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Posted (edited)

Ok guys it's me again umm lets see I got a hold of that shadowrider mod for san andreas

I thought it could use some edits, I also wanted to fix/improve a few things in this too so over time I will add to this

this is an unofficial edits/updates thread

they will be in the form of video with an explanation of what to expect

I also want feedback from people on here...so have fun as always and if things go well I might port K.A.T.T over to it

UPDATE 1 30/3/2014

http://www.youtube.com/watch?v=5bZHCUoar6g&feature=youtu.be

added K.I.T.T's voice (old kitt's)

added K.I.3.T's voice ( from the 2008 show)

Added in K.A.R.R's voice

Added BTTF 2 delorean with working time circuits

Added flying bttf 2 delorean along with all cars can fly... the script was by BTTFModMachine and uokka

also note for BTTFModMachine...I can't seem to get out of flying mode help/fix is needed man

K.I.3.T C version in the game can turn into the bttf 2 delorean but it cannot time travel due to it not being spawned with the spawn code so no tc's for that delorean but it's the same one and everything that is assigned to 2 on the number line above the key's

The only bug with this edit is random bleeping noises using the noises from the SA menu and cutscene time travel crashes the game on re-entry

anyways that's it for update 1 stay tuned for more

Edited by peter
  • Like 1
Posted (edited)

That's a great video! That reflections mod seems to be really bright.

Your question:

also note for BTTFModMachine...I can't seem to get out of flying mode help/fix is needed man

You mean uokka's flying mod? Press accelerate and tab sequentially.

Edited by BTTFModMachine
Posted

I got the flying script from you're edits I believe, it actually never said in the read me that you had to do that... I had to re-set the game and re-record several times :'( but thanks forthe advice, I might be able to port over K.A.T.T and see what's what

Posted

Yes, weird keys for controls. Everyone is confused about that. (:

  • Like 1
Posted

uokka as a little tip for releases please actually put how to get out of flying mode into the read me :P it would be a lot of help also you're flying script is really movie accurate great job :D

Posted

Did you actually read the readme? :P

_________
CONTROLS:
¯¯¯¯¯¯¯¯¯
· 'Jump' + '2'            - Spawn DeLorean
· 'Submission'            - Activate hover mode / Rise
· 'Secondary Fire'        - Boost
· 'break/Reverse'         - Reverse boost
· 'Handbreak'             - Break (with landing lights pyramid thing)
· 'Accelerate'            - Sink / Ground boost (Accelerate near ground)
· 'Accelerate' + 'Tab'    - Deactivate hover mode
· 'Num+'                  - Toggle Time Circiuts ON/OFF
· 'Num-'                  - Toggle Time Circiuts Display
· 'Num 0' ... 'Num 9'     - Specify Date for Time Circiuts
· 'Num ENTER'             - Confirm specified date
· 'Num DELETE'            - Toggle cutscene time travel
  • Like 2
Posted

I must not have read you're read me, in the edit pack I got from bttfmodmachine it never said how to get out of hover mode :3 so my mistake sorry

  • 1 year later...
Posted (edited)

Can you tell me how I can replace the crappy BTTF2 delorean in SRR 0.4.9 with the SA bananas port? Also I want it so when it tranforms into it, it still drives but I can switch it to hovermode and back.

Edited by BTTF3_DeloK.I.T.T
  • 3 weeks later...
Posted

use a vehicle spawner that gives you the car ID....then look up the car ID to find it and then rename your model and texture then import it

  • Like 1
  • 2 weeks later...
Posted (edited)

use a vehicle spawner that gives you the car ID....then look up the car ID to find it and then rename your model and texture then import it

okay. Thanks for the reply.

Edited by BTTF3_DeloK.I.T.T

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