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Mike

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Posts posted by Mike


  1. however that's where modding becomes illegal oh well :P

    Mhmmm, but you completely missed the point of what I posted. No one would ever pay any of us to make a mod, yet lots of people seem to think they have the right to demand that we release the next version yesterday.

    • Like 1

  2. Check default.ide (assuming it has one) - when you scroll down to where the vehicles are listed, you should see a line towards the end of each line which either says

    normal

    richfamily

    poorfamily

    executive

    For the vehicle slots you are using for the BTTF deloreans, change that value ignore - this should prevent the cars from spawning in the game.

    Example below, the deluxo as you probably know, is the BTTF II DeLorean.

    210,    comet,        comet,        car,     COMET,         COMET,             null,    executive,     10,     7,    2ff0,        249, 0.65
    211,    deluxo,        deluxo,        car,     DELUXO,     DELUXO,         null,    ignore,     10,     7,    2ff0,        249, 0.79
    212,     burrito,     burrito,     car,     BURRITO,    BURRITO,         van,    richfamily,    10,    7,    0,        239, 0.7

    Hey guys, been messing around a bit with it all in free time.

    But actually sitting down and trying to get a way to set the actual date/time on the time circuits.

    Just getting all of the codes for the buttons on the game, they are almost the same as the PS2 controller codes.

    As for the model Mike's suggestion worked, so thanks! :D

    I tried it on my iPhone 4S and it's not the most stable, random crashes when starting up but I don't know whether that is just a glitch in my setup :P

    But the BTTF 1 Time Machine works however I think some textures need to be modified because it looks a lil weird in places but I'm sure I can do it.

    As for getting the TM's there just spawning like normal cars, I thought they wouldn't but I guess either part of the scm isn't functioning or it's another file or config that changes the spawning of cars.

    My guess is that it's in the path files or something but one of the original modders would have to say :P

    Anyway I will be keeping people up to date and eventually releasing something that means people can actually use this. But it won't be long :P


  3. Littlewyan - there is a key word in there "estimate" ;)



    kRay57 - Where do you people get these release dates from? Where ever you have seen that, I can tell you it's false information. Unless you see a confirmed release date posted on this site (which will be in the news section), by a member of our team, then it is not an official release date.

    • Like 1

  4. As leaf said, replace the wheel lights with the movie accurate yellow. I don't recall the Torin blower and dash boxes being lit in the film, I assume Bruce has added that for "effect"? If you put some LED bulbs in the door lights, you could leave them on without fear of rinsing the battery - http://www.delorean.eu/catalog/product_info.php?products_id=159003&osCsid=9d584d52afd07dd6210ca63386205c09

    Also, if you want to give yours an edge over Steves, you may want to investigate replacing the EL wire on the coils with LED neon, an example of which can be seen here: http://www.therpf.com/f9/my-latest-bttf-delorean-build-92008/

    If you speak to Bruce regularly, you may want to pass these details onto him:

    Alfa Romeo
    Grigio Antares Stromboli Met.
    Code 651A

    That's as close as possible to an exact colour match for the front and rear fascia's, I don't know what colour code Bruce used on the fascia's here, but it's way too dark.

    • Like 1