bluespace88 Posted December 8, 2009 Posted December 8, 2009 did anyone say we'd quit working on VC when I started SA? Quote
Evil Morning Operator Posted December 8, 2009 Posted December 8, 2009 Wasn't talking about that I just said I stay with VC Quote
bluespace88 Posted December 8, 2009 Posted December 8, 2009 I think it looks rather ugly on VC compared to the two other alternatives. Granted, the models are the same in VC and SA, but the effects are completely different. The only thing holding back SA right now is the fact that I haven't done the sparks animation for it yet, and a few misc effects (liftoff smoke, wheel boost). Other than that. I think it looks a whole lot better then VC for the parts that I have finished. And lets not get into Crysis. Quote
Evil Morning Operator Posted December 8, 2009 Posted December 8, 2009 That one's even better (crysis). Oh well, I haven't looked to SA really. Because in the beginning it was a bit ugly(sorry) Maybe it's now better, don't know. Quote
bluespace88 Posted December 8, 2009 Posted December 8, 2009 VC looked really bad in the beginning too. As far as what SA looks like currently... Quote
Orgcon Posted December 8, 2009 Posted December 8, 2009 Is there any chance that DK could fix more pressing matters, such as the poly errors on the SA models, rather than show off with a del for a game only a handful of ppl on this forum can actually run!? If not, I understand! Quote
Mike Posted December 8, 2009 Author Posted December 8, 2009 Besides the SA model blue has been looking after. Quote
Carlos85G Posted December 8, 2009 Posted December 8, 2009 I think I'll deal with those poly errors when I get to change some things on the models. Quote
bluespace88 Posted December 8, 2009 Posted December 8, 2009 theres really no rush to fix it. Its not a gamebreaking thing. What changes do you have in mind anyway? Its been a while since we made any significant changes to them. Quote
Mike Posted December 8, 2009 Author Posted December 8, 2009 **cough cough interior update cough cough** Quote
bluespace88 Posted December 8, 2009 Posted December 8, 2009 besides that. I know thats a big one. Quote
Carlos85G Posted December 8, 2009 Posted December 8, 2009 The major thing, Time Circuit Display shape (I know, it was asked a long time ago); then, I'll check for something new Quote
bluespace88 Posted December 8, 2009 Posted December 8, 2009 Don't forget about me asking about that back shelf. The FC isn't supposed to be cutting into it Quote
Dragon King Posted December 8, 2009 Posted December 8, 2009 well, he had OCD over gta4.... More or less, plus I have nothing to do right now till Ace or Liam finish what they are working on. Quote
Mike Posted December 8, 2009 Author Posted December 8, 2009 If you need references (not that you won't have seen it before) then have a look at this one, a replica yes but the shape looks correct http://bttfhardware.com/tcd.html Quote
bluespace88 Posted December 8, 2009 Posted December 8, 2009 That unit has the correct enclosure size, as well as keypad. However, the LED's they used are too big compared to the real deal, but its a tradeoff for functional time circuits rather than backlit gels. Quote
Ziero Posted December 9, 2009 Posted December 9, 2009 I thought those looked awesome. Aside from Departure time looking too yellow... Quote
bluespace88 Posted December 9, 2009 Posted December 9, 2009 well, those are how the real LED's looked like. The production crew cheated and use backlit gels. Quote
Joe Statler Posted December 9, 2009 Posted December 9, 2009 I wonder how long the coming next stuff has been in the works since that site came out. ------------------------- TFC Drive Circuit Plutonium Gauges Flux Capacitor Doors Sound Module Quote
Evil Morning Operator Posted December 9, 2009 Posted December 9, 2009 Hmm, sorry I spoke to soon. But ohwell, I only like the VC because it gets the Hill Valley and so. SA wouldn't, or would he? Quote
Microman Posted December 9, 2009 Posted December 9, 2009 What's the problem with the wheels of the car ? is that a reflection ? But the car looks good , nice work Quote
Evil Morning Operator Posted December 9, 2009 Posted December 9, 2009 Like I said, I spoke to soon Sorry XD Quote
bluespace88 Posted December 9, 2009 Posted December 9, 2009 the problem is with the map. It apparently is casting an extremly large shadow on the D Quote
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