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ace2029

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Posts posted by ace2029


  1. Oh cool, what's the limit for the polys per model?

    I'll have a look around my old files mate and see if I can find that snack bar, I'm sure it's hanging around in the vents somewhere ;)

    Ah sorry to hear about your split mate :( The ankle is still hurting but I can walk on it, probs be another 6 months before its back to normal lol...wish I could go back in time and not do it!

    Andy


  2. Ace has been busy for the last year mate. Real life etc, seems to take a hold. What with a massive overload of work, dislocated ankles and meeting the woman of my dreams, it's been an incredibly busy, challenging, yet rewarding time.

    I'm glad to see that things are going well here though, and progress is still being made. I would like to get involved again, if that would be ok with other members. I know I've been out of the saddle for a while, but I'm really keen to get stuck in again.

    Andy


  3. Look, let's not go down the road of specific people doing specific modelling tasks. We're all in this together after all, and I'm more than happy to model whatever needs done.

    As such, I'm going to continue with the Peabody farm, which I started some time ago. I fully intend to work with the rest of the team to decide on the best way forward; modelling by committee is not.

    I believe that a project like this relies on collaboration and people pooling their talents to make the best they can.

    Just my £2 worth.

    Andy


  4. Nice vid mate, I'm liking that!!

    I must admit I was giggling like a kid when I pulled off the time travel run on this map the first time...feels just like the film, wondering if you're going to get to 88 before hitting the screen!!

    Wicked work getting it in the map mate, and the textures look ace too.


  5. But it looked big but in reality the cinema was small. Not the size it is now.

    I know, but I think that it's more important to recreate the experience rather than the accurate layouts. The cinema complex itself was tiny, and no way long enough to encompass the sequence of the delorean accelerating to 88, hence all the cuts in the film. I think that people would give it leeway if it felt to them as though they were taking part in that scene.


  6. I think that the current sand surface works well. If you consider that a) it was on rough ground and cool.gif the delorean was using replacement parts so it needed a longer run at 88 and just cleared the screen - we've got to recreate that ingame, and make it feel as though the delorean is struggling to get to 88. I've tested the sand floor as it is at the moment and it works well I think. Any sort of artificial floor would take that part away from the points that were being made. Besides this, you're transitioning to sand/soil surface anyway, so it'd make more sense for the map transition to take place in this way also.