Mike 214 Report post Posted August 29, 2009 Poll as per title, should we remove the Nth dimension feature from future versions of the mod? This is a 30-40 line feature that doesn't really have any particular purpose, unless you like driving blind. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted August 29, 2009 Please remove it. It could later pose a problem when trying to escape from the lybians in future versions when it becomes an actual mission. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted August 29, 2009 By the looks of it, it ain't a "small feature". If it was, you wouldn't be calling it a "waste of coding space" in the first place. I agree, remove it. You guys are gonna remove the non-canon DMC13 time machine, right? So why can't we remove another code-wise big non-canon feature "that doesn't really have any particular purpose"? Share this post Link to post Share on other sites
RG 1 Report post Posted August 29, 2009 Remove it, it is fun, but other features are more important. You can get the same effect by launching a smoke grenade in your room anyway. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted August 29, 2009 remove i have never been bothered with it. Share this post Link to post Share on other sites
crazyjointje 0 Report post Posted August 29, 2009 Remove, never seen why it was neccesary to be in the mod in the first place. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted August 29, 2009 wasn't it originally a bug that became a feature? and i see the votes so far are unaminous Share this post Link to post Share on other sites
crazyjointje 0 Report post Posted August 29, 2009 Yeah that's true, but i never liked it anyways . Share this post Link to post Share on other sites
Dragon King 15 Report post Posted August 29, 2009 Well I'm sure you cqan't just remove the 30-40 lines alone. you also need to worry about the error system. I think that it should have been if you damage the car too much the time circuits fail but then there's the same problem with the Lybian chase. It's pretty much down to the lybian chase. Share this post Link to post Share on other sites
RG 1 Report post Posted August 29, 2009 (edited) Meh it was fun to try to get to Doc's garage from beach Edited August 29, 2009 by -RG- Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted August 29, 2009 Remove it. unnecessary feature Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted August 29, 2009 I already wanted to suggest that to you, too but was afraid you'd smack me, but as it seems, there was no reason for me to be afraid xD. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted August 29, 2009 Even thought its only theoretical, I don't think thats what the Nth Dim. would look like! It was more like the Twilight zone And it did nothing but annoy ppl. Share this post Link to post Share on other sites
RG 1 Report post Posted August 29, 2009 (edited) I wonder who owns that lone vote for "Keep it" Edited August 29, 2009 by -RG- Share this post Link to post Share on other sites
Microman 85 Report post Posted August 29, 2009 (edited) Keep it ! It's a interesting feature ! A lot of missions can be make with it ! EDIT : Or You can maybe make it as an Add-on ? Edited August 29, 2009 by Microman Share this post Link to post Share on other sites
hscitpe 6 Report post Posted August 29, 2009 I say get rid of it, but keep the Time Circuit scrambling thing Share this post Link to post Share on other sites
Mike 214 Report post Posted August 29, 2009 I say get rid of it, but keep the Time Circuit scrambling thing That was the plan, remove Nth dimension but keep the scrambled time circuits when damaged. Share this post Link to post Share on other sites
hscitpe 6 Report post Posted August 30, 2009 Sweetness, and on top of that, I get to keep my IFT (thanks Jay), Now, if you'll excuse me *dances like Doc in the firetrails* Share this post Link to post Share on other sites
Mike 214 Report post Posted August 30, 2009 Ok folks, an update of sorts, the following have been removed from the mod: Nth dimension Beeper Location circuits DMC-13 Ride Mission Tutorial Mission Before anyone complains about the missions we are already thinking of missions we can add to replace these. Hopefully they will be missions which we don't have to weave into the time travel code in order to make it work... Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted August 30, 2009 It will make the game more stable. Share this post Link to post Share on other sites
Ashley+ 0 Report post Posted August 30, 2009 yay i didnt like the dmc-13 Share this post Link to post Share on other sites
hscitpe 6 Report post Posted August 30, 2009 What, no DMC-13?I liked that! Share this post Link to post Share on other sites
LGisby 1 Report post Posted August 30, 2009 What, no DMC-13?I liked that! Junk it, it really serves no purpose. Share this post Link to post Share on other sites
Ronnyboy 2 Report post Posted August 30, 2009 Oh come on, Location Circuits and the DMC-13 are a part of this mod. Sure they aren't direct to the movies, but we don't have the full maps and missions yet. Why can't we have fun with them now, and then remove them in the future? It's not really needed to get rid of them, they are fun and useful. When we get into exact realism, then I would pull them, but we aren't there yet. Share this post Link to post Share on other sites
Evilraptor 0 Report post Posted August 30, 2009 I agree with Ronnyboy *sighs* sure the DMC-13 isn't movie accurate, but Vice City is also, not movie accurate. Since this space acquired by removing the DMC-13 features won't (as far as I know) be used by a new feature in 0.2f, where is the requirement of removing it right now? Share this post Link to post Share on other sites