Indi.
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Posts posted by Indi.
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mwnetnt.homeserver.com:7778
This is the I.P. for both servers, VC-MP server is offline, working on it.
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Chris was a man of his word, he is involved ."Uuuh yeah, yeah, no no" quite the badass eh?, I love Chris' expressions haha.
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Well basically because not many people were on the server and people got bored really quickly with it, plus the server that I was paying for cost a lot of money, then I stopped paying as the server didn't get many players.
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Post here for your ideas on what I should do:
http://www.bttfhillvalley.co.uk/forum/inde...view=getnewpost
Thanks!
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I'm gonna try and make something of this, I'm trying to reboot everything of it, like gamemodes and stuff e.t.c., and keeping the time travel fun with it, post your ideas here, as soon as it reaches up to page 2 full of ideas, I'll ask Mike to lock it and we'll discuss what to do .
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I'm on MSN now, so uh, tell me when you're on.
@Joe: Hey . How ya been? I haven't got SA-MP installed yet, I'll make MP work for the latest one.
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Hi, you probably don't remember me, because I haven't been here in a long while, and half of the old members have seemed to have disappeared. Anyway, I'm Doctor Emmett L. Brown also known as Indi., and I want to start up MP again, but I need to have a chat with Mike to work all of this out.
If you read this Mike, and if you have Steam, please chat with me and I will arrange something with you with Multiplayer if you're still interested.
Steam ID: indi_
Cheers, and Hello there to all.
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Does uuh anyone want MP going again, next time I can get this project up and running would be Wednesday, if that's cool with you?
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Added the SA-MP server to the "Hosted" tab on the SA-MP client, hosted by serverFFS.
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Haha, nice picture.
Big thanks to Archer for pinning this!
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Correct, and you know the reference? Nice!
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Back to the Future: Hill Valley Multiplayer is back folks, and it now is on
IP for San Andreas Multiplayer server:
Max Players: 100
IP: mwnetnt.homeserver.com:7778
Server is offline.
Easy way of finding the server would be to look in the "Hosted" tab, less confusion as there is not as many servers in the "Hosted" tab as the "Internet" tab.
IP for Vice City Multiplayer server:
Max Players: 50
IP: mwnetnt.homeserver.com:5192
Server is offline.
Minor Update will be done to the VC-MP server shortly.
The VC-MP server does not have many features as the SA-MP one does, the VCO server really is only for people who don't own SA, or would rather play VC than SA.
Back to the Future: Hill Valley - Multiplayer
Made by Doctor Emmett L. Brown (Indi.) and the BTTF: HV Team!
The "Back to the Future: Hill Valley" team, and Doctor Emmett L. Brown have been developing
something that has never been done before, it's a Multiplayer mod for BTTF: HV on SA-MP and
VC-MP. This takes the player inside multiplayer, while offering the chance to interact with other forum members/admins!
Features:
Choose your location
Time Circuits
Change Your Time
Team:
Doctor Emmett L. Brown - Multiplayer Leader/Server Admin/PAWN scripting
timetrain - Server Admin
Mike - Linux Server Hosting (24/7 Server Online)/Server Admin
Evilrex - Tester/Code Fixer
Contributers:
thomas11170 - Helping me out with the co-ordinations, thanks!
Blue - Thanks for all the codes, now we got real MP thanks Blue
Anonymous - For giving is the BTTF: SA mod
ELBdelorean - Helping port forwarding the SA-MP/VC-MP Server(s)
Downloads:
http://www.bttfhillvalley.co.uk/forum/inde...p?showtopic=210
IP for SA-MP server:
mwnetnt.homeserver.com:7778
IP for Vice City Multiplayer server:
mwnetnt.homeserver.com:7778
We Hope You Enjoy This Video!
Video Made by Gamer
The server is 24/7 that means it will be available at all time, have fun and...
Greetings from the BTTF: HV Team.
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Sorry for the double post...
It's now back up...
209.250.250.163:2205
Increased player slots on VCO server to "14"! Also have added the SA-MP server to the hosted lists on serverFFS.com
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Originally Blue coded the hover-swap in CLEO (in the SA minimod), right, but having seen that the others can't see your DeLoreans after you hover-swapped them, he decided to move that to the pawn/amx script with a quite simple code.And the new mod for SA wont use CLEO anymore due to some simple reasons:
For the hover conversion you need to define the model identifier in the main.scm.
Creating the hover conversion animation in CLEO with all its parts is not possible since CLEO is too limited.
If they already add code to the main.scm, they can move all of it there.
CLEO has a quite big time lagg compared to main.scm codes, which is an other reason for the port into main.scm.
Right, thanks. Anyway, I'll be activating the SA-MP server. 30 mins or so.
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Yeah, but you did not code the whole hYdra GM (or however it is called) script. And since I have added codes like the hover-swap to the original hYdra GM script (together with my carspawn commands), what makes it most likely the same as yours, you can't restrict me to host a server with them.Well, tell me how you want to run a mod that is/will be coded in main.scm wit SA:MP.
As far as I tested it, SA:MP uses its own script.
I thought Blue added that? It's called "Cleo", a script add-on for SA.
VCO Server now online 24/7, IP:
91.121.209.20
and the port:
3060
Download Vice City Multiplayer installation, the server's no good that much, but for people who own VC and not SA, can use that. I'll activate the SA-MP server in a mo.
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Good Joke .So you're claiming copyright for a file that you aren't the copyright's owner of?
I edited, some of the files. Also added some scripts of my own.
It's not a joke.
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Let me clear this up.
It's coming back when the new version of the BTTF SA mod is released, it's been known for a long time between me and Mike.
None of you are hosting a server with the files without permission from me, end of.
I guess we could try the BTTF VC mod on VCO now...
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Like what?
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I kept asking people but, noooooooooo "I cant d0 it because I have t0 eat bab1eess lol1111!!" seriously though, no-one went on it, the only succesful one was Blue's server
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But I'm not going to put my PC on just for that, although after seeing something Mike posted over MSN, I may start it back up, that's if we get a better. Audience
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I would like to not look at this project any further... now you shut it, I don't want to be involved with it anymore, lock it ffs...
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GS you d**ck welcome back
IP??
in GTA: Hill Valley Multiplayer
Posted · Report reply
Yes, because the server is restarted.