:
Destination Time
:
Present Time
:
Last Time Departed
~Leaf~

renderware clone?

Recommended Posts

I've been thinking about making a renderware clone, more updated and close to how the III era worked. would anyone be interested in something like this for making games?

basically this would be a full game engine +SDK

physics would be controlled by bullet physics (same thing gta IV and V use)

one of the main things bttf:lc could do which is adding libraries like Libpng and Zlib etc.

the ability to make features in a language similar to SCM but referenced in C++ for quick access.

and more

Edited by ~Leaf~
  • Like 1

Share this post


Link to post
Share on other sites

Yes, I think an SDK would be quite useful for mod making in GTA games :)

I'm no good at making things like this but I think it could be a great tool, if you are talking about, what I think you are talking about :)

and the possibility of a dev console like the source stuff? just a thought..

~John~

Share this post


Link to post
Share on other sites

no you arent understanding this wont be for mods in gta this will be for making games similar to gta and others made in renderware

  • Like 1

Share this post


Link to post
Share on other sites

Even still, it would be a good idea, a quick question, what program would I need to edit the .exe for gta, I tried resource hacker but it don't seem, to show anything related to what I need to see.... sorry for going off topic..

Share this post


Link to post
Share on other sites

Yes, I think an SDK would be quite useful for mod making in GTA games :)

I'm no good at making things like this but I think it could be a great tool, if you are talking about, what I think you are talking about :)

and the possibility of a dev console like the source stuff? just a thought..

~John~

A while back, DK22Pac released a SDK for making script hook plugins in GTA SA. You will need knowedge of C++ and visual studio, plus there is no tutorial that comes with the sdk. This SDK handles almost anything you can find in SA, though.

Link:

http://github.com/DK22Pac/plugin-sdk

Also, you might want to check out one of my topics, where I mention an Open Source Limit Adjuster for GTA III, VC, & SA made by another great coder, ThirteenAG.

http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4255

Share this post


Link to post
Share on other sites

I've been thinking about making a renderware clone, more updated and close to how the III era worked. would anyone be interested in something like this for making games?

basically this would be a full game engine +SDK

physics would be controlled by bullet physics (same thing gta IV and V use)

one of the main things bttf:lc could do which is adding libraries like Libpng and Zlib etc.

the ability to make features in a language similar to SCM but referenced in C++ for quick access.

and more

That'd be AWESOME. I've been working in Unity but it's a bit weird for me so something like that would be awesome, but it's probably impossible.

Share this post


Link to post
Share on other sites

That'd be AWESOME. I've been working in Unity but it's a bit weird for me so something like that would be awesome, but it's probably impossible.

Nothing is impossible, it's a case of knowing what you are doing, Leaf seems to be very good at what she does in regards to Renderware coding, you only need to see what has been achieved in BTTF:LC to see what is possible :)

A while back, DK22Pac released a SDK for making script hook plugins in GTA SA. You will need knowedge of C++ and visual studio, plus there is no tutorial that comes with the sdk. This SDK handles almost anything you can find in SA, though.

Link:

http://github.com/DK22Pac/plugin-sdk

Also, you might want to check out one of my topics, where I mention an Open Source Limit Adjuster for GTA III, VC, & SA made by another great coder, ThirteenAG.

http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4255

Thank you for the links I will look at them later, yes I want to learn C++, I heared it can be very useful :)

Edited by Bullseye

Share this post


Link to post
Share on other sites

it's probably impossible.

nothing is impo-

Nothing is impossible

Damnit.....

Leaf seems to be very good at what she does in regards to Renderware coding

aww thanks!

Share this post


Link to post
Share on other sites

Ok so far this thing has a drivable vehicle but im focusing on rendering order and keeping the engine well managed, will update as things go in

Share this post


Link to post
Share on other sites