:
Destination Time
:
Present Time
:
Last Time Departed

~Leaf~

Mod Team
  • Content Count

    956
  • Joined

  • Last visited

  • Days Won

    48

Everything posted by ~Leaf~

  1. make sure install folder is not read only
  2. makes me wanna build one but alas i am too lazy
  3. this is called motion blur, it's a special hidden feature of bttflc that can be turned off by turning trails off in the gta 3.exe menu
  4. What i meant to say is null is such a vague placeholder that it technically shouldnt work but seeing as it does theres probably a tiny flaw in your code that is corrupting the script that you are overlooking
  5. try pressing enter near another car he should try to drop it and get in the other car, if all else fails i remember something about using the h button outside of the car but we may have omitted that too
  6. i imagine there must be a way to set a buildings coordinates via the scm instead of trying to load into null, i dont think more than one thing can be loaded into null
  7. if i ever get around to writing the math for past selves then it'll be done later, but i'm lazy so i probably wont
  8. it's ok the bttf3 car bugs me too cause for a split second in the drive in scene the flux bands were leather straps which i thought were cool
  9. It will be in the downloads section of the forums the download contains mostly bug fixes and more buildings Pictures of your work are appreciated
  10. A simple version of what mini me said is we use special opcodes that your sanmy builder cant read, the next version of hv on the 12th your sanny builder will be able to read, please wait until the 12th, download the mod and open the main.txt we will provide not the scm
  11. Yep be sure to ge in an out of each delorean you want to control first
  12. Well that was not meant to happen i must have forgot to comment it out
  13. The hoverboard automatically floats it has never flown
  14. hahahahahhahahahahahahaha guys the d3d8.dll is the time circuits
  15. pssssh i'm not older than i was 6 years ago!!! how dare you mikey !! XD
  16. actually i'm thinking about making the UI all in the cars none on screen. but the game will be sandbox , third person like gta
  17. really high poly collision, the map wasn't ready for a release but we couldnt keep people waiting any longer
  18. we turned it off on the dmc 12, was a very long conversation about it. just cause this mod isn't being finished doesn't mean parts of it are being used in hill valley and the new game.
  19. It's infinate you'd know this if you read the readme