peter Posted March 30, 2014 Posted March 30, 2014 (edited) Ok guys it's me again umm lets see I got a hold of that shadowrider mod for san andreas I thought it could use some edits, I also wanted to fix/improve a few things in this too so over time I will add to this this is an unofficial edits/updates thread they will be in the form of video with an explanation of what to expect I also want feedback from people on here...so have fun as always and if things go well I might port K.A.T.T over to it UPDATE 1 30/3/2014 http://www.youtube.com/watch?v=5bZHCUoar6g&feature=youtu.be added K.I.T.T's voice (old kitt's) added K.I.3.T's voice ( from the 2008 show) Added in K.A.R.R's voice Added BTTF 2 delorean with working time circuits Added flying bttf 2 delorean along with all cars can fly... the script was by BTTFModMachine and uokka also note for BTTFModMachine...I can't seem to get out of flying mode help/fix is needed man K.I.3.T C version in the game can turn into the bttf 2 delorean but it cannot time travel due to it not being spawned with the spawn code so no tc's for that delorean but it's the same one and everything that is assigned to 2 on the number line above the key's The only bug with this edit is random bleeping noises using the noises from the SA menu and cutscene time travel crashes the game on re-entry anyways that's it for update 1 stay tuned for more Edited March 30, 2014 by peter 1 Quote
BTTFModMachine Posted March 30, 2014 Posted March 30, 2014 (edited) That's a great video! That reflections mod seems to be really bright. Your question: also note for BTTFModMachine...I can't seem to get out of flying mode help/fix is needed man You mean uokka's flying mod? Press accelerate and tab sequentially. Edited March 30, 2014 by BTTFModMachine Quote
peter Posted March 30, 2014 Author Posted March 30, 2014 I got the flying script from you're edits I believe, it actually never said in the read me that you had to do that... I had to re-set the game and re-record several times :'( but thanks forthe advice, I might be able to port over K.A.T.T and see what's what Quote
BTTFModMachine Posted March 30, 2014 Posted March 30, 2014 That was actually uokka's default set of keypresses for that command. I didn't modify that, but it is in uokka's topic download: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=3630 Quote
peter Posted March 30, 2014 Author Posted March 30, 2014 aaaah ok well I gave credit to you because it was in you're pack but I will edit this 1 Quote
uokka Posted March 31, 2014 Posted March 31, 2014 Yes, weird keys for controls. Everyone is confused about that. (: 1 Quote
peter Posted March 31, 2014 Author Posted March 31, 2014 uokka as a little tip for releases please actually put how to get out of flying mode into the read me it would be a lot of help also you're flying script is really movie accurate great job Quote
uokka Posted March 31, 2014 Posted March 31, 2014 Did you actually read the readme? _________ CONTROLS: ¯¯¯¯¯¯¯¯¯ · 'Jump' + '2' - Spawn DeLorean · 'Submission' - Activate hover mode / Rise · 'Secondary Fire' - Boost · 'break/Reverse' - Reverse boost · 'Handbreak' - Break (with landing lights pyramid thing) · 'Accelerate' - Sink / Ground boost (Accelerate near ground) · 'Accelerate' + 'Tab' - Deactivate hover mode · 'Num+' - Toggle Time Circiuts ON/OFF · 'Num-' - Toggle Time Circiuts Display · 'Num 0' ... 'Num 9' - Specify Date for Time Circiuts · 'Num ENTER' - Confirm specified date · 'Num DELETE' - Toggle cutscene time travel 2 Quote
peter Posted March 31, 2014 Author Posted March 31, 2014 I must not have read you're read me, in the edit pack I got from bttfmodmachine it never said how to get out of hover mode :3 so my mistake sorry Quote
BTTFModMachine Posted March 31, 2014 Posted March 31, 2014 My bad. I made the controls a little closer together in my edit. I thought. Quote
peter Posted March 31, 2014 Author Posted March 31, 2014 I also need to find where K.I.2.T's scripts are stored in this mod so I can add new ones Quote
BTTF3_DeloK.I.T.T Posted August 20, 2015 Posted August 20, 2015 (edited) Can you tell me how I can replace the crappy BTTF2 delorean in SRR 0.4.9 with the SA bananas port? Also I want it so when it tranforms into it, it still drives but I can switch it to hovermode and back. Edited August 20, 2015 by BTTF3_DeloK.I.T.T Quote
peter Posted September 6, 2015 Author Posted September 6, 2015 use a vehicle spawner that gives you the car ID....then look up the car ID to find it and then rename your model and texture then import it 1 Quote
BTTF3_DeloK.I.T.T Posted September 18, 2015 Posted September 18, 2015 (edited) use a vehicle spawner that gives you the car ID....then look up the car ID to find it and then rename your model and texture then import it okay. Thanks for the reply. Edited September 18, 2015 by BTTF3_DeloK.I.T.T Quote
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