hscitpe Posted March 5, 2009 Posted March 5, 2009 (edited) OK so I'm coding the The Ride Mission to be more like the actual Ride itself. Please note I said MORE not EXACTLY! so it wont go from 2015 to the Ice Age to the Jurassic Era and so on, after the initial crossing of the Space Time Continuum is still random from there REMEMBER TO KEEP CHECKING BACK FOR UPDATES! I will just keep editing the post with different tuts Some Update Pics <----GOOFING OFF! and its been working so far...except for a few glitches such as Biff not being able to fly picture Fixed it LATEST RELEASE: Beta 0.1b Things Needed (click them, they're links) Sanny Builder and The latest version of the Main.scm Step 1: Find :THERIDE_220 and replace everything under it until you hit :THERIDE_864 with this increment_mission_attempts $2043 = 0 // integer values $ONMISSION = 1 // integer values $2181 = 1 // integer values $2037 = 0 // integer values $2038 = 0 // integer values $2045 = 0 // integer values $2349 = 0 // integer values $2052 = 1 // integer values thread 'THERIDE' 054C: use_GXT_table 'THERIDE' 8@ = 0.0 // floating-point values 9@ = 0.0 // floating-point values 10@ = 0.0 // floating-point values end_thread_named 'TIMEMOD' $2057 = 05 // integer values $2058 = 0 // integer values $2059 = 2 // integer values $2056 = 1991 // integer values 00C0: set_current_time 12 37 create_thread @TIMEMOD 03DE: set_pedestrians_density_multiplier_to 0.0 01EB: set_traffic_density_multiplier_to 0.0 Player.CanMove($PLAYER_CHAR) = False 0055: put_player $PLAYER_CHAR at -1035.68 -855.27 13.08 023C: load_special_actor 1 'IGBUDDY' 023C: load_special_actor 2 'IGSONNY' Model.Load(#PHEONIX) Model.Load(#DELUXO) 038B: load_requested_models :THERIDE_458 wait 0 if and Model.Available(#PHEONIX) Model.Available(#DELUXO) 023D: special_actor 1 loaded 023D: special_actor 2 loaded else_jump @THERIDE_458 $2350 = Actor.Create(CivMale, #SPECIAL01, -1035.68, -847.27, 13.08) $2179 = Actor.Create(CivMale, #SPECIAL02, -1005.88, -843.31, 7.36) 01ED: reset_actor $2350 flags Actor.Angle($2350) = 270.0 0211: actor $2350 walk_to -1037.18 -847.27 $2180 = Car.Create(#PHEONIX, -1007.88, -847.31, 7.36) Car.Angle($2180) = 180.0 Car.ImmuneToNonPlayer($2180) = True create_thread @TIME $2180 0 0 0 0 0 0 0 0 0 0 0 10252015 101543 9999 10999900 if not Car.Wrecked($2087) else_jump @THERIDE_708 if not Car.Model($2087) == #BUS not Car.Model($2087) == #MAVERICK else_jump @THERIDE_708 Car.Destroy($2087) :THERIDE_708 $2351 = Car.Create(#DELUXO, -995.05, -885.45, 12.2) Car.Angle($2351) = 47.0 create_thread @TIME $2351 0 0 0 0 0 0 0 0 0 0 0 10252015 101543 11161955 10153000 Camera.SetPosition(-1038.68, -853.27, 15.08, 0.0, 0.0, 0.0) Camera.PointAt(-1035.68, -848.77, 13.08, 2) wait 1000 fade 1 1500 $2102 = 1 // integer values Step 2: Find :TIME_14364 and replace everything under it until you hit :TIME_14511 with this 12@ = 5021991 // integer values 13@ = 112537 // integer values $2074 = 5 // integer values $2075 = 0 // integer values $2076 = 2 // integer values $2077 = 1991 // integer values $2103 = 1 // integer values $2104 = 9 // integer values $2105 = 9 // integer values $2106 = 1 // integer values $2082 = 12 // integer values $2111 = 1 // integer values $2083 = 34 // integer values $2107 = 3 // integer values $2108 = 0 // integer values $2110 = 0 // integer values $2081 = 0 // integer values $2079 = 1 // integer values $2052 = 1 // integer values jump @TIME_14809 and you might want this (released with KITT's permission [if you want proof PM me]) CLICK ME FOR AMERICAN.GXT!!!! IF YOU WANT LOCATION CIRCUITS BUT ONLY WANT TO BEAT THE RIDE ONE TIME READ THIS MINI-TUT! Cont>G in Sanny, then type in 18522. It should take you to a line that reads $2033 == 10 // integer values Change that 10 to a 1. Edited April 10, 2009 by hscitpe Quote
hscitpe Posted March 6, 2009 Author Posted March 6, 2009 no because that would require coding his path and following him every single time along the same path gets really boring really fast Quote
Orgcon Posted March 6, 2009 Posted March 6, 2009 What about mixing it with the jurassic park mod for that era? Quote
hscitpe Posted March 6, 2009 Author Posted March 6, 2009 ive been toeing with that notion...well not combining mods, but adding dinos and make Biff go to -65M for the year in the TCs Quote
Fishy-Fish Posted March 6, 2009 Posted March 6, 2009 How about making BIFF drive the BTTF2 delorean (like in the ride) and use Doc's lastest invention (DMC-13 Delorean TM)? I think it would be more realistic. And Doc could explain about the new thing (not very based on the thing). Like this would be how it goes... Doc goes off to fetch the DMC-13 TM. Marty: Whoa, Doc! It looks incredible! How'd you make it? Doc: Nevermind that now Marty, just get in the car... And so on and so forth.. Whatcha think of the idea???!! Quote
hscitpe Posted March 6, 2009 Author Posted March 6, 2009 it would be too easy because of the intensive acceleration difference Quote
Fishy-Fish Posted March 6, 2009 Posted March 6, 2009 Well, obviously that would be changed.. But I see your point. Oh well Quote
hscitpe Posted March 6, 2009 Author Posted March 6, 2009 plus that would mean reworking the handling and make the DMC-12 slower then it actually is Quote
Joe Statler Posted March 6, 2009 Posted March 6, 2009 Will doc be riding along with you or be in contact with you from his Lab (like in the actual ride)? Quote
hscitpe Posted March 6, 2009 Author Posted March 6, 2009 no, it wasnt in the original ride so it wont be in my version Quote
Joe Statler Posted March 6, 2009 Posted March 6, 2009 I didn't even know that there were two different versions of the ride. Quote
Joe Statler Posted March 6, 2009 Posted March 6, 2009 Well if doc wasn't in his lab in the ride mission, how do you explain this screenshot? Quote
hscitpe Posted March 6, 2009 Author Posted March 6, 2009 no no I mean he wasn't in the DeLorean during the original ride, so in my version, he wont be either Quote
Guest rave Posted March 6, 2009 Posted March 6, 2009 can you ride in the time train and biff in the dmc-13 since the real delorean was destroyed Quote
Guest rave Posted March 6, 2009 Posted March 6, 2009 ill code in a flying biff hi ed!!....----i know him----i know him----- he's edfake :) Quote
Edfake Posted March 6, 2009 Posted March 6, 2009 (edited) lol, am i all of a sudden popular? Edited March 6, 2009 by edfake Quote
Guest rave Posted March 6, 2009 Posted March 6, 2009 (edited) lol, am i all of a sudden popular? lol i noticed you want to be in my animation classes on my forum we'll start soon dont worry how is your ride going? Edited March 6, 2009 by rave Quote
hscitpe Posted March 6, 2009 Author Posted March 6, 2009 @ed he'll have to follow the same path over and over again...which IMO will get very boring very quickly...unless you can figure out how to make him fly randomly Quote
Edfake Posted March 6, 2009 Posted March 6, 2009 easy, create a couple of paths, then randomly choose one. Quote
hscitpe Posted March 6, 2009 Author Posted March 6, 2009 (edited) if you wanna code it be my guest ill put it in and give you credit for it Edited March 6, 2009 by hscitpe Quote
archer9234 Posted March 6, 2009 Posted March 6, 2009 Then you have to code in the AI to find the paths, follow, and change course. Quote
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