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daangelo29

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Everything posted by daangelo29

  1. When was the last time you talked with Zero, Trance? Already sent him a PM in YouTube. :|
  2. So how did you guess make the cloak? That was amazing. BTW, how can you make those electric particles? I've been figuring out how for a long time now. XD
  3. Neat. Downloading. BTW, is your movie-accurate wormhole included here? :3
  4. You know, I recall making a suggestion in IPro's old Ghostbusters thread about making the Trap. But instead of containing ghosts, it would contain peds and probably even vehicles like military tanks. If you're like chased by cops, you can use the Proton Pack to push them into the Trap, and seal away the motherf*ckers... and then destroy the Trap by driving a tank over it or something. LOL. I know cops aren't made up of "negative ghostly energy" that the Packs would work on them, but it would be the best "gag" mod if you think about it. XD
  5. Another "well f*ck". Left the image loading disabled in my browser's settings. Figures. :| Looks good, BTW.
  6. Well f*ck... Haha. Thanks (for the link).
  7. I hope you don't mind I bump your thread, Uokka. I just wanna know the coordinates you used to fix the coil glow of Tirido's De Lorean.
  8. Neat. Nice to see you have an interest in George Romero's series. You know, this reminds me of an old idea for a total conversion mod, called "Shattered Colony: San Andreas", based on the flash game "Shattered Colony: The Survivors". Inspired with the hybrid RTS concept, I tried to expand the concept further with GTA: San Andreas via modding. I had a lot of ideas for it, but so far I am still tentative whether to go ahead with this mod idea (due to lack of "resources" and time). Here's a summary of what the mod would be, if you're interested (copied from an old forum post) -- SPOILER: The mod would involve a more complex zombie survival gameplay where, instead of your usual Chuck-Norris-kicking-zombie-ass type of zombie survival, it'll be heavily based on teamwork. The mod involves the player -- who is working alone with a pre-existing secure safe house at the very start of the game in one of San Andreas' 3 cities (you can choose among the three) -- needing to form a group of survivors or fellow immunes of a viral outbreak to work with him/her, A.K.A. "colony" (or, gameplay-wise, "gang") in order to survive the growing horde of zombies. Apart from having people to shoot some zombie ass with, you'll also need things like secure shelter or safe houses and resources such as food and weapons, which is where the fun starts. The player's first safe house would do well when the player is still working alone or has a relatively small colony, but eventually as the colony grows larger, you'll need more safe houses and a wider secure safe zone to compensate for the growing number of zombies attracted to your colony. Capturing or claiming safe houses requires purging the area of zombies occupying the area and securing the entire area from the outside horde. The same is said for resources like food and weapons. You'll need to purge a restaurant, a convenient store, and/or a weapon shop of zombie infestation, secure them and claim them as a part of your colony's safe zone, thus giving your colony safe access to their resources. Security, of course, is also just as important. The more the weapons available for your colony, the more the survivors, and the less your safe zone is divided (in terms of distance), the better the security and lesser the chance of a zombie attack. Cars can serve as barricades, while bridges, when barricaded or secured, can be used for "crowd control" during a zombie attack or a safe passage between distant captured zones, among many others. Eventually as you progress, your safe zone grows bigger and more powerful against the zombie horde, and if given the chance your colony may grow strong enough to purge and re-claim the entire state of San Andreas... or expand towards the city's airport, successfully claim the airport and use the planes to fly your asses out of the infested state, which may be too late for salvation. With pre-existing features of the game like gang grouping and gang territories, these may not be too hard to code, and at the same time it would still feel like playing good old GTA: San Andreas -- only, of course, with zombies and more complex "gangs". BTW, when are you going to start working on Bub? :3
  9. Yeah, I remember now. 0.0075s was just 0.0075 with a patch for old versions of SA: MP. I'm guessing the one I was talking about is 0.0074. This 0.0075c3 is probably new... and so is Boris' website. Check his website here.
  10. Sure. But I also want to know which version are you guys using, or which version is the most stable. The latest version is 0.075c3, but I think I recall this particular version is buggy. BTW, the last time I used is with an Intel 4-series GPU. Surprisingly it worked (ignoring the annoying random crashes).
  11. Could you tell us where you got that wormhole? :3 (Edit.) Never mind. I just browsed through 20 freaking pages just to know who made that wormhole. LOL. Clearly I've been missing a lot. Were the effects released/shared, or is it just to you guys Micro/Zero/Trance? Really love to try it out. BTW, I made a bit-movie-accurate re-entry explosions a year ago. Looks faded when it's rendered in a dark area, so I'm currently looking for a way to make it brighter. Here's a link if you guys wanna check it out -- http://www.mediafire.com/?jzvvnenwomy. I replaced "blueexplosion" in effects.fxp.
  12. Which version of the ENB series are you guys using for SA? Haven't thought of trying out ENB with this PC.
  13. The CPU is no big deal. Not all apps are CPU-intensive. Games like GTA IV only become CPU-intensive usually when they are poor ports from the consoles. Overall it's a decent build. As for budget, well, it ain't considered a "budget" build by people from around here.
  14. Bump. If my calculations are correct, when this guitar hits 88 miles per hour, y'all gonna see some serious s**t. "Erock" does another awesome metal remix, this time with theme song of Back to the Future (along with another song featured in the movie that all of you BTTF fans should be familiar with). " width="600px" height="361px">" />" width="600px" height="361px" allowFullScreen="true" allowscriptaccess="always" />
  15. Was about to buy myself a 3DS Max from a friend -- the sling bag being just one of many things I have in mind of course. LOL. That is until he (finally) made clear about the price. Not worth it. So I think I'll be sticking to your copy for now.
  16. Nice to see you back in GTA modding, Trance. LOL-ed at your recent PM.
  17. Looks neat. Any chance you could share those with us?
  18. My long wait for 1.2 is over (hopefully). ... So now my wait for my mods' updates begins.
  19. A new "snapshot" of 1.2.0 has been released (which I hope to be the last one)... along with an interesting (and at the same time weird) new feature. Our pet wolves don't like chasing down creepers, but our cats can scare them off? Cats will be awesome. LOL. Whatcha guys think?
  20. MegaUpload has been hosting illegal files for a long, long time -- and is in fact earning money from it for just as long. As a matter of fact, as I've observed, MegaUpload was pirates' second favorite medium for piracy, behind torrents and Pirate Bay. They have already been given warnings ever since but they remained to keep their services unchanged to deal with the piracy, the reason I am and can't be sure of. So I don't think this is anything SOPA/PIPA-related. Then again, I'm not completely sure if the US Department of Justice themselves gave the company a warning first (and a chance to change their services) before shutting it down, something the group Anonymous themselves are greatly concerned about even if the bills weren't passed yet. Going straight for a shutdown would indeed justify Anonymous' concern. The bills, in the other hand, were just put on hold. In other words, they ain't completely abandoned yet. Which is why a lot of people are still concerned about the now-heavily-despised bills.
  21. Will be using Xie's campfire mod for now, as it fits almost all of the things I would want for my campfire add-on. Here's my attempt to make a campfire texture for Misa's texture pack, using Misa's stick and fire textures. A bit sloppy I should say, but would do for now. In another note, Clintoxa just posted in the Nature Overhaul thread that he's gonna finally update Mod Options API and Nature Overhaul. Horrah! He also mentioned about reviving his old Survivalcraft mod, which I think is a really cool mod that improves the enemy mobs' behavior and AI in general and make them deadlier (and more fun). Makes you think twice about underestimating the then-slow and lame zombies this time. Here's a video if you're not familiar with Survivalcraft. Warning: Not for the faint of heart. And make sure to watch up until the end. " width="600px" height="361px">" />" width="600px" height="361px" allowFullScreen="true" allowscriptaccess="always" />
  22. Reminds me of the time someone I knew tried something they call "reverse-griefing" in their server. After becoming a new op, he made a new home, the exterior out of complete stone, which is actually a "silverfish" block, as supposedly a replacement for his former griefed home, (but actually a payback for their griefer friend). And he done it like a real house so that it didn't look like a trap. The griefer eventually went OL and tried breaking one of those blocks, perhaps planning to do that TNT-sand-pressure-plate trap he loved making. And when they saw a pop-up message saying their friend got killed by silverfish, they knew it worked.
  23. Is that so @ Orgcon? Let's hope for the best we don't have the same old North Korea when Jong-un takes over (or not). And speaking of, here's something (silly, funny, or whichever adjective you like to pick) about the reality of the repressed North Korea: "In 2000, a new food "invented" by Kim Jong-il called "Gogigyeopbbang" was introduced to North Koreans. It was described as "double bread with meat", but took on the uncanny appearance of a conventional hamburger." http://www.guardian.co.uk/world/shortcuts/...ings-never-knew