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TranceLikeState

Mod Team
  • Content Count

    887
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Everything posted by TranceLikeState

  1. Please tell me it's the name cuz I came up with that haha.
  2. When the coil glows are 20 feet behind the car, you need a new computer.
  3. What is this supposed to be other than a locked topic?
  4. http://pdescobar.home.comcast.net/~pdescobar/gta/saat/sfx_dir.html Banks 10 and 11 are the bullet. But you won't be able to get hover sounds for the flying version becasue for some reason Blue coded it to use the cars sounds for a heli?
  5. Ouch. I wasn't getting one anyways but Mattel really dropped the ball it sounds like.
  6. Timetrain just can't wait till Feb for more Walking Dead.
  7. That sounds like a proper English response. Yes Sir, here to enhance your playing pleasure.
  8. To me it seems flawless of course. If we had access to a full keyboard and IOS supported c++ we might be able to install the mod haha. And BTW I believe it's yet to arrive for Android.
  9. I tell people this all the time. Quality takes time. Especially when were not getting paid.
  10. I felt we only need one topic for mr. bolek instead of 4 or 5. If I was wrong feel free to split but this seems much better.
  11. Well it seems to be the general consensus to vote him off the island. But at least for now he can't post.
  12. Yeah, it's a game weapon. I thought it looked cool and knew I could implement it. Just change the flamethrower animation. I was going to add sounds to the deadites. I could pretty much make anything given the time. I'll just rig a few more deadites and make a first release I think. Another vid:
  13. And another new video. New flamethrower and saw!
  14. Oh man, I modeled that years ago! Although I appreciate reference.
  15. Did you mention you're using windows 7? Cam hack no likie windows 7. I had to install something weird to get it to work but can't remember. Google windows 7 camhack.
  16. Any will work. 0.2f has different models assigned to different ID #'s. That's all you'd need to change for maps. And of course as Grim mentioned, any neccesary coding changes.
  17. It will. Just takes a little data manipulating.
  18. I can tell you this, it's not as far away as it was when 0.2e came out. Seriously though welcome to the boards but that's a taboo question.
  19. That's cool. I was playing around with undercarriage lights yesterday. I reworked them and added actual map lights to them. They're pretty cool but one small bug is they're visible through the model at times. I like them but they could be easily removed. Also a close up shot of the interior in action of course. Coupled with the interior fx and zero's lovely head, tail and hover lights it looks quite good. Some wreckless flying " width="600px" height="361px">" />" width="600px" height="361px" allowFullScreen="true" allowscriptaccess="always" />
  20. No problem. I appreciate that. And Mike, you mean controlled by cleo?
  21. I had to work on Halloween (I wait tables) but we were having a costume party/contest so I decided to try my hand at makeup again for the first time since I graduated from the makeup school and it was really fun! Zombie makeup was always my favorite. I spent about 70 bucks on the stuff to achieve this look. But then I won $300 at the costume contest in first place! I took the $ and went and bought new snowboard gear! I also did a cool bite effect on my arm using latex and beef jerky. The contacts made my eyes water pretty bad and thus made the makeup run a bit. But it turned out ok all in all. And a practice make up I did 2 days before.
  22. Mike, I believe he's referring to the map code. And I wouldn't know the first thing about converting it to cleo. I assume if it were possible, zero would have done it.