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bluespace88

BTTF2 Autopilot

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is it just me or does the TM look awesome in the beginning of that vid. Strange.

Well awesome work nonetheless, now is this possible in VC?

Edited by Joe Statler

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last i tried, no.

Its using different opcodes not found in VC anyway, plus the whole animation and time travel code is completely different from VC.

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Did you now remap the controls through memory hacking or the way you did it in VC:

Creating an extra car, placing the player_actor in there (I guess this time you can make it wasier by attaching that car to the rc car, making it invisible and collision free) and then creating a copy of the player_actor to place it at his initial place looking at the RC car?

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Even easier if possible and if the player doesn't open the door when pressing <EXIT CAR> :D.

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well, you always check the health of the dummy actor and set that to the player actor in VC..

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OK I have NO idea how to work this, and the file never came with a Readme

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Its not even available.

Yeah, but if you recall.....actors other then the player are quite weak.

Plus with the addition of clothes in SA....creating a dummy model is a bit harder........

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well....i figured out how to remap the gas pedal button........its just that its the button and not the action........

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I think in our case gas and brake pedal and handbrake are of concern. So if you get that working, then It'd be good ;).

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yea, just as long as they work with joypads. Since I don't like to use the keyboard for any GTA games.

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good news, I can remap the controls for RC.

At least I know how to NOP now. Gotta NOP each byte, lol.

Its interesting though. No engine acceleration noises, but the delorean accelerates normally.

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