daangelo29 5 Report post Posted July 18, 2010 Sure. But what if you finally decided to do it? I already said I will not answer these questions. I'm not a mod team member. Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted July 18, 2010 (edited) .:Mike:. What made you want to take charge in this mod? Do you feel that the mod is going in the right direction? Do you feel that you will be competing with telltale games? .:Mini-Me:. You said before that with the source codes to vice city it would help, What exactly could be do with the source codes? how hard is it to keep up with deadlines? Is there anything that you would like to tell future modders that they should know about the coding world? .:Archer9234:. Do you think you are a key essential to the mod team? what is the best piece of audio you have produced for this mod? .:Mod Team:. After 0.3 is complete, what is the future of this mod? Why back to the future? and why vice city? Did you ever think the fan base would grow as it has now? Do you go to college/have been to college, and what college was it? how old are you? .:Dragon King:. How do floating textures without models work? What type of decisions are you permitted to make in the mod? What is your current project? Edited July 22, 2010 by Rave Share this post Link to post Share on other sites
archer9234 20 Report post Posted July 18, 2010 I approve of those questions, lol. Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted July 19, 2010 (edited) I had a hard time finding questions for you archer since I already know so much about you. edit* will edit my tables if i find more questions in need of answers Edited July 19, 2010 by Rave Share this post Link to post Share on other sites
bluespace88 9 Report post Posted July 19, 2010 I wouldn't say I'm completely off the list. Share this post Link to post Share on other sites
Mike 214 Report post Posted July 19, 2010 Hey, if you're up for doing it blue, by all means we'll start taking questions. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted July 19, 2010 blue: could the san andreas deloreans use a normal delorean body, with the interior components and the extra parts for each time machine use the attach object opcode? and could the wheel changes use a mod garage (like zero did before his version went belly up) which would be good as docs garage? Share this post Link to post Share on other sites
SaiyanPrideFilms 0 Report post Posted July 20, 2010 idk if this has been asked but......To mike: besides the fact that everyone on the mod team including yourself have lives and such, why IS the next installment of the mod taking so long? im not tryin to rush or anything but, it has almost been two years since 0.2e, which contrary to popular belief, i really enjoyed, but i am curious as to what kind of things will be taking place inside the next version of the mod as well. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted July 22, 2010 wow I get to answer 1 question, yay me. Just so you guys know, I'm back working with the mod so feel free to ask me questions!!! Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted July 22, 2010 dragon king:do you have any suprises for future versions of this mod? Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted July 22, 2010 tables updated for dk Share this post Link to post Share on other sites
Mike 214 Report post Posted July 23, 2010 Just so you all know, I have no set the closing date for all questions to be submitted. We will close this topic on July 31 at 23:59 London GMT. After which no further questions will be taken. Share this post Link to post Share on other sites
the matster 1 Report post Posted July 23, 2010 @mike: When if ever & what version do you plan to end the mod? Off topic: so are you gonna make a new topic with the answers? Share this post Link to post Share on other sites
Carlos85G 22 Report post Posted July 23, 2010 We'll make an audio interview and post it for download. Share this post Link to post Share on other sites
TWG 0 Report post Posted July 24, 2010 (edited) @Mod Team : Do any of you guys do mods for other games? Is there anything cool or unique about each of you that any of you would like to share? Do you use any of your abilities that you have been using to craft the mod in real life? What kind of cars do you guys drive? EDIT: One more... Is the reason .2f is taking so long is that you're transferring VC code into CLEO script for Vice City? Edited July 24, 2010 by TWG Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted July 24, 2010 My turn. @Blue: How was the baby days of the mod like for you? @Mike: How WAS the Knight Rider mod for you? @Team: How much fun are you having with this mod? Share this post Link to post Share on other sites
carloscarlin 0 Report post Posted July 27, 2010 We'll make an audio interview and post it for download. Is there any way that you can write down the answers to the questions and post them with the audio interview? Because my english isn't very good, and sometimes is hard for me to understand what are you saying. Share this post Link to post Share on other sites
Carlos85G 22 Report post Posted July 27, 2010 We'll most likely make a transcript. At least, I can volunteer for that. Share this post Link to post Share on other sites
raybob 0 Report post Posted July 28, 2010 (edited) How is your server located in Dallas, Texas if this is a British site? If somebody else is hosting your site who is it and how long did it take you to write the software / what did you use to do so? Edited July 28, 2010 by raybob Share this post Link to post Share on other sites
Deloreanbttf 0 Report post Posted July 29, 2010 Any member of the bttf hill valley team: In 0.2f if you go back in time to before 1885 will the clock tower disappear or will it still be shown being built? Share this post Link to post Share on other sites
iMaster 0 Report post Posted July 29, 2010 (edited) To the coding brigade (if there is one): Any chance of using Cleo for VC to a heavier extent in the foreseeable future? Perhaps composing more than 10% of the mod. Edited July 29, 2010 by iMaster Share this post Link to post Share on other sites
Mike 214 Report post Posted July 30, 2010 Topic closes in just over 24 hours, get your questions in while you can. Share this post Link to post Share on other sites
CJ O'Hummer 10 Report post Posted July 30, 2010 my questions to Blue: 1: what was the reason for you to start coding parts of the mod in C++? 2: what was your reason for learning C++ anyway? 3: As everyone can see, you are a big fan of anime. Do you like any Dragonball series? Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted July 31, 2010 blue: do you have any plans for the sa bttf mod? Share this post Link to post Share on other sites