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Carlos_McFly

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Everything posted by Carlos_McFly

  1. @skypokemon -99 posts??? As Biff said: What the hell is going on here???!!!
  2. Try to build that mission yourself. You can . I've learned some coding and now i'm building a mission about the libyan chase, but with me as the libyan with the gun xD
  3. Possible slogan :"Ideal for your fux capacitor" EDIT: FLUX capacitor lol. This happened to me again, stupid keyboard.
  4. Hello, I need some help with coding. Is possible make an actor kill other actor with an opcode or something?
  5. Damn amazing graphics!!! I can't wait for the Time Machine version
  6. That's because i'm learning about coding: for code my own missions
  7. But in hover mode it goes much fast than in normal mode, that's extra-funny xD
  8. My favorite version is 0.2e with all updates, except the map updater.
  9. Almost all people likes fly with the train much than drive with it. It's too slow to drive.
  10. DEL SPAWNING MOD UPDATE: I've changed Hook Del's code, I added the Time circuits, but still dunno how to put the hook code without enter in the garage. I tried with this but it doesn't work 0506: vehicle_model 141 set_next_variation -1 3
  11. i want the license plate (bar code), Time circuits or Fux capacitor EDIT: FLUX capacitor LOL
  12. PLEASE NOTE: They're some references to other users in YouTube. To understand, watch their videos!
  13. I agree with you. Or when the world was going to end in 2000. Also I remember June 6th, 2006 (6-6-6). Bulls**t!!!
  14. But this is true, all people will be afraid and mad.
  15. December 21st, 2012, cuz i want see how is the madness of the world on that day xD, and be able to play BTTF Hill Valley 0.2f or higher xD xD
  16. These are the codes: :MALF thread 'MALF' :MALF_0 wait 0 0209: $1 = random_int 30000 300000 03CF: load_wav 'CARREV' as 2 :MALF_1 wait $1 if 00DE: player $PLAYER_CHAR driving_vehicle_type $FLYINGDEL $TCON == 1 $TC_CONTROL == 1 03D0: wav 2 loaded else_jump @MALF_1 wait 1000 $TC_CONTROL = 0 wait 1000 gosub @MALF_3 wait 1000 $TC_CONTROL = 1 jump @MALF_0 :MALF_2 wait 0 03D1: play_wav 2 $MONTH = 1 // integer values $DAYT = 0 // integer values $DAYO = 1 // integer values $YEAR1 = 1 // integer values $YEAR2 = 8 // integer values $YEAR3 = 8 // integer values $YEAR4 = 5 // integer values $YEAR = 1885 // integer values $HOUR = 0 // integer values $HOURN = 0 // integer values $TENS = 0 // integer values $ONES = 0 // integer values wait 600 $MONTH = 8 // integer values $DAYT = 8 // integer values $DAYO = 8 // integer values $YEAR1 = 8 // integer values $YEAR2 = 8 // integer values $YEAR3 = 8 // integer values $YEAR4 = 8 // integer values $YEAR = 8 // integer values $HOUR = 88 // integer values $HOURN = 88 // integer values $TENS = 8 // integer values $ONES = 8 // integer values wait 300 $MONTH = 11 // integer values $DAYT = 1 // integer values $DAYO = 2 // integer values $YEAR1 = 1 // integer values $YEAR2 = 9 // integer values $YEAR3 = 5 // integer values $YEAR4 = 5 // integer values $YEAR = 1955 // integer values $HOUR = 6 // integer values $HOURN = 6 // integer values $TENS = 0 // integer values $ONES = 0 // integer values return :MALF_3 gosub @MALF_2 wait 100 gosub @MALF_2 wait 100 gosub @MALF_2 wait 100 040D: unload_wav 2 return I dunno if there's something wrong, cuz when Time Circuits are off, the sound is played, or sometimes the sound unfits with the numbers.
  17. Use the search tool. If I remember, there is a topic about this.