied in this form to correctional institutions or other plate makers.

    Decals for annual registration renewals, county designations, or other uses are made by specialty printers on reflective sheeting much like that used to cover the license plates themselves.

    Read more: How license plate is made - material, manufacture, making, history, used, dimensions, industry, History, Raw Materials, Design, The Manufacturing Process of license plate, Quality Control http://www.madehow.com/Volume-5/License-Pl...l#ixzz174V4cMYn

    I do agree with you that Mr. Fusion would not be salvageable, but I see no argument in favor of why there should be a barcode license plate.


  8. To tell you the truth, I never noticed the barcode license plate until many years later, when I started seriously working on the mod.

    And do you know what you're saying? A steel plate won't time travel when its attached to a stainless steel car that also has many components on it that are not steel.

    We still do not know the circumstances in why the original Delorean got the barcode plate It could have been Doc was living there for a while, and decided to get a plate so he wouldn't be flagged by cops.

    Second time, maybe he only hopped there for a hover conversion, then went back to the past, so he didn't fill out an application for a new license plate, because that plate would be rather pointless in a time before hover cars.


  9. I'm sorry Mike, but unless you have proof that this is the original Delorean, you can't rule out that this is a new Delorean that has an outatime plate rather than the barcode one. There is no evidence to support that this is a clone of the original, which is highly possible since Doc made it himself, or if it was the old Delorean, which I reason would cause a paradox, but then again, bttf never had perfect time travelling logic.

    Personally, I like that it uses that plate, as it was rather iconic, as is much of what we see. It seems more about nostalgia for fans who play the games. Like, I'd like to play as Marty in the clothes I associate him with, rather than a brand new outfit.


  10. i find this forum full of people who are fans of bttf as a movie and gtatf as a game. Most people here that I see when wanting something never talk much about storyline, and instead complain about effects here, time machines there, character models here, map models there. I tried to stimulate a storyline discussion, but that went nowhere real fast. So I disagree in using this forum as a source for a genuine bttf game. Especially with all these raging going on, flame wars against new members that people think are someone annoying, and just lack of manners by many, including some one the staff. Its not a friendly place, and it mirrors a lot of what I see from gtaforums.com.

    In fact, this forum is the main reason why I quit so often stall the release of 0.2f and prevent a 0.2g from happening. I only stick around because some people here aren't jerks.


  11. Get a cheap graphics card then. I've seen 256MB 8400s and 512MB 3450s for $25. If you get that free episode, put that money you saved into a graphics card.

    And for reference....

    • OS: Windows XP, Vista, 7

    • CPU: Core 2 Duo E6600 or AMD Phenom X3 8750 or better

    • RAM: 2GB

    • HDD: 12GB of free space

    • VIDEO: Shader 3.0 or better; 256MB NVIDIA GeForce 8600GT DirectX 9.0c or better

    • SOUND: DirectX 9.0c-compatible

    • DirectX: 9.0c

    Call of duty needs a 2.4GHZ dual core and not a 3.0GHZ single core, needs twice the ram, needs 6 times the hard drive space and requires a modern graphics card with shader technology that is 2 generations higher and has twice the video memory. That is so not the same power needed by BTTF.

    As for why no Xbox or Wii release...

    I know it sucks to hear this (I don't own a PS3 either), but in the future you're probably going to see more of Telltale on the PS3 and less (maybe even none at all) on the other two consoles.

    Let's look at every episodic series Telltale's done with a planned console release, what service it used, and how the episodes were released.

    Strong Bad's Cool Game for Attractive People (WiiWare): Telltale decides the PC and Wii versions of each episode should be released on the same day, and withholds the PC version until the Wii version can come out too. Due to Nintendo's slow approval process, SBCG4AP as a whole (on both the PC and Wii) is delayed two months, and Baddest of the Bands almost isn't released on time. Telltale never tries waiting for the console makers ever again.

    Wallace and Gromit's Grand Adventures (XBLA): Due to Microsoft's approval process, the first episode comes out on the 360 two months after its release on the PC. The other three episodes are released on the 360 four months after the series finished on the PC.

    Tales of Monkey Island (WiiWare): The Wii release of each episode goes through some sort of delay compared to the PC version, from as little as 11 days (Episode 2) to as much as two months (Episode 5). Each episode also needs to be toned down to fit WiiWare's 40 MB file limit.

    (On the subject of WiiWare, note that Puzzle Agent still hasn't come out for it yet. I'm assuming this is the fault of Nintendo, not Telltale.)

    Sam and Max: The Devil's Playhouse (PSN): The PS3 version of every episode comes out the same day as the PC/Mac version, without Telltale having to wait on Sony's part or tone the game down to accommodate their service.

    Of the three downloadable console game services, PSN just works for Telltale's episodic format better than XBLA and WiiWare. I'm not exactly happy about the apparent PS3 favoritism either, but it makes sense. I can't say I'm surprised Back to the Future is (as far as consoles go) PS3-exclusive. You can count on Jurassic Park being on the PS3 too (although I'm still kindling the hope that one will be on other systems).

    That said, CSI: Fatal Conspiracy is going to be on all three consoles, so Telltale clearly hasn't given up on the 360 and Wii yet.

    TL;DR

    Wii and Xbox have long approval delays (months) that would delay the release of each episode.

    Another thing

    One main thing to remember is that the PSN allows TellTale to price things as close to their own store! I remember the complaints from Wii owners moaning about having to pay $10 an Episode for Monkey Island and the same from Xbox owners in regards to Wallace & Gromit.

    The PSN is the only one that can offer a Subscription based Licence and Package/Bundle Licence, meaning people can pay for the whole season and Download the game episodes when they are released, pretty damn close to how Telltale operates here!

    More here: http://www.telltalegames.com/forums/showthread.php?t=20085


  12. Its still a WIP and couldn't be finished in time for the 25th anniversary. Plus, these replica owners are real perfectionists and won't stop at anything to get the actual parts used in the movies, so that's why there's a few missing pieces on it.

    Plus, those rear coils are a pain in the butt to bend and get right. I believe J went through a couple before getting the perfect coil.