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bluespace88
post Oct 1 2009, 02:34 AM
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http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=60

http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=63

http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=65

http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=67

http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=69

http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=70

http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=71

http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=72

http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=74

http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=75

http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=79

Contains current source code. Not much different then 0.1.3.2. Helpful to coders who want to know what each section does, and what the variables stand for.


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bluespace88
post Oct 2 2009, 12:55 AM
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New source code 20091001

Adds the old style wormhole and realtime.

Has firetrail.txt and explosion.txt as test files for the new effects. Just compile, and in game, 1 and 3 will show you what they look like.

Since they are test files, no need to report bugs with them. They're just there for eye candy.


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bluespace88
post Oct 3 2009, 11:58 PM
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New source code up.


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bluespace88
post Oct 6 2009, 04:41 AM
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New source up. Adds refueling, which should be considered beta at this point as I haven't done much testing with it and it functions differently then VC.


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bluespace88
post Oct 8 2009, 03:41 AM
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Adds outside time travel. Should also be considered beta. Have not done much testing other then one trip with it.


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bluespace88
post Oct 8 2009, 05:22 AM
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I accidently broke Cutscene, so I reuploaded it again with it fixed.


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bluespace88
post Oct 10 2009, 03:41 AM
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New source. Main feature here is multiple time machines, which required a HUGE rewrite, so this source code is going to be a lot more betaish then previous sources.

IMPORTANT!!! DELETE YOUR OLD CLEO FOLDER BEFORE EXTRACTING THIS SOURCE!!! FAILURE TO DO SO WILL CAUSE CRASHES!!!!


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bluespace88
post Oct 15 2009, 03:49 AM
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QUOTE (Mike @ Oct 13 2009, 12:19 PM) *
Well spotted, yes it is, animation courtesy of DK.


New source up. Adds RC, weather change, engine switch, and a few others.

RC flying is bugged. I know reentry and then going to rc flying will result in you not having control, as well as control issues.



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bluespace88
post Oct 26 2009, 11:18 PM
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Super bump.

Mr. Fusion's back.

New Coils

Don't remember much else


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bluespace88
post Oct 26 2009, 11:21 PM
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oh darn, I remember now, new keys.

* on the numpad is the new fly key (alternate fire [left ctrl] is still there for laptop users)
- is the time circuit confirmation (no more enter problems)

I think thats all


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Mini-Me
post Oct 26 2009, 11:26 PM
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Forgot to approve again tongue.gif?


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bluespace88
post Oct 26 2009, 11:32 PM
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Mike needs to remove the approval thing for mod team members


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bluespace88
post Nov 17 2009, 12:59 AM
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New source code up. Major new additions are cold effects and steam. Other then that...I don't remember xD

I haven't tested it since then, but I recall it was working last. So it probably will be rather buggy.


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bluespace88
post Nov 21 2009, 04:57 PM
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New source is up. Fixes bug where post-timetravel effects only happen once when it spawns.


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bluespace88
post Feb 28 2010, 09:22 AM
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New source up. Adds sparks (beta), more realistic handling for all SA cars.


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