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Delorean12
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Sorry don't works the car is still on the wrong position.
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What have you changed?
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One day i have the idea to a mod based on the movie from Stephen King (Christine). But only a little mod. Now i have 2 problems: 1. The car Spawning at a wrong point as i want 2. The car is very dumb (too slow etc.) Here is the code: SPOILER: // This file was decompiled using SASCM.INI published by [url="http://gtag.gtagaming.com/opcode-database"]http://gtag.gtagaming.com/opcode-database[/url] on 25.11.2011 {$VERSION 3.1.1000} {$CLEO .cs} //-------------MAIN--------------- Audiostream.Load(3@, "CLEO\AUDIO\1.MP3") Model.Load(#ESPERANT) 038B: load_requested_models if Model.Available(#ESPERANT) 1@ = Car.Create(#ESPERANT, 90.5576, -164.4576, 2.3134) Car.Angle(1@) = 270.6137 0338: set_car 1@ visibility 1 Car.SetToPsychoDriver(1@) Car.Health(1@) = 7000 00AE: set_car 1@ traffic_behaviour_to 2 0852: set_car 1@ damages_visible 1 :NONAME_106 wait 0 00EC: actor $PLAYER_ACTOR sphere 0 near_point 77.5527 -135.3283 radius 1.025 10.0 else_jump @NONAME_106 set_weather 9 wait 5000 Audiostream.PerformAction(3@, PLAY) 0129: 2@ = create_actor_pedtype 24 model #MALE01 in_car 1@ driverseat 0337: set_actor 2@ visibility 0 039E: set_actor 2@ locked 1 while_in_car Car.SetDriverBehaviour(1@, KillThePlayer) 0A09: set_actor 2@ muted 1 // versionB 0526: set_actor 2@ stay_in_car 1 09F6: set_actor 2@ unjackable_through_driver_seat 1 :NONAME_214 wait 0 if or Car.Wrecked(1@) Player.Wasted($PLAYER_ACTOR) else_jump @NONAME_214 Actor.DestroyInstantly(2@) wait 500 Car.Destroy(1@) 0915: sync_weather_with_time_and_location_instantly Audiostream.PerformAction(3@, STOP) wait 120000 jump @NONAME_106 [/codebox] PLS Help me!
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Were can i Download the source on the Link at Reply #7
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Great Source Code! When did youthink to release the code?
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With wich tools can you make it?
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Is it possible to run the 0.2e mod on the PS2 version of GTA Vice City with all functions? I know it is posible to mod Games on PS2 and here is the argument: http://www.youtube.com/watch?v=JI8Czdm79ig And it is Really on PS2 i have played the ISO on my PS2. The mods name is PTMG v2.1
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@uokka I have insert a new line where it says that Gta must show the Speed-o-Meter when you are in the SuperGT This entry is in the upper zone!
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- cleo
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I have seen in your videos that you have no Speed-o-Meter and i have edited a original script for this Display SPOILER: // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread "SPDMTR" 1@ = 255 2@ = 50 3@ = 50 6@ = 1 :Speed while true wait 10 if Player.Defined($PLAYER_CHAR) jf continue if Actor.Driving($PLAYER_ACTOR) jf continue if Actor.DrivingVehicleType($PLAYER_ACTOR, #SUPERGT) jf continue // Is player time travelling? 0AB4: 5@ = var 0 if not 5@ == 1 jf continue // Enables/disables speedometer if and 32@ > 500 0AB0: key_pressed 0xDB // '[' then 6@ *= -1 6@ += 1 32@ = 0 end // If speedometer is enabled, draw speedometer if 6@ == 1 jf continue 03C0: 0@ = actor $PLAYER_ACTOR car 02E3: 4@ = car 0@ speed 4@ *= 2.236936 008C: 4@ = float 4@ to_integer gosub @Draw 033F: set_text_draw_letter_size 2.0 8.0 03E4: enable_text_draw_align_right 1 // Pads output with zeroes if < 10 if 4@ > 9 then 045A: draw_text_1number 600.0 375.0 GXT "SPEED" number 4@ else 045A: draw_text_1number 600.0 375.0 GXT "SPEED1" number 4@ end end //----------------Functions----------------// :Draw 0340: set_text_draw_RGBA 1@ 2@ 3@ 255 0341: unknown_text_draw_flag 1 03E4: enable_text_draw_align_right 0 0343: set_text_draw_linewidth 5000.0 0348: enable_text_draw_proportional 1 0342: enable_text_draw_centered 0 0345: enable_text_draw_background 0 033F: set_text_draw_letter_size 0.5 1.8 return And this is the FXT File SPOILER: SPEED ~1~. SPEED1 0~1~.
- 98 replies
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- cleo
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Okay that i don`t know!
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Can you made a install program for the mod i can give you a good. And sorry when i read over a few topics because iam too lazy too read this all. And my English is not so good .
- 98 replies
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- cleo
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