Delorean Coils
Sep 3 2009, 02:05 PM
Well, back to what I said. There is a way to get it to appear to glow and that is to create a second layer over the already existing coils and apply an alpha to it.
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Sep 3 2009, 02:10 PM
Ok, better pic
I think what could be done is apply a gradient to the coils where the center is white and the edges are a bit bluer.
EDIT: Did they remaster it? o_o
I think I was going for this one...
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Sep 3 2009, 02:22 PM
Ha, i just realized i wasn't exporting the vertex colors correctly xD
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Sep 3 2009, 02:26 PM
Too bright?
I think I know how to do it now.
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Sep 3 2009, 02:49 PM
Can you not stick a few coronas behind the Neon so that you can't see them, but you can still see a bit of there aura?
Like what you did with the "Fugly" one you did but hide the coronas
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Sep 3 2009, 02:50 PM
You'll see it behind the coils. I'd rather keep the current setup and leave the coronas stuff to the VC mod.
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Sep 3 2009, 03:25 PM
I know how to do it. Its not that hard, lol. As long as you know how to paint
I'm just not home right now to do it.
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Sep 3 2009, 05:07 PM
Verne Brown
wow, amazing Blue. Though I think it's a little too white now
.
Gonna give a look at what you uploaded so far
.
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Sep 3 2009, 05:10 PM
i have a habit of showing lots of progress, even if its just playing around
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Sep 3 2009, 05:23 PM
at least the coils look better then vc's 0.2c counterpart...
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Sep 3 2009, 06:32 PM
Small test Need to remodel the lit coils though. Since they're the same size as the old coils, they conflict with each other. I solved it in this video by resizing, but its still noticible when you actually play it, since the resize isn't perfect. I can prelight it in 3ds, but it doesn't export correctly, so meh. This is good enough for now. Moving on to wormhole i guess.
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Sep 3 2009, 06:54 PM
Wonder if I can use the one from VC....testing time ^^
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Sep 3 2009, 07:21 PM
This looks great so far...you ARE great, Blue xD
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Peaceful Chaos
Sep 4 2009, 05:31 PM
there were sounds. Maybe it didn't copy for you.
Anyway, tweaked the coil glows to only light up the mesh. Looks much better imo.
And now I really need to model the lit coil mesh over the old coil rather then resize, because resize is causing some meshing errors.
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