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> SA Delorean Model
bluespace88
post Oct 6 2009, 07:59 PM
Post #121


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actually, that would cause the game to crash since 0@ doesn't exist when the game starts. Lemme edit it.
CODE
:SpawnMarkerRemove
if
  not  Car.Wrecked(0@)
jf @Spawn
if
  Actor.InCar($PLAYER_ACTOR, 0@)
jf @Spawn
0164: disable_marker 5@
jump @Spawn


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Mini-Me
post Oct 6 2009, 08:10 PM
Post #122


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yeah, sure.
And there isn't a difference between jf and else_jump, isn't it?
Only am used to "else" cause of JavaScript and PHP wink.gif.


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bluespace88
post Oct 6 2009, 08:12 PM
Post #123


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I'm used to else in java, C, C++, C#, pascal, ml, php, js, arduino, and probably some others I don't remember.

Doesn't stop me from using jf. Its short and to the point. Jump if False. Its just to keep the same format, thats all.


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Mini-Me
post Oct 6 2009, 08:12 PM
Post #124


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And, I was looking for Actor.DrivngVehicle or something similar, so that's why I didn't find it biggrin.gif.


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bluespace88
post Oct 6 2009, 08:13 PM
Post #125


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lol, its InCar tongue.gif

I scrolled through the list Sanny gives to find it


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Mini-Me
post Oct 6 2009, 08:55 PM
Post #126


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I added 0165: set_marker 5@ color_to 3 under the create_marker line, white fits better than red to the DeLorean and isn't used often ingame, so it can't anymore happen that I mix up the DeLorean and the ceckpoint of the race (I followed the marker to the DeLorean and went away from the race's course) laugh.gif.


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♠Grim...
post Oct 6 2009, 09:46 PM
Post #127


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could the dmc 13 be in this mod so it doesnt go to waste since it is being removed from the vc mod?


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Joe Statler
post Oct 6 2009, 09:57 PM
Post #128


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Angelo said earlier that he was working on it.

This post has been edited by Joe Statler: Oct 6 2009, 09:58 PM


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Mini-Me
post Oct 6 2009, 10:04 PM
Post #129


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No, he said once the mod has more progress he will start tongue.gif.


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bluespace88
post Oct 6 2009, 10:44 PM
Post #130


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yeah, he can. I'm staying away from the dmc-13.


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bluespace88
post Oct 11 2009, 05:10 AM
Post #131


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fixed light issue of having the outer ones appear dark after they've switched on, then switched off.
Had to remove specular mappings, since that is what happens when they switch off.


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daangelo29
post Oct 11 2009, 07:25 AM
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Yup, I'm gonna work on it once there's more progress. The DMC-13 is gonna have the features of the VC one plus stuff that I wanted the DMC-13 to have. wink.gif


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bluespace88
post Nov 24 2009, 09:15 PM
Post #133


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New Delorean models out. Only reason I held back on these was because of the file size limit <<

http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=77


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Trancelikestate
post Nov 25 2009, 01:16 AM
Post #134


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do these happen to include lights on the flying del?

EDIT: n/m it doesnt.

say, why are you guys holding back on the new wheels? tongue.gif

This post has been edited by trancelikestate: Nov 25 2009, 01:22 AM


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bluespace88
post Nov 25 2009, 03:42 AM
Post #135


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no one wants to work on it


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Dragon King
post Nov 25 2009, 04:05 AM
Post #136


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QUOTE (bluespace88 @ Nov 25 2009, 04:42 AM) *
no one wants to work on it


I'm still working on it. just have taken a long break as I still haven't figured out the reflections. they won't match with the delorean's wheels.


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marti
post Dec 2 2009, 05:30 PM
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very nice picture biggrin.gif
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