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> Steam coming out from TM BTTF 2?, Just wondering.
Timecircuits
post Feb 7 2010, 02:56 PM
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alright i will rembember that.


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Marty: Wait a minute. Wait a minute Doc, uh, are you telling me you built a time machine... out of a DeLorean?
Doc Brown: The way I see it, if you're going to build a time machine into a car, why not do it with some style?



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♠Grim...
post Feb 7 2010, 07:38 PM
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you just learnt something else as well, is this why schools dont block this forum cause people learn here


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Knight Bob
post Feb 7 2010, 07:41 PM
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At my school did they block it bicose they are thingking that you dont learn anything, ore instal virus ore something, I dont like that, bicose you can learn an lot at this forum
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♠Grim...
post Feb 7 2010, 08:35 PM
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its because not bicose. see another simple thing you can learn here. bet your school doesnt teach as good as we do.


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Orgcon
post Feb 7 2010, 08:35 PM
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You're all full of it! wink.gif

The 'Vents' are vents in BTTF1, they expel the dangerous toxic gasses such as hydrogen sulphate and a few others (not steam), given of by the nuclear reaction of such an unstable (synthetic) element 'Plutonium'!

Hence why, when the vents go off during the first experiment, doc stops and leans back to avoid inhalation!

In BTTF2 the Nuclear Reaction Chamber is removed, and replaced with a Cold Fusion Chamber
(Cold fusion is the (safe) reaction and production of useable stable energy at 0°C/40°F, that doesn't expel dangerous toxic gasses!)

Therefore the Vents aren't needed for the reaction chamber, as all energy given of is used, and all by-products (such as Hydrogen, Oxygen, Nitrogen and Carbon) are recycled.

Instead the Vents are now used as rocket boosters to propel the Del forwards any gas given off is most likely Carbon based and non-visible. smarty.gif

This post has been edited by Orgcon: Feb 7 2010, 08:37 PM


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Timecircuits
post Feb 7 2010, 08:49 PM
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Wow that is heavy duty doc! ohmy.gif


--------------------
Marty: Wait a minute. Wait a minute Doc, uh, are you telling me you built a time machine... out of a DeLorean?
Doc Brown: The way I see it, if you're going to build a time machine into a car, why not do it with some style?



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Timecircuits
post Feb 18 2010, 11:36 PM
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But could it be possible then to add the condensation coming from Mr. Fusion? huh.gif

This post has been edited by Timecircuits: Feb 18 2010, 11:37 PM


--------------------
Marty: Wait a minute. Wait a minute Doc, uh, are you telling me you built a time machine... out of a DeLorean?
Doc Brown: The way I see it, if you're going to build a time machine into a car, why not do it with some style?



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♠Grim...
post Feb 19 2010, 01:49 PM
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you would not see that anyway, and it would be a waste of code


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+CJ O'Hummer
post Feb 19 2010, 03:34 PM
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I know, the following was already said about three weeks ago, but there's something I want to say to:
QUOTE (October 21 2015 @ Jan 31 2010, 04:05 PM) *
it was a cold fusion

QUOTE (Timecircuits @ Jan 31 2010, 04:30 PM) *
it's produced cold air and that has to go somewhere to.

My opinion is that COLD fusion doesn't mean ICE COLD fusion, it just means that it doesn't go beyond a certain temperature.
So why should there be cold air anyway? Or even condensation?


--------------------
OCT 26 1985 01:21 AM This gage tells you where you're going,
OCT 26 1985 01:22 AM this one where you are,
OCT 26 1985 01:20 AM and this one where you were.


Das hier ist für diejenigen unter euch, die Deutsch sprechen:
OCT 26 1985 01:21 AM Die Anzeige zeigt dir wohin du fährst,
OCT 26 1985 01:22 AM die Anzeige wo du bist,
OCT 26 1985 01:20 AM und die hier wo du warst.
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♠Grim...
post Feb 19 2010, 06:41 PM
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for the lulz?


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007
post Mar 4 2010, 07:52 AM
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find

:TIME_19933
16@ = 0 // integer values
17@ = 0 // integer values
$BUMPED = 0 // integer values
if or
Car.Model(0@) == #INFERNUS
else_jump @TIME_20058
if
$WIRE == 0 // integer values
else_jump @TIME_20058
create_thread @STEAM 0@

in the main.scm

then add Car.Model(0@) == #DELUXO under Car.Model(0@) == #INFERNUS

This post has been edited by 7: Mar 4 2010, 07:53 AM


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daangelo29
post Mar 4 2010, 06:02 PM
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@007: The guys weren't asking for vent steam to be coded for the Part 2 De Lorean. tongue.gif

QUOTE (Orgcon @ Feb 8 2010, 04:35 AM) *
The 'Vents' are vents in BTTF1, they expel the dangerous toxic gasses such as hydrogen sulphate and a few others (not steam), given of by the nuclear reaction of such an unstable (synthetic) element 'Plutonium'!

Hence why, when the vents go off during the first experiment, doc stops and leans back to avoid inhalation!

Looks like another cool idea for a BTTF SA edit. biggrin.gif


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I'll take two #9s, a #9 large, a #6 with extra dip, a #7, two #45s, one with cheese, and a LARGE soda...
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+CJ O'Hummer
post Mar 4 2010, 06:32 PM
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QUOTE (angeloelibz24 @ Mar 4 2010, 07:02 PM) *
Looks like another cool idea for a BTTF SA edit. biggrin.gif

I totally agree with you about that.
So Blue, if you read that: make Carl Johnson lose energy when he gets too close to the steam.


--------------------
OCT 26 1985 01:21 AM This gage tells you where you're going,
OCT 26 1985 01:22 AM this one where you are,
OCT 26 1985 01:20 AM and this one where you were.


Das hier ist für diejenigen unter euch, die Deutsch sprechen:
OCT 26 1985 01:21 AM Die Anzeige zeigt dir wohin du fährst,
OCT 26 1985 01:22 AM die Anzeige wo du bist,
OCT 26 1985 01:20 AM und die hier wo du warst.
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Ashley+
post Mar 4 2010, 06:47 PM
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QUOTE (Orgcon @ Feb 7 2010, 02:35 PM) *
Hence why, when the vents go off during the first experiment, doc stops and leans back to avoid inhalation!

i always thought he jumped back in fear because the vents went off and startled him


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daangelo29
post Mar 4 2010, 11:36 PM
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You'd wonder why Doc installed vents the De Lorean.

@CJ: I meant for my BTTF SA edits. I'm currently working on mods that'll serve as add-ons for the BTTF SA mod.


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I'll take two #9s, a #9 large, a #6 with extra dip, a #7, two #45s, one with cheese, and a LARGE soda...
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Mini-Me
post Mar 5 2010, 07:18 PM
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QUOTE (CJ O'Hummer @ Mar 4 2010, 07:32 PM) *
I totally agree with you about that.
So Blue, if you read that: make Carl Johnson lose energy when he gets too close to the steam.

Brilliant idea wink.gif. I already had that too, but dumb as I am sometimes, I forgot it doh2.gif .

How about making CJ cough as well (like when he's in the extinguisher's carbon cloud)?


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+CJ O'Hummer
post Mar 5 2010, 09:55 PM
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yep that's great. so the vents should be turned into extinguishers cool.gif


--------------------
OCT 26 1985 01:21 AM This gage tells you where you're going,
OCT 26 1985 01:22 AM this one where you are,
OCT 26 1985 01:20 AM and this one where you were.


Das hier ist für diejenigen unter euch, die Deutsch sprechen:
OCT 26 1985 01:21 AM Die Anzeige zeigt dir wohin du fährst,
OCT 26 1985 01:22 AM die Anzeige wo du bist,
OCT 26 1985 01:20 AM und die hier wo du warst.
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Orgcon
post Mar 6 2010, 03:32 AM
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They already are! The're the same particles ...nearly! wink.gif


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+CJ O'Hummer
post Mar 6 2010, 11:36 AM
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I guess you got the wrong point of my opinion, What I meant was that the steam should "cause" the same "troubles" as that stuff that comes out of any extinguisher.


--------------------
OCT 26 1985 01:21 AM This gage tells you where you're going,
OCT 26 1985 01:22 AM this one where you are,
OCT 26 1985 01:20 AM and this one where you were.


Das hier ist für diejenigen unter euch, die Deutsch sprechen:
OCT 26 1985 01:21 AM Die Anzeige zeigt dir wohin du fährst,
OCT 26 1985 01:22 AM die Anzeige wo du bist,
OCT 26 1985 01:20 AM und die hier wo du warst.
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