Tell Tale BTTF Models In VC/SA
Posted 14 June 2012 - 03:34 PM
Nor can I... Interesting...
I cant view the video
Trance, did you remove the video?
Posted 14 June 2012 - 03:41 PM
Posted 27 June 2012 - 01:13 PM
- Activation of attached light particles is delayed after switching to hover mode model.
- The wheel lights are glowing for too long while converting back to normal driving mode.
And it only works on the flying DeLorean?
However, nice models, Trance. I'd like to see more vids with Doc.
Trance, check PM
Edited by uokka, 27 June 2012 - 01:40 PM.
Posted 16 September 2012 - 07:47 PM
Posted 16 September 2012 - 08:32 PM
I also have another modeling project i started. The Van Horne Pneumatic Transit Slime Tunnel from Ghostbusters 2.
Posted 16 September 2012 - 10:04 PM
Thats my page, and my project.
It's funny you bring up the Van Horne system. You may want to check this out,
Also, have you converted the '86B Square to VC or just SA?
Just SA for now but converting to vc takes like an hour.
Posted 16 September 2012 - 10:56 PM
Well damn, that's not too bad a time frame.
Posted 16 September 2012 - 11:10 PM
Posted 17 September 2012 - 01:44 AM
Posted 17 September 2012 - 04:15 AM
Posted 17 September 2012 - 02:59 PM
Posted 19 October 2012 - 09:02 PM
Posted 19 October 2012 - 11:59 PM
New vid. Just having fun with camhack and reworked the lighting a bit. Looks better on this display too.
Any chance of getting permission to release that wormhole?
Posted 24 October 2012 - 09:15 PM
Yesterday I was bored and played around a bit. The clock on the FCB map tells the real time now and I could update the 31 clock to do so although it doesn't chime like the mods does just yet.
Slowed it down so you could see:
(Also notice the above animation was taken before the coil edits.)
And I also don't know why I never tried but I fixed the coil glows during time travel to match the TT Del's right on the money. The front coils didn't need much adjusting, but I did them as well. Look:
I could release the coil edits even before the other models. Don't worry though team members. No compiled scripts of course.