gladiamond Posted October 22, 2009 Posted October 22, 2009 (edited) hi, does anyone know where the delay after time travel can be changed i have searched in the main.scm for 2 hours and couldn´t find the line/lines Edited December 19, 2009 by gladiamond Quote
Fishy-Fish Posted October 22, 2009 Posted October 22, 2009 Well, you really can't expect to find a banner: 10 second delay after time travel right here!!! You gotta look carefully and interpret things the way the program would. I mean, after I looked at some cleo scripts, I realized it was all common sense. Besides, why do you need to find it? Quote
bluespace88 Posted October 22, 2009 Posted October 22, 2009 VC's is not as common sensical as SA. Doesn't use wait like SA does. Quote
Mike Posted October 22, 2009 Posted October 22, 2009 Why would you want to change the 10 second delay anyway? By the time you have exited the car, gone to the back, refueled, and got back in, that's the 10 seconds over with anyway. Quote
gladiamond Posted October 22, 2009 Author Posted October 22, 2009 Why would you want to change the 10 second delay anyway? By the time you have exited the car, gone to the back, refueled, and got back in, that's the 10 seconds over with anyway. i changed a code part, so i dont need to refill it and my timetravel speed is at 3 mph. these parameters are easy to change if you know where, sometimes more parameter need to be changed but in the end this all are values and the delay is a value ,too (or more values). I only need to find out where it is and i thought someone of you do know where it is located. I want to change it because it makes fun ... ...1. to see how it works ...2. to see the results p.s. sry for my bad english, if there are mistakes, ignore them have fun timetravelers Quote
gladiamond Posted November 12, 2009 Author Posted November 12, 2009 change the 17@ value to change the "Time delay after time travel" :TIME_20061 wait 10 if not 17@ >= 0 // integer values Time delay standart:5000 else_jump @TIME_20362 hope it helps anyone else Quote
Flux Capacitor Posted November 14, 2009 Posted November 14, 2009 I think I wanna know how you change time travel to 3 mph and unlimited refueling Quote
RG Posted November 14, 2009 Posted November 14, 2009 You'd go in reverse and then reentry at 3 miles per hour? Jeez, that's lame. Doc: "What did I tell you?! 3 MILES PER HOUR!!!" Quote
Mini-Me Posted November 14, 2009 Posted November 14, 2009 Ouch, he'd cause the game to freeze I guess . Too many TTs in a row... Quote
SaiyanPrideFilms Posted November 15, 2009 Posted November 15, 2009 heck if he only needs to go 3mph, just strap a flux capacitor to marty's back and have him run to initiate temporal displacement!! lol Quote
RG Posted November 15, 2009 Posted November 15, 2009 (edited) You forgot Marty isn't made out of stainless steel.. Unless he has a metal plate in his head, that might make his trip easier. This makes me wonder if DeLorean could open several wormholes if the speed and power that Flux Capacitor gets, were doubled; like if usually you needed 88 miles per hour, and 1.21 gigawatts, what would happen if DeLorean got up to 176 miles per hour and got hit by two lightning bolts at a time(lol)? Edited November 15, 2009 by RG Quote
SaiyanPrideFilms Posted November 15, 2009 Posted November 15, 2009 wait......that would be sooo.......Stewie says cool! Quote
gladiamond Posted November 16, 2009 Author Posted November 16, 2009 (edited) I think I wanna know how you change time travel to 3 mph and unlimited refueling ----------------------------------------Timetravelspeed---------------------------------- you need to change a few parameters < means value have to be smaller > means value have to be greater ------------------------------------------- :TIME_894 if 80E1: not key_pressed 0 2 jf @TIME_1105 02E3: 1@ = car 0@ speed if 1@ > 0.0 // floating-point values <---glowing (the cool blue light) < sparksound jf @TIME_625 gosub @TIME_2555 02E3: 1@ = car 0@ speed if 1@ > 0.5 // floating-point values <------sparksound > glowing else_jump @TIME_625 ----------------------------------------------------------------------------------------------- :TIME_1916 02E3: 1@ = car 0@ speed if 1@ > 1.0 // floating-point values <--------preparation > sparksound / <(close) timejump ----------------------------------------------------------------------------------------------- :TIME_12592 if and 13@ >= 100000 // integer values not 13@ >= 200000 // integer values $TRAVEL_CONTROL == 1 // integer values else_jump @TIME_10 gosub @TIME_1210 gosub @TIME_2555 if $BUMPED == 0 // integer values else_jump @TIME_14364 02E3: 1@ = car 0@ speed if 80E1: not key_pressed 0 2 else_jump @TIME_1105 if 1@ > 1.0 // floating-point values <--------cinematic camera freeze < timejump(close for best result) else_jump @TIME_12367 if 1@ > 1.5 // floating-point values <------- timejump > all other values except bugprevent2 else_jump @TIME_12490 ----------------------------------------------------------------------------------------------- :TIME_13929 wait 10 if and 13@ >= 100000 // integer values not 13@ >= 200000 // integer values $TRAVEL_CONTROL == 1 // integer values else_jump @TIME_12432 if or not Car.Wrecked(0@) 00DC: player $PLAYER_CHAR driving 0@ else_jump @TIME_20369 gosub @TIME_1210 gosub @TIME_2555 02E3: 1@ = car 0@ speed if 1@ > 1.0 // floating-point values <---------------bugprevent1 < bugprevent2 else_jump @TIME_12432 if 14@ == 9999 // integer values else_jump @TIME_14075 if $BIFFGO == 1 // integer values else_jump @TIME_12432 :TIME_14075 if and 1@ > 2.0 // floating-point values <-----------------bugprevent2 > timejump 16@ >= 1000 // integer values else_jump @TIME_13929 -----------------------------------------------------NoRefill---------------------------------- :TIME_19748 $SET_TIME = 0 // integer values $INST_TRAVEL = 0 // integer values 043C: set_game_sounds_disable_on_fade 1 if and not Car.Model(0@) == #BUS not Car.Model(0@) == #MAVERICK else_jump @TIME_19828 if or // <-----------------------"or" added $RIDE_MISSION == 1 // integer values $RIDE_MISSION == 0 // <-----------------------"line added" else_jump @TIME_19828 15@ += 10000000 // integer values jump @TIME_19828 ------------------------------------------------------------------------------------------------ if "something is wrong or not understandable" == 1 ask me else_jump @have fun P.S @ Minimi: the game doesnt freeze.To many "wait"-commands are delaying it a bit @ RG : Your comment is the best : Doc: "What did I tell you?! 3 MILES PER HOUR!!!" I had to laugh 3 times ;D Edited November 16, 2009 by gladiamond Quote
Flux Capacitor Posted November 16, 2009 Posted November 16, 2009 (edited) I had a massive brainfart Alright, testing it out now. works! LOL it's fun to push the delorean and BOOM! Edited November 16, 2009 by Flux Capacitor Quote
bluespace88 Posted November 16, 2009 Posted November 16, 2009 Another thing you can do is change the speed to a key_pressed, that way any button you press causes time travel. Thats how I had it done before anything was ever released. Quote
gladiamond Posted November 16, 2009 Author Posted November 16, 2009 (edited) Another thing you can do is change the speed to a key_pressed, that way any button you press causes time travel. Thats how I had it done before anything was ever released. I have already done this last week -------------------------one button timetravel (radio button, turn off the music in the menu)---------------------- :TIME_874 if 4@ == -2 // integer values else_jump @TIME_894 end_thread :TIME_894 //---------------------------------begin of codechage------------------------------------------------------------------ if 00DC: player $PLAYER_CHAR driving 0@ else_jump @Time_895 if 80E1: not key_pressed 0 4 else_jump @TIME_14104 :TIME_895 :TIME_896 if and $remotestart == 1 Player.InRemoteMode($PLAYER_CHAR) else_jump @Time_897 wait 1000 $remotestart = 0 if 80E1: not key_pressed 0 4 else_jump @TIME_14104 :Time_897 if and $remotestart == 0 Player.InRemoteMode($PLAYER_CHAR) else_jump @TIME_898 if 80E1: not key_pressed 0 4 else_jump @TIME_14104 //--------------------------------------end of codechange----------------------------------------------------------- :TIME_898 i think u can copy paste. I hope i didn´t forget anything. try it Edited November 16, 2009 by gladiamond Quote
bluespace88 Posted November 16, 2009 Posted November 16, 2009 i only find use for it when doing vids where it has to time travel at this exact spot. Other then that, its not as much fun as trying to get to 88mph. Quote
RG Posted November 16, 2009 Posted November 16, 2009 Funny, can you put the speed to achieve to TT, as a negative number? Quote
gladiamond Posted November 16, 2009 Author Posted November 16, 2009 i only find use for it when doing vids where it has to time travel at this exact spot. Other then that, its not as much fun as trying to get to 88mph. You are right. It is conveniend but not as pulsating as the 88 MPH-barrier Quote
gladiamond Posted November 16, 2009 Author Posted November 16, 2009 Funny, can you put the speed to achieve to TT, as a negative number? i don´t know exactly but i think u never can reach negativ speed in the game and in the reallity. Speed is a vector and also positive if u drive the delorean in reverse gear. but 0 is greater than a negative value so the game crashes or the delorean will timetravel if u put on the time curcuits. find out ;D Quote
RG Posted November 16, 2009 Posted November 16, 2009 oh no no no no no.. xD Having 0mph to TT,no time delay between TT's, and no refueling needed is not a good thing after all Quote
gladiamond Posted November 16, 2009 Author Posted November 16, 2009 oh no no no no no.. xD Having 0mph to TT,no time delay between TT's, and no refueling needed is not a good thing after all not dramatically enough to reach your beloved 88 MPH ? you can higher it to 93 MPH for even more heartbeating Quote
bluespace88 Posted November 16, 2009 Posted November 16, 2009 turn a bugatti into a time machine and make it 250mph Quote
gladiamond Posted November 16, 2009 Author Posted November 16, 2009 turn a bugatti into a time machine and make it 250mph puh.. this would need to change more than a few lines. I wonder if it is worth the afford. besides....from which anime is your picture. Quote
bluespace88 Posted November 16, 2009 Posted November 16, 2009 same number of lines to change if you wanted to go at 3mph. and the anime is for you to find out Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.