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Delorean12

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Everything posted by Delorean12

  1. Sorry don't works the car is still on the wrong position.
  2. One day i have the idea to a mod based on the movie from Stephen King (Christine). But only a little mod. Now i have 2 problems: 1. The car Spawning at a wrong point as i want 2. The car is very dumb (too slow etc.) Here is the code: SPOILER: // This file was decompiled using SASCM.INI published by [url="http://gtag.gtagaming.com/opcode-database"]http://gtag.gtagaming.com/opcode-database[/url] on 25.11.2011 {$VERSION 3.1.1000} {$CLEO .cs} //-------------MAIN--------------- Audiostream.Load(3@, "CLEO\AUDIO\1.MP3") Model.Load(#ESPERANT) 038B: load_requested_models if Model.Available(#ESPERANT) 1@ = Car.Create(#ESPERANT, 90.5576, -164.4576, 2.3134) Car.Angle(1@) = 270.6137 0338: set_car 1@ visibility 1 Car.SetToPsychoDriver(1@) Car.Health(1@) = 7000 00AE: set_car 1@ traffic_behaviour_to 2 0852: set_car 1@ damages_visible 1 :NONAME_106 wait 0 00EC: actor $PLAYER_ACTOR sphere 0 near_point 77.5527 -135.3283 radius 1.025 10.0 else_jump @NONAME_106 set_weather 9 wait 5000 Audiostream.PerformAction(3@, PLAY) 0129: 2@ = create_actor_pedtype 24 model #MALE01 in_car 1@ driverseat 0337: set_actor 2@ visibility 0 039E: set_actor 2@ locked 1 while_in_car Car.SetDriverBehaviour(1@, KillThePlayer) 0A09: set_actor 2@ muted 1 // versionB 0526: set_actor 2@ stay_in_car 1 09F6: set_actor 2@ unjackable_through_driver_seat 1 :NONAME_214 wait 0 if or Car.Wrecked(1@) Player.Wasted($PLAYER_ACTOR) else_jump @NONAME_214 Actor.DestroyInstantly(2@) wait 500 Car.Destroy(1@) 0915: sync_weather_with_time_and_location_instantly Audiostream.PerformAction(3@, STOP) wait 120000 jump @NONAME_106 [/codebox] PLS Help me!
  3. Were can i Download the source on the Link at Reply #7
  4. Great Source Code! When did youthink to release the code?
  5. With wich tools can you make it?
  6. Is it possible to run the 0.2e mod on the PS2 version of GTA Vice City with all functions? I know it is posible to mod Games on PS2 and here is the argument: http://www.youtube.com/watch?v=JI8Czdm79ig And it is Really on PS2 i have played the ISO on my PS2. The mods name is PTMG v2.1
  7. @uokka I have insert a new line where it says that Gta must show the Speed-o-Meter when you are in the SuperGT This entry is in the upper zone!
  8. I have seen in your videos that you have no Speed-o-Meter and i have edited a original script for this Display SPOILER: // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread "SPDMTR" 1@ = 255 2@ = 50 3@ = 50 6@ = 1 :Speed while true wait 10 if Player.Defined($PLAYER_CHAR) jf continue if Actor.Driving($PLAYER_ACTOR) jf continue if Actor.DrivingVehicleType($PLAYER_ACTOR, #SUPERGT) jf continue // Is player time travelling? 0AB4: 5@ = var 0 if not 5@ == 1 jf continue // Enables/disables speedometer if and 32@ > 500 0AB0: key_pressed 0xDB // '[' then 6@ *= -1 6@ += 1 32@ = 0 end // If speedometer is enabled, draw speedometer if 6@ == 1 jf continue 03C0: 0@ = actor $PLAYER_ACTOR car 02E3: 4@ = car 0@ speed 4@ *= 2.236936 008C: 4@ = float 4@ to_integer gosub @Draw 033F: set_text_draw_letter_size 2.0 8.0 03E4: enable_text_draw_align_right 1 // Pads output with zeroes if < 10 if 4@ > 9 then 045A: draw_text_1number 600.0 375.0 GXT "SPEED" number 4@ else 045A: draw_text_1number 600.0 375.0 GXT "SPEED1" number 4@ end end //----------------Functions----------------// :Draw 0340: set_text_draw_RGBA 1@ 2@ 3@ 255 0341: unknown_text_draw_flag 1 03E4: enable_text_draw_align_right 0 0343: set_text_draw_linewidth 5000.0 0348: enable_text_draw_proportional 1 0342: enable_text_draw_centered 0 0345: enable_text_draw_background 0 033F: set_text_draw_letter_size 0.5 1.8 return And this is the FXT File SPOILER: SPEED ~1~. SPEED1 0~1~.
  9. Can you made a install program for the mod i can give you a good. And sorry when i read over a few topics because iam too lazy too read this all. And my English is not so good .