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Posts posted by Mike
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I don't know if it was taken out to make it more tame. More than likely the blood effect was removed to be reused for something else.
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Hmmm. Radio stations work for me. I don't use mp3s though so can't say if those work or not. Certainly the stock VC stations work fine for me.
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Here is the fixed model file and handling.cfg.
vcnmav.dff - delete the original from gta3.img and replace it with this version
handling.cfg - delete the original file and replace it with this version
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I tried this method but the mod doesn't work at all ... Everything is ok except clocktower mod.
That's a complete contradiction. 'the mod doesn't work at all' 'Everything is ok except clocktower mod'
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This is an area for bugs/troubleshooting, not for a feature request.
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That's not a bug. The path's were never updated when we added the rest of the town square.
It's on the todo list.
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I have a few changes that I like to do with the game. I use to be able to do the changes flawlessly in 0.2e. But now with the new "opcodes" (which I know zero about) I can't do anything to the main.scm
The readme quite clearly states to NOT use the main.scm for changes, and to use the source code we have provided.
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Both, can you try this.
When in 1985, select the BTTF 1 DeLorean W / Hook. Exit the car and put up the hook.
Then, load the plutonium chamber and travel to Nov 12th 1955 (with the hook up), you should then be able to perform the clocktower lightning run.
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Well, almost a year on from my last post.
The car was completed in June 2015, it has since been used sparingly over the summer. The car was sold this week and the new owner collected the car on Wednesday evening.
For those who are interested there are a ton of pictures on the original dropbox link: https://www.dropbox.com/sh/mnkxjz3mxj34yte/AABeIKb97pv9_wJBleUZehZna?dl=0 Not all the pictures are in order though, and there are some duplicates in there.
It was a little sad seeing the car drive off into the distance for the last time, but I'm sure she will be enjoyed by her new owner.
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But now they're coming back, which makes me really happy. You'll be seeing a lot more of me if the older community keeps it up.
We've been away, but now we're back.
No more 7 year release cycles. Also, no more defined release dates now that we have passed November 12th. Updates will be a lot more frequent though.
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I ended up figuring it out! Thanks!
To help others with the same issue, what was the solution to the problem?
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A problem with the latest update, is that if you happen to be holding a key when the JVT re-enters. For example, the boost key, then the JVT does not appear to exit the wormhole, instead it just appears with a speed of zero.
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my game happens to crash EVERYTIME i try to put up the hook of BTTF 1 Delorean W/ HOOK. Help!!!! i really like doing the clocktower thing..
My fix for this, is to put the hook up in 1985. Time travel to 1955 (with the hook up), and then do the lightning run. That's the only way I can get it to work for me.
However as Mini-Me has mentioned, other people are able to put the hook up in 1955 without the game crashing. The cause is unknown.
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my game happens to crash EVERYTIME i try to put up the hook of BTTF 1 Delorean W/ HOOK. Help!!!! i really like doing the clocktower thing..
This is not the section to report bugs or issues.
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I get a message saying "...This can cause harm to your PC." or something stupid. Prevents me from running it.
Turn off your security software/antivirus and try again.
Also as Leaf said, make sure the contents of the directory are not set to read only.
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We forgot to ship an updated handling.cfg, the line you need to update starts with COASTMAV, replace the entire line with the below:
COASTMAV 1200.0 1.80 4.30 1.35 0.00 0.00 0.00 70 0.85 0.50 0.47 3 200.00 10.00 F P 4.50 0.65 0 45.00 1.40 0.20 0.37 0.72 95000 0.30 -0.10 0.60 0.20 8528083 1 0
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When I first start a game there are NPC cars around the mansion, but when I get into one and drive it the NPC cars disappear.
Check Mini-Me's post, it's doc's truck which causes the problem. It is fixed in the Nov 12th update.
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where it had the awesome map and models
Maybe this is an alternate version of 0.2e which I haven't played, the 0.2e building models are crapola in comparison to what we have in 0.2f.
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Also hey haven't seen you around lately
I think a lot of folks are back on the forums now?
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Press and hold R for 3 seconds (I think).
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If you haven't already, I would focus on making sure you can get your first model into VC before moving onto a new building.
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Fullscreen doesn't work for me & is there anyway to change the resolution?
silent patch. Boot into regular gta, set the res. exit and then run LC
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This may or may not help. But to get it to run under windows 10, I had to install silent patch for gta iii.
http://download.gtanet.com/gtagarage/files/38615/silentpatch_11_vc.zip?st=IHKK5i9y71viWDi9lXiw9Q&e=1446794857
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Now that the dust has settled on the release of 0.2f, we wanted to share with you how we are planning to take the mod forward.
It was initially thought that 0.2f would be our swan song, but pulling everyone back together has given us a renewed sense of enthusiasm, so for the immediate future at least, you can expect more progress from us.
We will also be changing the format of how we release the mod to you. It is not planned at this point that there will be anymore main releases where we hold everything back (0.2g / 0.3 etc), what we will be doing now is releasing models and features as they are completed in the form of an update package which will install over the top of 0.2f. If there are enough update packages we may bundle them together as a 'service pack' or release an 0.2f R2 which incorporates all changes.
News and updates regarding progress of models and features will now be presented directly by the mod team members. All progress will be documented in the Blog section of our site, which can be found here: http://www.bttfhillvalley.co.uk/forum/index.php?/blogs/
You may notice that we have two sections setup on the blog, one will document the ongoing progress with the GTA mods. The second will document Leaf's progress with a standalone game build from the ground up.
GTA mod blog: http://www.bttfhillvalley.co.uk/forum/index.php?/blogs/blog/6-bttf-hill-valley-mod-blog/
Standalone game blog: http://www.bttfhillvalley.co.uk/forum/index.php?/blogs/blog/4-bttf-hill-valley-the-standalone-game/
Please follow the blogs to keep up to date on the latest progress.
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My game keeps crashing
in Vice City Bugs/Troubleshooting
Posted · Report reply
Have you tried using the manual install file?