Mike Posted October 30, 2015 Report Share Posted October 30, 2015 The conversion of models is progressing for GTA SA (I say progressing, they are done, pending final carcol, vehicle.ide and handing.dat values). We currently need to adjust the placement of various visual effects to suit the new models. A question for the community, would you like to wait for the visual effects to be updated, or would you like the models now? With an update to correct the effects placement following at a later date? 3 Link to comment Share on other sites More sharing options...
emanuele10000 Posted October 30, 2015 Report Share Posted October 30, 2015 I can waitsmall question:which models will convert exactly? (I hope the doc truck with animations also :D) the interior of the Delorean will be animated?I hope that you will continue the mini-mod gta san andreas ... Link to comment Share on other sites More sharing options...
Mike Posted October 30, 2015 Author Report Share Posted October 30, 2015 All of the new DeLorean models, the JVT, Rogers locomotive, Citroen taxi, docs truck, Martys truck (and maybe the Dmc-13) 1 Link to comment Share on other sites More sharing options...
emanuele10000 Posted October 30, 2015 Report Share Posted October 30, 2015 (edited) WOW thanks for the quick response fantastic! so you will continue the mod for gta san Andreas? sorry my bad english Edited October 30, 2015 by emanuele10000 Link to comment Share on other sites More sharing options...
Mike Posted October 30, 2015 Author Report Share Posted October 30, 2015 so you will continue the mod for gta san Andreas? Yes, we will. Link to comment Share on other sites More sharing options...
emanuele10000 Posted October 30, 2015 Report Share Posted October 30, 2015 (edited) Yes, we will. more or less knows what features will or when it will release? Edited October 30, 2015 by emanuele10000 Link to comment Share on other sites More sharing options...
Mike Posted October 30, 2015 Author Report Share Posted October 30, 2015 We do not know yet, but at a guess, you can expect:BTTF 1 DeLorean + plutonium + effectsBTTF 2 DeLorean + Mr Fusion + effects + hover conversion animationBTTF 3 DeLorean + Mr Fusion + effectsBTTF 3 Railroad DeLorean + Mr Fusion + effectsDoc's Truck + ramp animationsCitroen Taxi + hover conversion animationRogers 131 locomotive + animationsJVT + animations + hover conversion animations 2 Link to comment Share on other sites More sharing options...
emanuele10000 Posted October 30, 2015 Report Share Posted October 30, 2015 We do not know yet, but at a guess, you can expect:BTTF 1 DeLorean + plutonium + effectsBTTF 2 DeLorean + Mr Fusion + effects + hover conversion animationBTTF 3 DeLorean + Mr Fusion + effectsBTTF 3 Railroad DeLorean + Mr Fusion + effectsDoc's Truck + ramp animationsCitroen Taxi + hover conversion animationRogers 131 locomotive + animationsJVT + animations + hover conversion animations ok thanks Link to comment Share on other sites More sharing options...
Mike Posted October 30, 2015 Author Report Share Posted October 30, 2015 Just throwing out here that the vehicles from 0.2f are not the only things which will be moved over to GTA SA... 5 Link to comment Share on other sites More sharing options...
BTTFModMachine Posted October 31, 2015 Report Share Posted October 31, 2015 A question for the community, would you like to wait for the visual effects to be updated, or would you like the models now? With an update to correct the effects placement following at a later date? I can wait. Cool screenshots! Also, have you seen this: http://gtaforums.com/topic/528175-improved-vehicle-features/ 1 Link to comment Share on other sites More sharing options...
emanuele10000 Posted October 31, 2015 Report Share Posted October 31, 2015 Just throwing out here that the vehicles from 0.2f are not the only things which will be moved over to GTA SA... wow great Link to comment Share on other sites More sharing options...
NotGigo Posted November 1, 2015 Report Share Posted November 1, 2015 Nice! Link to comment Share on other sites More sharing options...
hxnva Posted November 1, 2015 Report Share Posted November 1, 2015 Just wondering, have you guys already chosen a suitable place on the map for hill valley? Link to comment Share on other sites More sharing options...
Mike Posted November 1, 2015 Author Report Share Posted November 1, 2015 Just wondering, have you guys already chosen a suitable place on the map for hill valley? No, we haven't chosen a place yet, so are open to suggestions on where to locate hill valley in GTA SA. Please suggest some locations where we could put it. Link to comment Share on other sites More sharing options...
NotGigo Posted November 1, 2015 Report Share Posted November 1, 2015 (edited) No, we haven't chosen a place yet, so are open to suggestions on where to locate hill valley in GTA SA. Please suggest some locations where we could put it. How about between San Fiero and Mt. Chilliad or just to the north of San Fiero? Edit:Also, the place my cursor is pointing at . Edited November 1, 2015 by NotGigo Link to comment Share on other sites More sharing options...
hxnva Posted November 1, 2015 Report Share Posted November 1, 2015 (edited) No, we haven't chosen a place yet, so are open to suggestions on where to locate hill valley in GTA SA. Please suggest some locations where we could put it. I'm thinking that the best place would be where Area 69 is. If there was a way to remove the military base, it would be the perfect spot. A flat open area, single road leading to it, train tracks just south of it (also with a train bridge just to the west). And best of all, its a desert, so if you guys weren't planning to model the whole town square for 1885, then having just the clocktower alone in the middle of the desert would be great (instead of the current version where its all 1950's with an 1885 clocktower). I'll try to do some research to see if it's actually possible to remove parts of the vanilla map. Edited November 1, 2015 by hxnva Link to comment Share on other sites More sharing options...
Mike Posted November 1, 2015 Author Report Share Posted November 1, 2015 I don't know the SA map that well, but this is where we have it at the moment, currently suspended in the middle of nowhere above the ground. We are open to suggestions on where to place it, but yes, it should ideally be somewhere within proximity to the train tracks which run around SA, so that we can incorporate the Rogers and JVT. 2 Link to comment Share on other sites More sharing options...
hxnva Posted November 1, 2015 Report Share Posted November 1, 2015 (edited) https://www.youtube.com/watch?v=jb29Vq16rJ4 I know this is MTA and it's for online, but perhaps this tool can be used to delete some parts of the military base and save the map to use it with singleplayer, then put hill valley in its place. Is there anyone who would be able to test this out? Edited November 1, 2015 by hxnva Link to comment Share on other sites More sharing options...
NotGigo Posted November 3, 2015 Report Share Posted November 3, 2015 Apparently this guy managed to delete Area 69. https://www.youtube.com/watch?v=TYREendBXRQ Link to comment Share on other sites More sharing options...
hxnva Posted November 3, 2015 Report Share Posted November 3, 2015 Apparently this guy managed to delete Area 69. https://www.youtube.com/watch?v=TYREendBXRQ So looks like it is possible. Mike, I hope you guys consider this. Link to comment Share on other sites More sharing options...
Olivercomet Posted November 4, 2015 Report Share Posted November 4, 2015 But if you replaced Area 69, would you not still get 6 stars when you tried to enter Hill Valley? Link to comment Share on other sites More sharing options...
hxnva Posted November 4, 2015 Report Share Posted November 4, 2015 But if you replaced Area 69, would you not still get 6 stars when you tried to enter Hill Valley? That would most likely be an issue, but not impossible to sort out with a little script. Link to comment Share on other sites More sharing options...
PozitiVBttF Posted December 25, 2015 Report Share Posted December 25, 2015 (edited) https://youtu.be/40alyEJnE3I Edited December 25, 2015 by PozitiVBttF Link to comment Share on other sites More sharing options...
Mike Posted December 25, 2015 Author Report Share Posted December 25, 2015 ^^ and people wonder why we lose interest in working on the mod when people take our work, convert it and release it without permission... Link to comment Share on other sites More sharing options...
Thyncho88 Posted December 25, 2015 Report Share Posted December 25, 2015 6 hours ago, Mike said: ^^ and people wonder why we lose interest in working on the mod when people take our work, convert it and release it without permission... Instead of making something useful, they just work on something we are working on and its looking 10 times better. why dont you try making your owns models? I'm sure that will be more useful. And you'll learn a lots of new things. Link to comment Share on other sites More sharing options...
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