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Posts posted by Mike
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^^ and people wonder why we lose interest in working on the mod when people take our work, convert it and release it without permission...
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Aeroplane sound?
its actually an old Hanna Barbera sound effect. Think the Jetsons:
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On 4 December 2015 11:59:45, EdvinCris said:Well than thanks.... if the bttf:hv is upgraded will be bttf:sa too?
We're working on it
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You know there is a reason we ditched those models and started from scratch right? They were junk.
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The tutorial and ride missions were removed.
But it watch this space, we are looking to add them back in a future update
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19 hours ago, Mini-Me said:Looks like the Police chopper uses these particles. The best we can do is under the game's limitation I'd to try somehow prevent it from being spawned in the first place.
The lybians ak-47 also uses that particle.
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2 minutes ago, Carlos85G said:I think we need more than conversions.
I agree Carlos, and in all likelihood there is no permission for the conversions, so we couldn't use them anyway.
Regardless, I won't consider anyone else's Delorean models. Yours look awesome.
Plus is flash checks the image gallery he will see it's already in GTA IV and looks superb.
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It seems to be a random glitch.
I get it sometimes.
If I drive to HV and then TT to 18:59 and wait around for a minute, when the night models load for the first time at 19:00 they load OK.
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46 minutes ago, sjim114 said:what's wrong with the one that's in the game now?
Nothing is wrong with the ones we have now. Carlos' 0.2f DeLorean models are the most accurate you will find, anywhere. Period.
I can only assume mr blue flash hasn't played 0.2f so hasn't seen them?
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33 minutes ago, anakindu69 said:Hi everyone !
When i'm playing GTA hill valley 0.2f R1, there is no "BTTF interface" (i can't see the red "speedmeter", the time circuit,....) can you help me please ?
What language are you using in the game?
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13 hours ago, Carlos_McFly said:Since I have a lot of free time :v I'm sharing with you some fixes and adjustments I've made to the script. They include:
- Mini-Me's fixes for JVT re-entry and 'ERROR' light (http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5805-time-train-reenters-at-low-speed-after-update/ , http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5812-error-light-bug/)
- Lightning strike crash fix.
- Adjustments to the Lightning Run particle effects, hook and camera coordinates.
- Traffic and pedestrians removal from the Hill Valley area (Nov 12 1955 after 21:00).
Not a big deal, just some value changes and a few lines of code added. Please let me know what you think and if they worked for you.
That's brilliant. This is the way it should be, any fixes that are posted should include the source files
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13 hours ago, sjim114 said:I've only used the plain old compile button.
And what does the included readme say you need to do?
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That was something delorean88us decided to code in.
We can see about removing it, personally I kinda liked having the boost show whenever you use it.
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33 minutes ago, Flux Capacitor said:like the theatre and mall parking lot as well as making it look more complete
The proper mall is coming, check the blog.
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13 hours ago, Carlos_McFly said:Oh, my bad. This is what happens when one doesn't read the Terms and Conditions :S
I've deleted the file from OneDrive.
Feel free to post it back up. You weren't claiming it as your own. Simply offering a fix.
Plus the code is effectively open source now. That's why we included the source code so folks can tweak and edit the mod to suit their needs. Of course if they release our code for a different mod then of course they should at least credit the original creators.
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Please search before posting to see if your question has already been answered: http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5720-rc-mode/
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The DMC-13 Time Machine was removed from 0.2f.
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Got it working now
To help other users who may have the same issue, can you detail what was the problem, and what you did to fix it.
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The BF Injection has no wheels.
This is a post update 01 bug.
Thanks, this was also present in the initial release of 0.2f. I think the ide file needs updating. I don't think it was ever reverted from when delorean88us was messing around with his delorean/kitt crossover.
We'll mark it down as something to fix.
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Okay got it thanks. 2 more questions, where is the luxor taxi, I'm guessing in 2015 but is it put anywhere specifically? And 1885, is that where the locomotive is?
Kaufman cabs for the taxi, and the airport for the Rogers locomotive.
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In 2f I'd like to know where the line is so that I can get the hook scene right when the clock tower gets struck, no clock went off either
What does this question have to do with this topic?
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I do believe you are missing my exe from the 2f release as the hud is all the crappy colours
Sebi said it was causing issues, so I didn't include it with the update.
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Might give that a go, haven't tried that yet, there are a few errors during installation, like it can't write a file or two I think it is but it can still carry on with the installation.
It's always on the 1955 square load
Ok, do a fresh install of GTA VC. Once installed, make sure the entire contents of the GTA directory are not set to read only. Then try installing the mod again using the manual install file.
irrKlang.dll
in Vice City Bugs/Troubleshooting
Posted · Report reply
It sounds like you don't have the mod installed correctly.