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Oct 6 2009, 07:59 PM
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actually, that would cause the game to crash since 0@ doesn't exist when the game starts. Lemme edit it. CODE :SpawnMarkerRemove if not Car.Wrecked(0@) jf @Spawn if Actor.InCar($PLAYER_ACTOR, 0@) jf @Spawn 0164: disable_marker 5@ jump @Spawn
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Oct 6 2009, 08:10 PM
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yeah, sure. And there isn't a difference between jf and else_jump, isn't it? Only am used to "else" cause of JavaScript and PHP  .
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Oct 6 2009, 08:12 PM
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I'm used to else in java, C, C++, C#, pascal, ml, php, js, arduino, and probably some others I don't remember.
Doesn't stop me from using jf. Its short and to the point. Jump if False. Its just to keep the same format, thats all.
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Oct 6 2009, 08:13 PM
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lol, its InCar  I scrolled through the list Sanny gives to find it
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Oct 6 2009, 08:55 PM
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Verne Brown


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I added 0165: set_marker 5@ color_to 3 under the create_marker line, white fits better than red to the DeLorean and isn't used often ingame, so it can't anymore happen that I mix up the DeLorean and the ceckpoint of the race (I followed the marker to the DeLorean and went away from the race's course)  .
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Oct 6 2009, 09:46 PM
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could the dmc 13 be in this mod so it doesnt go to waste since it is being removed from the vc mod?
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Oct 6 2009, 09:57 PM
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Angelo said earlier that he was working on it.
This post has been edited by Joe Statler: Oct 6 2009, 09:58 PM
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Oct 6 2009, 10:44 PM
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yeah, he can. I'm staying away from the dmc-13.
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Oct 11 2009, 05:10 AM
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fixed light issue of having the outer ones appear dark after they've switched on, then switched off. Had to remove specular mappings, since that is what happens when they switch off.
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Nov 25 2009, 01:16 AM
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do these happen to include lights on the flying del? EDIT: n/m it doesnt. say, why are you guys holding back on the new wheels?
This post has been edited by trancelikestate: Nov 25 2009, 01:22 AM
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Nov 25 2009, 03:42 AM
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no one wants to work on it
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Nov 25 2009, 04:05 AM
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Map Positioning Guru


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QUOTE (bluespace88 @ Nov 25 2009, 04:42 AM)  no one wants to work on it I'm still working on it. just have taken a long break as I still haven't figured out the reflections. they won't match with the delorean's wheels.
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