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Posted (edited)

OK so I'm coding the The Ride Mission to be more like the actual Ride itself. Please note I said MORE not EXACTLY! so it wont go from 2015 to the Ice Age to the Jurassic Era and so on, after the initial crossing of the Space Time Continuum is still random from there :thumbs:

REMEMBER TO KEEP CHECKING BACK FOR UPDATES! I will just keep editing the post with different tuts ;)

Some Update Pics

oysbitd.jpg

atemph.jpg

abh.jpg

ofmtttwdaei1.jpg

rotflol.jpg<----GOOFING OFF! :lol:

tn8pdnaift.jpg

vftttatioft.jpg

fsotioft.jpg

bttftrstad.jpg

and its been working so far...except for a few glitches such as Biff not being able to fly

picture Fixed it

LATEST RELEASE: Beta 0.1b

Things Needed (click them, they're links)

Sanny Builder

and

The latest version of the Main.scm

Step 1: Find

:THERIDE_220
and replace everything under it until you hit
:THERIDE_864
with this
increment_mission_attempts 

  $2043 = 0 // integer values 

  $ONMISSION = 1 // integer values 

  $2181 = 1 // integer values 

  $2037 = 0 // integer values 

  $2038 = 0 // integer values 

  $2045 = 0 // integer values 

  $2349 = 0 // integer values 

  $2052 = 1 // integer values 

  thread 'THERIDE' 

  054C: use_GXT_table 'THERIDE' 

  8@ = 0.0 // floating-point values 

  9@ = 0.0 // floating-point values 

  10@ = 0.0 // floating-point values 

  end_thread_named 'TIMEMOD' 

  $2057 = 05 // integer values 

  $2058 = 0 // integer values 

  $2059 = 2 // integer values 

  $2056 = 1991 // integer values 

  00C0: set_current_time 12 37 

  create_thread @TIMEMOD 

  03DE: set_pedestrians_density_multiplier_to 0.0 

  01EB: set_traffic_density_multiplier_to 0.0 

  Player.CanMove($PLAYER_CHAR) = False

  0055: put_player $PLAYER_CHAR at -1035.68 -855.27 13.08 

  023C: load_special_actor 1 'IGBUDDY' 

  023C: load_special_actor 2 'IGSONNY' 

  Model.Load(#PHEONIX)

  Model.Load(#DELUXO)

  038B: load_requested_models 

  

  :THERIDE_458

  wait 0 

  if and

	 Model.Available(#PHEONIX)

	 Model.Available(#DELUXO)

  023D:   special_actor 1 loaded 

  023D:   special_actor 2 loaded 

  else_jump @THERIDE_458 

  $2350 = Actor.Create(CivMale, #SPECIAL01, -1035.68, -847.27, 13.08)

  $2179 = Actor.Create(CivMale, #SPECIAL02, -1005.88, -843.31, 7.36)

  01ED: reset_actor $2350 flags 

  Actor.Angle($2350) = 270.0

  0211: actor $2350 walk_to -1037.18 -847.27 

  $2180 = Car.Create(#PHEONIX, -1007.88, -847.31, 7.36)

  Car.Angle($2180) = 180.0

  Car.ImmuneToNonPlayer($2180) = True

  create_thread @TIME $2180 0 0 0 0 0 0 0 0 0 0 0 10252015 101543 9999 10999900 

  if 

	 not Car.Wrecked($2087)

  else_jump @THERIDE_708 

  if 

	 not Car.Model($2087) == #BUS

	 not Car.Model($2087) == #MAVERICK

  else_jump @THERIDE_708 

  Car.Destroy($2087)

  

  :THERIDE_708

  $2351 = Car.Create(#DELUXO, -995.05, -885.45, 12.2)

  Car.Angle($2351) = 47.0

  create_thread @TIME $2351 0 0 0 0 0 0 0 0 0 0 0 10252015 101543 11161955 10153000 

  Camera.SetPosition(-1038.68, -853.27, 15.08, 0.0, 0.0, 0.0)

  Camera.PointAt(-1035.68, -848.77, 13.08, 2)

  wait 1000 

  fade 1 1500 

  $2102 = 1 // integer values
Step 2: Find
:TIME_14364
and replace everything under it until you hit
:TIME_14511
with this
12@ = 5021991 // integer values 

   13@ = 112537 // integer values 

   $2074 = 5 // integer values 

   $2075 = 0 // integer values 

   $2076 = 2 // integer values 

   $2077 = 1991 // integer values 

   $2103 = 1 // integer values 

   $2104 = 9 // integer values 

   $2105 = 9 // integer values 

   $2106 = 1 // integer values 

   $2082 = 12 // integer values 

   $2111 = 1 // integer values 

   $2083 = 34 // integer values 

   $2107 = 3 // integer values 

   $2108 = 0 // integer values 

   $2110 = 0 // integer values 

   $2081 = 0 // integer values 

   $2079 = 1 // integer values 

   $2052 = 1 // integer values 

   jump @TIME_14809
and you might want this (released with KITT's permission [if you want proof PM me]) CLICK ME FOR AMERICAN.GXT!!!! IF YOU WANT LOCATION CIRCUITS BUT ONLY WANT TO BEAT THE RIDE ONE TIME READ THIS MINI-TUT! Cont>G in Sanny, then type in 18522. It should take you to a line that reads
  $2033 == 10 // integer values

Change that 10 to a 1.

Edited by hscitpe
  • Replies 174
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Top Posters In This Topic

Posted

no because that would require coding his path and following him every single time along the same path gets really boring really fast

Posted

ive been toeing with that notion...well not combining mods, but adding dinos and make Biff go to -65M for the year in the TCs

Posted

How about making BIFF drive the BTTF2 delorean (like in the ride) and use Doc's lastest invention (DMC-13 Delorean TM)? I think it would be more realistic. And Doc could explain about the new thing (not very based on the thing). Like this would be how it goes...

Doc goes off to fetch the DMC-13 TM.

Marty: Whoa, Doc! It looks incredible! How'd you make it?

Doc: Nevermind that now Marty, just get in the car...

And so on and so forth..

Whatcha think of the idea???!!

Posted

plus that would mean reworking the handling and make the DMC-12 slower then it actually is

Posted

no no I mean he wasn't in the DeLorean during the original ride, so in my version, he wont be either

Posted

can you ride in the time train and biff in the dmc-13 since the real delorean was destroyed :)

Posted
ill code in a flying biff

hi ed!!....----i know him----i know him----- he's edfake :) :)

Posted (edited)
lol, am i all of a sudden popular?

lol i noticed you want to be in my animation classes on my forum we'll start soon dont worry :)

how is your ride going?

Edited by rave
Posted

@ed he'll have to follow the same path over and over again...which IMO will get very boring very quickly...unless you can figure out how to make him fly randomly

Posted (edited)

if you wanna code it be my guest

ill put it in and give you credit for it

Edited by hscitpe

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