Mini-Me Posted January 7, 2009 Posted January 7, 2009 How to... Use K.I.T.T. from GTA Vice City: KITT Edition in Back To The Future: Hill Valley 0.2e. This tutorial has been moved to an other location, click to following link to find it: bttfhillvalley.mini-me-osc.bplaced.com Tutorial: K.I.T.T. in BTTF:HV 0.2e, How to get K.I.T.T. from GTA Vice City: KITT Edition into BTTF:HV 0.2e not yet LG, Mini-Me Just as a note: The keypress for calling K.I.T.T. will conflict with the keypress to open the TimeTrain's doors. I might give a tutorial how to prevent K.I.T.T. from being called when you're either on the mansions roof (for my TTT) or near the TT. I just noticed that the order I told you to perform the steps causes a lot mistakes, so I'll change the order in the post. I don't think there are any, but if you still notice any things that don't work properly, tell me! Tutorial updated. I inserted a step between 6 amd 7 that prevents K.I.T.T. from being called when you are close to the train. Quote
Guest AMXX Posted June 24, 2009 Posted June 24, 2009 Why i can´t do it. Is for Vista? the code don´t work Quote
Mini-Me Posted June 25, 2009 Author Posted June 25, 2009 Why i can´t do it. Probably because you've set Sanny Builder to San Andreas. This has been answered a million times... Look in the lower right corner and click on San Andreas and choose Vice City, then you should be able to. Is for Vista? Yes, Sanny Builder is compatible with Vista as well as GTA:VC. the code don´t work Don't say that the code does not wirk (it DOES work) when you are unable to get the code in. There is a difference between the answers "The code doesn't work" and "I can't get the code to work". I just tidied up this topic so that all old not anymore important posts are gone. Quote
Guest AMXX Posted June 25, 2009 Posted June 25, 2009 No, my sanny builder was in VC Mode. i follow all instructions and still dont work Quote
Mini-Me Posted June 25, 2009 Author Posted June 25, 2009 WHAT DOES NOT WORK? Arghh... I'm getting insane here. Quote
Guest AMXX Posted June 25, 2009 Posted June 25, 2009 i am going to add the thread and it say 004f : CREATE_THREAD....................... and the original thread from 0.2e only say CREATE_THREAD.............. I guess is that Quote
♠Grim♂ Reaper 1666◙ Posted June 25, 2009 Posted June 25, 2009 004f is just an opcode in sanny builder you do not need that (it just uses create_thread) Quote
Guest AMXX Posted June 25, 2009 Posted June 25, 2009 and if i want make it tima machine when i call it? Quote
Mini-Me Posted June 25, 2009 Author Posted June 25, 2009 look for Johnny's tutorial for that purpose. Quote
Guest AMXX Posted June 26, 2009 Posted June 26, 2009 i dont know where put create_thread time............................ Quote
Johny-The-Dot-Damn Posted June 26, 2009 Posted June 26, 2009 Hey Mini Me, maybe you just should told them how to copy the codes from the main.scm inside the KR mini-mod. That way, you won't have to use SB-MB converter thingamajig . Quote
Guest AMXX Posted June 26, 2009 Posted June 26, 2009 The Code works fine for me but i want make it time machine but i cant find the spawn code of KITT Quote
Mini-Me Posted June 26, 2009 Author Posted June 26, 2009 Look for a part that looks like this: 00A5: 0@ = create_car #ZEBRA at 7@ 8@ 9@ 0175: set_car 0@ z_angle_to 1@ 02AC: set_car 0@ immunities 1 1 1 1 1 053F: set_car 0@ tires_vulnerable 0 0407: create_coordinate 1@ 2@ 3@ from_car 0@ offset 13@ 2.0 0.25 004F: create_thread @LabelPingPong 0@ And add the create_thread @Time... line under this. Every time you switch between NC and SPM the car gets destroyed and a new one gets spawned. I don't know if it stays a TM then, but if not, also add the line under this: 00A5: 0@ = create_car 10@ at 1@ 2@ 3@ 0175: set_car 0@ z_angle_to 4@ 04BA: set_car 0@ speed_instantly 5@ 02AC: set_car 0@ immunities 1 1 1 1 1 053F: set_car 0@ tires_vulnerable 0 0001: wait 0 ms 0369: put_player $PLAYER_CHAR in_car 0@ 0249: release_model 10@ 02EB: restore_camera_with_jumpcut 0373: set_camera_directly_behind_player 0004: $SPM = 0 004F: create_thread @LabelPingPong 0@ Quote
Johny-The-Dot-Damn Posted June 28, 2009 Posted June 28, 2009 You can delete SPM code. The only way to make it still a time machine when you change from KITT to SPM is to edit the :START code. You can even put some moving parts there. Like the animated tires. Quote
Xtreme Gamer Posted July 15, 2009 Posted July 15, 2009 (edited) This works for Delorean kitt too? and what should i change in your tutorial to make Delorean kitt not kitt? Edited July 15, 2009 by BTTF HV Series leader Quote
peter Posted August 4, 2009 Posted August 4, 2009 yo mini-me i need help nothing in the game works kitt will not come i can't even spawn him with cheats its just a reg hotring tht will disappear when spawned Quote
♠Grim♂ Reaper 1666◙ Posted August 4, 2009 Posted August 4, 2009 have you checked to see that the main.scm hasn't called itself main [0].scm? Quote
Mini-Me Posted August 4, 2009 Author Posted August 4, 2009 Also make sure that you deleted the old models of the hotring in the gta3.img before adding new ones. Quote
peter Posted August 8, 2009 Posted August 8, 2009 Also make sure that you deleted the old models of the hotring in the gta3.img before adding new ones. thanks guys Quote
peter Posted August 10, 2009 Posted August 10, 2009 yo mini-me why can't the bttf 2 delorean fly man Quote
archer9234 Posted August 10, 2009 Posted August 10, 2009 (edited) Read the manual (press 4 or 5 on keypad) to change to flying... Edited August 10, 2009 by archer9234 Quote
peter Posted August 10, 2009 Posted August 10, 2009 even when i press the buttons the delorean won't fly also why does kitt in spm mode sound like the delorean Quote
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