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Daniel

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Everything posted by Daniel

  1. Are the BTTF2 and BTTF3 DeLoreans being built off the basis of the BTTF1 DeLorean (Model w/ small changes), or will they all be made from scratch?
  2. I never believed in that 12/21/2012 Bulls**t.
  3. Are you sure? I've seen CLEO scripts that play sounds when submission is pressed. That's what I'm trying to do. I learned the idea when knightprowl used a script to play the dixie horn for his dukes mod. I'm frankly not worried about flashing lights. I just wanted it to play the sound if submission is pressed inside a Romero.
  4. WHOOOOOOOO! :w00tdance: :w00tdance: :w00tdance: :w00tdance: :w00tdance:
  5. Oooooohhhh! Nice! and the exterior is finished! So that means.... THE EPIC INTERIOR IS NEXT!!!! :w00tdance: :w00tdance:
  6. Wow! Really great job, Trance! I'm trying to write a script that plays the Ecto-1 Siren when Submission is pressed, but when I press it, nothing happens. Any idea what could be wrong? // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'ECTO' 0AAC: 20@ = load_mp3 "CLEO\AUDIO\ECTOSIREN.MP3" :ECTO_43 wait 0 if and Player.Defined($PLAYER_CHAR) 00E1: player 0 pressed_key 19 else_jump @ECTO_43 if Actor.DrivingVehicleType($PLAYER_ACTOR, #ROMERO) else_jump @ECTO_43 03C0: 0@ = actor $PLAYER_ACTOR car 0AAF: 1@ = get_mp3_length 20@ 1@ *= 1000 0AAD: set_mp3 20@ perform_action 0 0AAD: set_mp3 20@ perform_action 1 wait 1@ jump @ECTO_43[/codebox]
  7. There was a Dukes of Hazzard SA Mod a while back, but I don't know what happened to it. I think knightprowl was behind it, or at least some of it.
  8. When in a Time Traveling DeLorean, press Right Shift and Space Simultaneously. It allows you to switch from Cutscene to Instant and Vice Versa. No, because I don't think the SA Version is going to be as big as the VC Version. I think it's just an addon to the original story. Really? I never had that problem. By video settings, do you mean the game's resolution?
  9. The Ride Mission is available from any year in the game from 2005 onwards. You don't have to have to be exactly in 2005. As for the map, here you go. You have to have the BTTF1 DeLorean w/ Hook/ Get it by going to the Sunshine Autos, and going to the garage, highlight the BTTF1 DeLorean, and press down. It should now read "BTTF1 DeLorean w/ Hook". Select it. Now, I recommend putting the hook up before time traveling to Nov. 12, 1955, as I've had the game crash or freeze on me when putting it up on Nov. 12, 1955. (Don't worry, the hook only disappears when you do the lightning run.) Now, time travel to Nov. 12, 1955. I'd recommend going to 09:57pm to give yourself enough time to find the map if you haven't done so. When you reach the road that goes to the square, you should see a white line on the road. This is where you start from. Set the Time Circuits to wherever (I always do Oct 26 1985 01:24am). At 10:03, at about 15 seconds from 10:04, the alarm should ring, providing you followed the instructions. When it rings, gun the accelerator and get to the clocktower. At 10:04pm, lightning strikes, and when the hook makes contact, you time travel. You'll get to see the rod and cable spark, just like the movie, providing you have cutscene Time travel on. You don't need plutonium for this to work. It may take a few tries to get it to work, but it's awesome. Oh, and again, MAKE SURE THE TIME TRAVEL MODE IS SET TO CUTSCENE! I can't tell you how many times I've screwed up the run by forgetting that! Good Luck! And another thing, you can do the BTTF2 Lightning strike, by going to Nov 12 1955 with the BTTF2 DeLorean, and fly around, and you'll get struck eventually, and Time Travel. You'll then fall to the ground, and the Flying Circuits and Time Circuits will no longer work. You can go and fix them at sunshine autos
  10. That looks EPIC!!! :w00tdance: :w00tdance:
  11. Welcome to the Back to the Future: Hill Valley Forums! Delighted to have you on-board! To use the Location Feature of the DMC-13, you cycle through the time circuits with Caps Lock (I think), until you see the white dot (representing the area selected), below the Yellow readout (Last Time Departed) on the Time Circuits. Now press CTRL, and you will switch to the overhead view. Move the red dot to a location, and press CTRL again to confirm the location. You may have to wait for the tutorial text to catch up before CTRL will respond when selecting the location. Note that this only occurs during the tutorial. The tutorial automatically picks a different location for you, so the one you pick here won't be where you'll be transported, but this is only for the tutorial. Now, the camera should come back to the DMC-13, but now below the Yellow readout on the Time Circuits, you should see "Custom Location" or something like that in blue lettering. Now, just follow the rest of the tutorial, and you're good to go! Post again if you have any more problems. As for the story, there is no storyline right now, as the mod is still in its development stages, so freeroam is your only option. However, there is the BTTF Ride Mission in Sunshine Autos from 2005 onwards. Also, you can do the lightning run on Nov. 12 1955 to time travel, but is not a mission. and again, Welcome!
  12. Now THIS Is awesome! Great Work, Trance!
  13. Haha, I might just do that! I'll try to upload them to my mediafire account this weekend!
  14. WOW Another great update! Loving the new model! I'm really excited to see the interior too! Just imagine the detail on the Time Circuits and Flux Capacitor! At this rate, 0.2f will be the talk of the mod community when it comes out! Keep up the great work!