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Sandman

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Everything posted by Sandman

  1. well i feel a bit stupid i got port 2203 from somewhere or just got it wrong thanks coolest got it working now
  2. Not been on here for a while but when i read about this multi theft auto i was quite intrested to try it out but cant seem to get the server working put the one given out earlier by mike(mwnetnt.webhop.net port 2203)into add host on multi theft auto and nothing any clue what im doing wrong?
  3. grim grim grim im getting the feeling you dont like me im really trying to be you buddy ,please say you'll be my buddy i dont no what i would do if you said no(Sarcasm just in case your a bit slow on the uptake grim) Listen grim iv got a really short attention span and im gettin board so lets say no more hey whadda ya say?
  4. I have way to much time on my hands lately! it's fun though. sorry grim its over it's not you it's me!
  5. I do understand rules and i dont mean no offence to the people that are important on this forum ,but grim dont u love me ,you can sue me for all the money in my bank account if you want! i wont put up a fight.
  6. ohh no hes havin a go at me now im so scared you might be able to intimidate other people on here but dont think it will work with me ,just let it go or cant you? Mr 1212 posts! sorry Mike!
  7. Good few hours in dont seem to bad ,good story.
  8. sorry bud im usually quite reserved ,just dont like it when people come across as nasty to other people,i know it was none of my buissness in the first place ,just think its a bit like bullying and might put some people off ,i personaly dont care what people say to me.I may be overreacting so i will try and be more ignorant in the future.
  9. I know im being a little self-contradicting but some people seem to have a little to much time on there hands if they can have a go at someoe just for having 28 posts ,bit sad really and yes maybe more so for me for writing this but just p***ess me off when people nit pick!
  10. Sandman

    BTTF DYOM

    Ye i just thought people would have already tried this but i couldnt find any dyom that where made for this mod ,but with a little cleo tinkering the dyom mod works great with bttf mod and people with better understanding of both dyom and coding might be able to do a hell of a lot better than me its dosent take long to create a mission using dyom so would be nice to see other peoples attempts at bttf missions.I know all this will be done in the future much better just a little summat to play around with.
  11. Sandman

    BTTF DYOM

    Nothing major ,like i said no coding experience just used the spawn.cs file and took out key press to spawn and changed it with spawn when walk into marker (which i got from cleo tutorial) im using latest dyom v5 and Source Code 20091121
  12. Sandman

    BTTF DYOM

    Just an idea been messing with for people like me with no coding experience ,managed to make this very small mission its very rough and im not sure about the rules on changing other peoples codes but i thought it might be a nice stop gap for people waiting for future releases.bttfdyom
  13. nay bother like i said quite happy to stick to certain areas of the map while in the delorean and switching cars for going anywhere else.i always play in full 1280 x 800 x 32
  14. yep its all good much better with the new coils ,a small problem iv been having from early on is a bit of lag only when driving the delorean i would be ashame to have to use a less detailed one but if thats the only solution then is there one?.I am a laptop user so i know i cant push it as far as most but normal sa runs perfectly fine its only when im in the delorean and in built up areas like the strip.It all works fine in less built up areas.If nothing its still worth it i'll just stick to driving around the dessert and other less built up areas I mean its big enough!
  15. Cheers got the fuel/Mr fusion working now ,it was the other way round though changed the 2 to a 1 .My sounds fine as well i just rebuilt the old engine.cs (renamed engine2.cs) for the sfx .So i now have engine.cs(for engine off)and engine2.cs( for the sfx),just to keep me going for a while!.I don't know if it was just me but i wasn't getting any sound effects with the new codes that's why i wanted to add the old engine.cs file.Regardless now anyway as it's all working fine.
  16. Nice work with the rc ,top notch just a quick question i noticed the engine off is now the engine.cs so if i want to use the old engine.cs for the sfx aswell as the new one is it as easy as just renaming the old one to say engine2.cs and rebuilding it? Not to worry done that works fine well i hope i had to do that i never tried just using them both ,just assumed they woudnt work together seeing they had the same name anyway its working now so it dont matter ,but im assuming the mr.fusion isnt going to be as simple or is it ?or should i just stop rambling on and just wait?!
  17. Iv tried creating the other bugs but it ain't happening.As far as i can tell the only bug is the sfx one after tt and mtm then hover conversion .I don't know how far other people are pushing the game but i don't seem to be able to get the other bugs! so far anyway.
  18. yep was worried that driving/flying a distance away would stop tm re-appearing in its previous position but that works n all ,only a small thing iv been noticing is sometimes get "sparks" sound effects and "time circuits on" sfx when turning on tc.Not sure at what point it does this just noticed it after a while. yep i tried it again tt, mtm , nothing until i hover converted then the sparks sfx started up again randomly ! might just be my comp but i thought id let you know anyway.
  19. Had a good go of the new source code ,mtm works a treat so far ,excellent work ,just don't forget to fill up Mr fusion before using "\" can get a little annoying !
  20. Just did the flying delorean trick pretty funny as it bounces of the ground then back into the air where it hovers ,and the train works (in a way) park delorean on tracks and hit it at 88 or over and it works !! You seem to be moving pretty fast lately there's a new source code out everyday ,nice work.
  21. Been playing with the "clone script" cleo mod from gta garage it's pretty tricky but it is possible to make your clone time travel without the game crashing ,like i said though very tricky (can be a retard most of the time )seems to have trouble getting upto 88mph ,but you can make him follow you off a big cliff therefore getting upto 88 pretty fast.Bit buggy as well. Just me messing around till the better stuff comes out im sure your version(your version being rc mode) is going to be a lot better.
  22. Been a while since i played them ,getting a bit mixed up i knew it was one of the ff games should of stuck with my first guess! ,cheers for the answer anyway.