Oldcpv3 Posted January 31, 2016 Report Share Posted January 31, 2016 (edited) Hey, i was just looking at bttf:lc, and i saw that it 99% Off the car works a incredible job for gta III. Anyways, it can be ported to Hill Valley? Edited January 31, 2016 by Oldcpv3 Link to comment Share on other sites More sharing options...
~Leaf~ Posted February 5, 2016 Report Share Posted February 5, 2016 it can, the question you should have asked is will it be ported the answer to that is no also more like 99.9% because the only thing we didnt get working is the ac unit, because you cant feel air in a video game, though we thought about adding streamers to the air vents in the dmc 12 oh yeah and in the beta build we had rear view mirrors and a manual transmission Link to comment Share on other sites More sharing options...
Oldcpv3 Posted February 5, 2016 Author Report Share Posted February 5, 2016 2 hours ago, ~Leaf~ said: it can, the question you should have asked is will it be ported the answer to that is no also more like 99.9% because the only thing we didnt get working is the ac unit, because you cant feel air in a video game, though we thought about adding streamers to the air vents in the dmc 12 oh yeah and in the beta build we had rear view mirrors and a manual transmission why not? looks a good idea porting to bttf hv, if gta 3 can handle it, gta vc should too. Link to comment Share on other sites More sharing options...
~Leaf~ Posted February 6, 2016 Report Share Posted February 6, 2016 because 1. i'm lazy 2. I hate VC with a passion 3. You cant just port c++ hacks from one gta to another the renderware version is too different i'd have to rewrite the hacks. 4. don't ever expect something to run on vc if it can run on III that is ignorant, III is far more stable than VC cause VC is a hack of III 5. I don't play nice, LC is not meant to be open source and that means if I added it to VC it wouldn't be released because HV is an open source mod Link to comment Share on other sites More sharing options...
Oldcpv3 Posted February 6, 2016 Author Report Share Posted February 6, 2016 1 hour ago, ~Leaf~ said: because 1. i'm lazy 2. I hate VC with a passion 3. You cant just port c++ hacks from one gta to another the renderware version is too different i'd have to rewrite the hacks. 4. don't ever expect something to run on vc if it can run on III that is ignorant, III is far more stable than VC cause VC is a hack of III 5. I don't play nice, LC is not meant to be open source and that means if I added it to VC it wouldn't be released because HV is an open source mod This proves that R* did it wrong. Link to comment Share on other sites More sharing options...
~Leaf~ Posted February 6, 2016 Report Share Posted February 6, 2016 they do allot wrong. Link to comment Share on other sites More sharing options...
Oldcpv3 Posted February 6, 2016 Author Report Share Posted February 6, 2016 3 minutes ago, ~Leaf~ said: they do allot wrong. maybe someone can port III stuff to VC? Link to comment Share on other sites More sharing options...
~Leaf~ Posted February 6, 2016 Report Share Posted February 6, 2016 its not happening. Link to comment Share on other sites More sharing options...
Kryptobite Posted May 31, 2016 Report Share Posted May 31, 2016 On 2/5/2016 at 4:12 PM, ~Leaf~ said: they do allot wrong. Not that I really understand the ins and outs of programming, but I'm assuming they did a really messy job? Like a car held together with duct tape, chewing gum and rubber bands that still somehow manages to function, thus making it really hard to mod for because the slightest alteration can cause it to go to pieces. Link to comment Share on other sites More sharing options...
~Leaf~ Posted June 15, 2016 Report Share Posted June 15, 2016 basically its like trying to cook in a dirty kitchen where all the pots and pans you need are dirty as well analogy, working around things until you have no choice but to replace rockstars work and then you basically end up with either super bugs or your own coding engine. Link to comment Share on other sites More sharing options...
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