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~Leaf~

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Everything posted by ~Leaf~

  1. most importantly follow these rules don't double post don't quote the post above you, quoting segments is ok don't make multiple threads about the same thing and be kind to other members. follow these and you won't end up on my list.
  2. the title of this topic still makes me giggle
  3. Animated GMC Value Van, (only holds the BTTF1 due to using extras) Time changing clock tower New DeLoreans Keypad Time Circuits Rogers 131 Locomotive with pushing sequence and effects. 2015 Citroen Taxi all features reworked to new keys
  4. Like this? https://www.dropbox.com/s/3b0bxa6u8nekqzi/tcs.bmp?dl=0
  5. aw well my bad mini me i was just remembering your tutorials on adding them to signatures
  6. Classes for the PC Version of GTA III Classes for the PS2 Version of GTA III
  7. All Headers can be found >>>>here<<<<
  8. Fun note, the renderware SDK If you find it, (LEGALLY which is impossible because EA now owns criterion) can actually build for gamecube, and nokia N Gauge can you imagine GTA on gamecube? or N Guage we could have had portable gta long before iphones. there are however complete renderware installers on certain renderware games for PS2 such as the NTSC and PAL Copys of Bloody Roar 4 by going to the DUMMY Folder and opening DUMMY001.DMM in 7zip Renderware brochure. Renderware Studio Introduction User Guides Vol.1 Vol.2 Vol.3 Renderware AI Introduction AI Path Finding AI Perception Renderware Audio GTA On PC did not use this GTA's Audio was programmed into Miles Sound System. which also has an exploit for making wrapped DLL's in the ASI/MIX Format Renderware Vision FX Introduction Renderware Graphics Renderware Physics
  9. PM probably but he's never online anymore
  10. I remember working on the time circuits for bttflc's website in html5 I was making it programmable too you'll have to talk to mini-me about the time circuits on this site.
  11. Information on every model ID GTA Vice City Registers (Continued X2)
  12. Information on every model ID GTA Vice City Registers (Continued)
  13. Encrypted Cheats Information on every model ID GTA Vice City Registers
  14. GTA Vice City Exclusive information because I was working with GTA III mostly I didn't research much about gta VC but most of the game seems the same. (almost like vc is a mod of III) Model ID's available in VC
  15. Cheat code addresses cheat codes are actually coded backwards keep this in mind if you were to add your own cheat for the sake of the documentation it is forward Classes with Init Functions Classes with an initialize Function Keyboard codes Handling Access Hard coded Ped and Vehicle information Crash Id's Menu Pages Uncompiled SCM Script lastly I'd like to show an uncompiled GTA Script as well as a download for all the uncompiled scripts they leaked when porting gta III to ios and android. Download the whole Pack >>here<<
  16. Information on every model ID GTA III Registers (Continued X2) Animation Call ID's Calculating the Loading screen progress bar
  17. Information on every model ID GTA III Registers (Continued)
  18. Information on every model ID GTA III Registers
  19. notes this topic is not for script kiddies, or people that just started learning how to program gta, this is for advanced coders who are at or close to a university level of programming knowledge and database structure. Normally I'd use this feature however as the topic is filled with text it will be easier to navigate the topic using spoilers. GTA Exclusive Information Model ID's available in both III and VC GTA III Exclusive Information Model ID's available in III but not VC