Saiyaman Posted November 26, 2008 Posted November 26, 2008 what do you mean sort of I mean it sort of works.... Quote
Joe Statler Posted November 26, 2008 Posted November 26, 2008 oO, I didn't even know it was transferable for console use. Quote
Michael Myers Posted November 26, 2008 Posted November 26, 2008 I read a post in GTA Forums about transfering PC Cars to Xbox Quote
Mike Posted November 26, 2008 Posted November 26, 2008 Someone did manage to do it, but if I recall correctly, he had to use the old DeLorean/Train models as the new ones caused the console to crash when running it. Quote
Michael Myers Posted November 26, 2008 Posted November 26, 2008 Someone did manage to do it, but if I recall correctly, he had to use the old DeLorean/Train models as the new ones caused the console to crash when running it. For The Animation? Quote
Joe Statler Posted November 26, 2008 Posted November 26, 2008 Now the high poly count problem may not be existent in the XBOX 360. Would it? Quote
archer9234 Posted November 27, 2008 Posted November 27, 2008 That wouldn't matter. The 360 loads into emulation mode, cutting the extra power the system has, off. Quote
TWG Posted November 27, 2008 Posted November 27, 2008 That would have been interesting to see...... Quote
Mike Posted November 27, 2008 Posted November 27, 2008 There are some screenshots floating around somewhere, or at least there was. EDIT - yup, still there: http://www.bttfhillvalley.co.uk/forum2/ind...hp?showtopic=71 Quote
Joe Statler Posted December 2, 2008 Posted December 2, 2008 I just wonder how you would go about turning the time circuits on, or even opening the TT's door (since there's no keyboard, unless you get the keyboard accessory) Quote
Michael Myers Posted December 2, 2008 Posted December 2, 2008 Maybe pushing 2 or 3 buttons at same time Quote
crazyjointje Posted December 2, 2008 Posted December 2, 2008 I just wonder how you would go about turning the time circuits on, or even opening the TT's door (since there's no keyboard, unless you get the keyboard accessory) 0.2E never made it into the xbox. 0.2D did. Quote
Evilraptor Posted December 2, 2008 Posted December 2, 2008 I just wonder how you would go about turning the time circuits on, or even opening the TT's door (since there's no keyboard, unless you get the keyboard accessory) Well turning on Time Circuits on the PC is caps lock and ctrl, so therefore, the equivelent controls on xbox would turn on time circuits, as a default, caps lock is sub-mission, and ctrl is shoot, so the controls on the xbox for turning on Time Circuits would be the sub-mission and shoot buttons (I was gonna say the exact buttons, but I haven't played VC on the xbox for years...) Quote
cajunknight0153 Posted December 2, 2008 Posted December 2, 2008 u don't need a keyboard, when i played it on my computers, i used a game controller just like a ps2 controller Quote
archer9234 Posted December 2, 2008 Posted December 2, 2008 All the BTTF keys are default game keys. The mod doesn't add keys. Quote
Johny-The-Dot-Damn Posted December 3, 2008 Posted December 3, 2008 too bad in VC we can't add keys........ Quote
Dark Slayer487 Posted December 3, 2008 Posted December 3, 2008 (edited) If we actually could get the mod to run on Xbox, controls wouldn't be a problem since the Xbox Version of Vice City actually uses the triggers ( The PC version doesn't recognize them or the Analog sticks but the left analog stick moves Tommy w/o setting controls anyway ) so thats an extra 2 buttons + the right analog stick you have. I'm using a 360 controller, and the only thing I can't do is use the Horn, change views, and change the way tommy is facing since that is controlled via mouse. Edited December 3, 2008 by Dark Slayer487 Quote
Joe Statler Posted December 3, 2008 Posted December 3, 2008 Well with my gamepad (PS2 config) all the buttons are in use. I have it configured just like the PS2 version of the game and everything works perfectly fine. Quote
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