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Carlos85G

Mod Team
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Posts posted by Carlos85G


  1. OK, then, @Blue_Flash, now that the dust has settled, I think I can try to make a quick list for the requirements of the stock DeLorean...

    • 1981 model.
    • Hood with grooves, without gas flap or ornamental logo (I'm not talking about the logo on the black grill).
    • No radio antenna hole.
    • Black lettering on rear bumper and sills (I'm talking about the black plate where you step).
    • Gray interior without stitched logo.
    • Manual transmission.
    • No front license plate.
    • (Optional) No floormats.
    • (Optional) GoodYear Eagle GT tires.

    It would be preferable if the DeLorean had a California license plate, to show it's an actual vehicle registered in the United States, and not just a showcase model.

    Then, the changes before adding the time machine parts.

    • (Mandatory) Remove the floormats.
    • (Mandatory) GoodYear Eagle GT tires.
    • Remove the rear cargo net.
    • Remove both engine covers.
    • Remove the rear windows: the one on the back and the two on the rear fenders.
    • Remove the passenger-side seatbelt, but leave the seatbelt lock.
    • Remove the center armrest, center power window buttons and courtesy cigarrette lighter to replace them for a steel plate, where you'll only add the two power window buttons and the cigarrette lighter, as close as possible to the shifter (check for references about the precise location).
    • Remove the rearview mirror from the windshield, but leave the piece where it was fixed to the windshield.
    • Lower the front suspension (look for references to get the correct height).

     

    That's what I can get off the top of my head.

    About making all the time machine parts: you will have to make the research. There are plenty of references online, you will just have to find them.

    And remember, the DeLorean should be a time machine, not just a movie prop, so you will have to think about the changes that are not obvious or not in plain sight.


  2. Finally, the cat is out of the bag...

    1) We (at least timetrain and me) do not hate your models. We simply do not find them useful.

    2) Converting models does not make them yours (specially if it is without the author's consent). It is your conversion work, but not your model.


  3. 3 hours ago, Blue_Flash said:

    How old are you? 21?

    Nice Ad-Hominem coming from you ;).

    3 hours ago, Blue_Flash said:

    The model that have 1mb in dff is Good? HQ must be more than 9mb in dff and HD Textures.

    Oh, so "HQ" means "big files". I'm so happy you have finally decided for us what "HQ" must be... and here I was thinking it meant "High Quality"...

    3 hours ago, Blue_Flash said:

    I don't have any problem with runing HQ Models in my i7 Laptop. And also my models are ripped from Forza (LOD0) They Have at least 9mb in dff. if you have a problem with loading, you should use stream memory fix, change it to 128 and see.

    Mini-Me already replied with the tech stuff.

    It's great your computer can load a big model; how many big models can Vice City's game engine load?

    3 hours ago, Blue_Flash said:

    You are in the present. but the Future is mine.

    Take care Mr. Timecat

    Another nice Ad-Hominem

    I changed my italics to underline, to make the emphasys more obvious.

    Keep it nice, please...

     

    • Like 2

  4. 5 hours ago, Blue_Flash said:

    First, I'm not proud to be with you, in mod team.

    I have a couple of PM's from you that state otherwise. Please, stop being deceptive.

    5 hours ago, Blue_Flash said:

    because all models are outdated ( i think you need to use the time machine and travel to 2015 and see the HQ World, Hello? any body home? Think ~Leaf~, Think ).

    Welcome to the world of old game engines, where the polycount of the whole world is forced to be lower than a single vehicle from Forza.

    The game engine won't support too many of these cars for our purposes. It's built that way.

    5 hours ago, Blue_Flash said:

    Second, i just want to share with you this models, i don't want them to be in mod

    We won't include them in our releases, but the community is free to use them as they please.

    5 hours ago, Blue_Flash said:

    ( as i said " I'm not proud to be with you, in mod team" ).

    Again, stop being deceptive.

    5 hours ago, Blue_Flash said:

    I'm going anyway, i just want to see how people in 1955. i'm going back to my home 2015, wait a min! i need plutonium to back to the future! :o

    Say hi to Queen Diana for me, and I've heard Vietnam is a great place for surfing.

     

    I think this is where I'm going to draw the line.

    ______________

    Please, stay on topic about this DeLorean model.

     

    PS: I apologize if anyone gets a message trying to edit the posts or trying to reply. I moved the topics, but changed my mind and moved them back.

    • Like 1

  5. The author is Tirido. Do your research, please.

    http://www.tirido.com/delorean-time-machine-for-crysis--crysis-wars.html

    delorean88us asked him for permission several years ago.

    http://www.bttfhillvalley.co.uk/forum/index.php?/topic/2477-crysis-delorean-in-sa/

    Tirido's post from the same thread:

    http://www.bttfhillvalley.co.uk/forum/index.php?/topic/2477-crysis-delorean-in-sa/&page=3#comment-46029

    His new DeLorean 2.0 looks amazing; maybe you should ask him for permission when he releases his new version.

    "HQ" does not always imply higher poly count, although his DeLoreans are beautiful. Are you defining "HQ" as "I like it very very much"?

    You should read what he says in his DeLorean 2.0 site: it wasn't as accurate as it should have been and that's why he's making a new one. It's like something we would do... and did.

    PS: I apologize if anyone gets a message trying to edit the posts or trying to reply. I moved the topics, but changed my mind and moved them back.


  6. Thanks, Mike.

    By the way, Blue_Flash: not angry at all. My italics are to show emphasis on the words. I think we're having a nice discussion. I'm trying to come out as clear as I can with analogies and asking rethorical questions for you to ponder and tell us your point of view. I don't want to be condescending and I'm sorry if it seems that way. I'm being as sincere as I can be.

    Please continue modding, but the mod team needs something different.


  7. Take this into account:

    You won't get in the team by just a one-time, two-time or even three-time contribution. You will be credited for your work, but the mod team is making custom stuff all the time.

    I'm sorry to anyone who thinks this looks like I'm moving the goal posts, please tell me if it does as it is not my intention, but I think we need more than conversions (that, sorry again to say, might need pruning to reduce detail and mantain stability and usability).

    • Like 1

  8. Those are some of the minimum needs for the stock DeLorean, and the time machine variations are much more time-consuming and research-needy.

    As I see, you just took one of the points I made in my previous post and only made your "challenge" in response to it. Does this "challenge" also cover how the model will look in contrast with everything else or how it will satisfy the lack of plot-relevant vehicles not made by our team?

    I'd say that you should not bother, but it's your call. I'm not very sure we'll use it unless we decide it fits with everything else. Take as much time as you want, or none, because we're not challenging you, but show us yo' moves, if that's what you want.

    As a recommendation, you'd better start with something different than the DeLorean, to show us what you can do. Better try the AMC Eagle or any Studebaker prior to 1955.

     


  9. What about a DeLorean time machine?, can you get it from Forza, TDU or GT6 too?

    What about the AMC Eagle?, any Studebaker?, the Alco locomotive that destroyed the DeLorean in Part III?

    Also, does it fit to our needs?, because it needs to be gray interior, black lettering on the rear bumper and sills, no DMC logo in the headrests, GoodYear Eagle GT tires, no visible exhaust tails... and it needs the time machine variations, even the ones that are part of the "BTTF" universe and were not shown in the real movie prop cars (like a completelly new chassis for the post-hover-conversion-installation time machine)... So, real-life accurate?, yes; BTTF-accurate or at least useful?, no.

    And then, imagine having TellTale Games' Clocktower combined with our Courhouse Square, or Forza's stock DeLorean with TellTale Games' DeLorean Time Machine. What happens then?, they don't look right together, they won't fit together in the same medium, no matter how much you stretch your supension of disbelief. What about modifications to them? any would look patched (at least, that's how I now see the DeLoreans prior to 0.2F) with the rest of the model and out of place with its environment. Even though it's posible, it's not preferred.

    Again, it doesn't have to be 110% accurate to real life, but it has to fit our and the plot's needs. An example: our 0.2F DeLorean time machines models do not have the neon tubes behind the flux dispersal coils or the fire extinguisher nozzles inside the cooling vents; why?, because those were for the obvious practical effect of glowing and steam, respectively. Should we add the letter "A" (the movie prop identification) marked on the driver's side door or the box that has the dial for the film crew to switch the neon tubes on too? after all, it's real-life accurate and they even show up in the movie, even though it breaks the illusion.

    It's great that you're converting these great-looking cars, and I'm sure a lot of people will enjoy them, but they're not that useful for the mod and, unfortunally, there are no current models out there that are.

    • Like 1

  10. El instalador necesita que le señales el directorio original de Vice City, sin modificaciones, del cual duplicará los archivos necesarios para crear una copia de la instalación con el mod incluido. Al final, tendrás tu directorio original de Vice City sin cambios y una copia con el mod.

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    The installer needs you to locate the original, unchanged, Vice City directory, from which it will duplicate the necessary files to create a copy of the installation with the mod included. At the end, you will have your original Vice City directory and a copy with the mod.


  11. ¿Has tratado de instalar el mod con la versión manual?, ¿instalaste el mod a una copia limpia de Vice City?, ¿estás iniciando un juego nuevo o estás tratando de cargar un juego guardado anteriormente? Puedes contestar en español, pero deja una copia del mensaje en inglés, para la cortesía de los demás.

    --

    Have you tried installing the manual version of the mod?, have you tried installing over a clean copy of Vice City?, are you trying to start a new game or are you trying to load a previously saved game? You can reply in spanish, but include a copy in english, for everyone else's courtesy.