~Leaf~ Posted May 25, 2015 Posted May 25, 2015 (edited) I've been thinking about making a renderware clone, more updated and close to how the III era worked. would anyone be interested in something like this for making games? basically this would be a full game engine +SDK physics would be controlled by bullet physics (same thing gta IV and V use) one of the main things bttf:lc could do which is adding libraries like Libpng and Zlib etc. the ability to make features in a language similar to SCM but referenced in C++ for quick access. and more Edited May 25, 2015 by ~Leaf~ 1 Quote
Bullseye Posted May 29, 2015 Posted May 29, 2015 Yes, I think an SDK would be quite useful for mod making in GTA games I'm no good at making things like this but I think it could be a great tool, if you are talking about, what I think you are talking about and the possibility of a dev console like the source stuff? just a thought.. ~John~ Quote
~Leaf~ Posted May 29, 2015 Author Posted May 29, 2015 no you arent understanding this wont be for mods in gta this will be for making games similar to gta and others made in renderware 1 Quote
Bullseye Posted May 30, 2015 Posted May 30, 2015 Even still, it would be a good idea, a quick question, what program would I need to edit the .exe for gta, I tried resource hacker but it don't seem, to show anything related to what I need to see.... sorry for going off topic.. Quote
BTTFModMachine Posted June 6, 2015 Posted June 6, 2015 Yes, I think an SDK would be quite useful for mod making in GTA games I'm no good at making things like this but I think it could be a great tool, if you are talking about, what I think you are talking about and the possibility of a dev console like the source stuff? just a thought.. ~John~ A while back, DK22Pac released a SDK for making script hook plugins in GTA SA. You will need knowedge of C++ and visual studio, plus there is no tutorial that comes with the sdk. This SDK handles almost anything you can find in SA, though. Link: http://github.com/DK22Pac/plugin-sdk Also, you might want to check out one of my topics, where I mention an Open Source Limit Adjuster for GTA III, VC, & SA made by another great coder, ThirteenAG. http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4255 Quote
Arvark Posted June 7, 2015 Posted June 7, 2015 I've been thinking about making a renderware clone, more updated and close to how the III era worked. would anyone be interested in something like this for making games? basically this would be a full game engine +SDK physics would be controlled by bullet physics (same thing gta IV and V use) one of the main things bttf:lc could do which is adding libraries like Libpng and Zlib etc. the ability to make features in a language similar to SCM but referenced in C++ for quick access. and more That'd be AWESOME. I've been working in Unity but it's a bit weird for me so something like that would be awesome, but it's probably impossible. Quote
Bullseye Posted June 8, 2015 Posted June 8, 2015 (edited) That'd be AWESOME. I've been working in Unity but it's a bit weird for me so something like that would be awesome, but it's probably impossible. Nothing is impossible, it's a case of knowing what you are doing, Leaf seems to be very good at what she does in regards to Renderware coding, you only need to see what has been achieved in BTTF:LC to see what is possible A while back, DK22Pac released a SDK for making script hook plugins in GTA SA. You will need knowedge of C++ and visual studio, plus there is no tutorial that comes with the sdk. This SDK handles almost anything you can find in SA, though. Link: http://github.com/DK22Pac/plugin-sdk Also, you might want to check out one of my topics, where I mention an Open Source Limit Adjuster for GTA III, VC, & SA made by another great coder, ThirteenAG. http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4255 Thank you for the links I will look at them later, yes I want to learn C++, I heared it can be very useful Edited June 8, 2015 by Bullseye Quote
~Leaf~ Posted June 9, 2015 Author Posted June 9, 2015 it's probably impossible. nothing is impo- Nothing is impossible Damnit..... Leaf seems to be very good at what she does in regards to Renderware coding aww thanks! Quote
~Leaf~ Posted July 24, 2015 Author Posted July 24, 2015 Ok so far this thing has a drivable vehicle but im focusing on rendering order and keeping the engine well managed, will update as things go in Quote
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