QUOTE (archer9234 @ Mar 13 2010, 10:31 AM)

They won't sync up correctly because of peoples different PCs. Animation will go faster on good PCs and slower on bad ones. If your PC is on the crap side. The sounds will trigger earlier and get cut off, for people on good ones. Plus, the default SFX length time, in the SCM, can cause problems too. So be careful. Unless SA functions different to VC.
I'm not quite sure I understand what your getting at here...what your saying would hold true for any sound used for the re-entry effect, including the one that comes default with the mod.
...now if there was something in the sound files that made the game crash or some-such, then that would be cause for concern.
The only "issue" that I've encountered when editing the sounds was when I wanted to include the sound of the plutonium meters coming online, the time restriction in the SCM cut the sound off before hearing that part of it...but it hasn't caused any problems.
...and while I can't cater to each individual case, I suppose I could whip up a version for slower machines that has blank noise in the mp3 file before the actual sound plays, that would force a delay and perhaps help with syncing a bit. But I would need detailed input from those who have low end machines that want to use these sounds.